I've played this game off and on for a long time, but every time I come back, I feel like there have been new nerfs made to obliterate builds, and it's... honestly discouraging. I don't understand why there's so much emphasis on nerfing in updates, especially since balance updates are so infrequent, and buffs to underperforming trees are so rare. There are so many decisions in this game where it feels like the optimal choice is so obvious, and picking anything else just means being less performant for very little (or no) benefit.
For example, when I returned recently, I found
-Heavy nerfs to Draconic which literally gutted the damage output of its SLA, applying a blanket nerf to most every caster since there are very few trees which actually support them.
-Huge nerfs to FVS, including removing MCL buffs from their tree and nerfing Holy Smite hard
-The weirdest nerf ever to bards, where their early leveling as a caster was hurt badly by making Sonic Blast a single-target spell... again, why? Who was this hurting?
-Nerfs to Arcane Archer (their imbue went from 5-8 damage down to 1-6, which is... a lot of loss)
And then I sit there, and look at it, and
-Archmage is still an enhancement tree that there's almost no point taking.
-Arcane Archer is still functionally useless beyond a dip.
-The best way to run FVS right now is as an inquisitive rather than a caster
-Necrotic Clerics/Wizards are still so hampered by negative energy having such poor usability as to render them inferior to running Sorcerers who get free energy strips on every spell or Light Clerics
And that's just the classes I've been personally interested in. I'm sure there's others. It's extremely discouraging, and I genuinely just don't understand why so much emphasis is placed on nerfing things into oblivion. I can understand the need for nerfs if things are out of line, but so many of these feel like big, red, "You are now going to be worse than other options," buttons instead of "this is overperforming so we're going to bring it in line with other options."
For example, when I returned recently, I found
-Heavy nerfs to Draconic which literally gutted the damage output of its SLA, applying a blanket nerf to most every caster since there are very few trees which actually support them.
-Huge nerfs to FVS, including removing MCL buffs from their tree and nerfing Holy Smite hard
-The weirdest nerf ever to bards, where their early leveling as a caster was hurt badly by making Sonic Blast a single-target spell... again, why? Who was this hurting?
-Nerfs to Arcane Archer (their imbue went from 5-8 damage down to 1-6, which is... a lot of loss)
And then I sit there, and look at it, and
-Archmage is still an enhancement tree that there's almost no point taking.
-Arcane Archer is still functionally useless beyond a dip.
-The best way to run FVS right now is as an inquisitive rather than a caster
-Necrotic Clerics/Wizards are still so hampered by negative energy having such poor usability as to render them inferior to running Sorcerers who get free energy strips on every spell or Light Clerics
And that's just the classes I've been personally interested in. I'm sure there's others. It's extremely discouraging, and I genuinely just don't understand why so much emphasis is placed on nerfing things into oblivion. I can understand the need for nerfs if things are out of line, but so many of these feel like big, red, "You are now going to be worse than other options," buttons instead of "this is overperforming so we're going to bring it in line with other options."