Fhrek
One Badge of Honor achieved
^^^That^^^The key is dont stream, dont talk about the peak performer abilities you enjoy and dont post your builds.
100%
^^^That^^^The key is dont stream, dont talk about the peak performer abilities you enjoy and dont post your builds.
The buff to arcane archer is basically that arcane archer is now okay for like a ~10 sp dip, which doesn't feel like a buff to the playstyle at all.Over time the game gets easier - this can be due to player skill, better builds being found, and the most obvious: power creep. New expansions bring not just new gear, but also new enhancements/reworks, new permanent buffs (like bigger racial tomes or universal tomes), new mechanics (like Dark gifts, or sentient gems, or perfect artifacts - some of these matter more than others) etc.
When you say "The best way to run FVS right now is as an inquisitive rather than a caster" that's largely because the best way to run nearly every class is as an inqusitive right now. Inquisitive is very overtuned, very obviously, and works great on a variety of platforms. Sorta like how Dragonbreath was, before the nerf. "This thing is too strong, you know it and I know it; can either avoid it or play it until it inevitably gets nerfed" similar to Quick Cutter (and probably SDK chains).
Not sure if you saw the rest of the Imbue change (like how you can get bonus Imbue Dice for your AA imbue from other sources), but it's likely a net gain for Arcane Archer; unfortunately AA is in a pretty eh spot particularly because of Inquisitive.
Make small/moderate sized cliches and share your gaming info within those out of reach of SSG’s perusal, even sharing between cliches if necessary.
Thanks, i knew something was off when i was typing it, i literally spend as little thought as possible when typing things on these forums, as for the most part they are a joke anyways.
this times eleventy-billion. Path of Exile 1 had this issue. Streamer finds a well performing build and every other word out of their mouth is "overpowered this, overpowered that.." and it would get nerfed like a cpl weeks later after everyone jumped on the fun train, including myself. Well those nerfs earned that game at least 1 less player and 1 less paying customer so... yeah.The key is dont stream, dont talk about the peak performer abilities you enjoy and dont post your builds.
Far as the Dev's are concerned, Crossbows are just melee weapons that are used at range.FTFY
Blizzard did exactly that with Deathknight when Wrath of the Lich King rolled out in 2008/2009-ish. Very over-performing, and then when sales started slumping, the nerfing began. You can almost look at the dev cycle where the sales of expacs and signups for new players and see where the downward curve happened and it probably will coincide with when the class was nerfed. Unholy was the build to play when it released. Then it was blood, then it was frost.Its the same old thing. They come out with a new class, race, universal tree etc and make them op so people will buy them, then around a year or so later they nerf them to "balance" the game. Doesnt matter that people are having fun with these things , they still do it. Then, after the nerfs, people simply jump on the latest meta build and then something else is op. Same old, same old.
If everything is nerfed into the ground to do 1 point of damage and every ability is the same cause "balance", then is that what makes the game more interesting and fun to play?dev stuff
If everything is nerfed into the ground to do 1 point of damage and every ability is the same cause "balance", then is that what makes the game more interesting and fun to play?
I don't think so. I think build diversity and some builds performing better AT SOME THINGS over others, which is kinda what D&D was meant to be... Is what makes games fun. Not everyone whining how "this class is overpowered at 'X thing' but I am not".
People need to get over themselves. I get that balance needs to be a thing, for instance with caster DC and melees not having to deal with that, thus they are 'overperforming COMPARED TO CASTERS' in high reaper right now, but nerfing AN ENTIRE BUILD because it overperforms BETTER THAN OTHER BUILDS is just silly and you are a dog chasing your tail because in a game with builds the entire idea behind that is to have well-performing builds and not-so-well performing ones. THAT'S what makes this game interesting and I dare someone to argue me on this, but I am 100% sure someone will.
Way I see it. Being an MMO enjoyer of 26 years (since EQ 1999), There's basically two types of players in this paradigm. One type wants all builds, classes, abilities to be the same across the board in power, the other does not. Which player are you? (Speaking to the entire community here). There are going to be some outliers who don't fit into this paradigm, but they are going to be a minority compared to the 2 groups/examples.
I couldn't care less about build peaks and top-level performance, I just want builds to feel good to play. And it feels pretty bad that you basically have to gimp your character to play certain things.There's basically two types of players in this paradigm. One type wants all builds, classes, abilities to be the same across the board in power, the other does not. Which player are you? (Speaking to the entire community here). There are going to be some outliers who don't fit into this paradigm, but they are going to be a minority compared to the 2 groups/examples.
Then revert the nerfs?There is no "nerfing paradigm". The game is shaped almost entierly by constant buffing and the occassional overpowered new release. If they reverted every nerf you mentioned it would barely, if at all, move the meta.
Well the nerfs were generally justified and good, so the nerf paradigm is fine. The problem is the buffs that came after the nerfs.Then revert the nerfs?
Like, genuinely, what you're saying proves my point.
Also, as long as they nerf things, there is a nerfing paradigm. You can have a nerfing paradigm and a buffing paradigm at the same time. Paradigm is just a fancy way of saying "Model or system for doing something."
So the nerfs are both justified and good, but also, reverting them wouldn't affect the meta at all?Well the nerfs were generally justified and good, so the nerf paradigm is fine. The problem is the buffs that came after the nerfs.
So the nerfs are both justified and good, but also, reverting them wouldn't affect the meta at all?
This logic makes 0 sense. If reverting nerfs would not make any of these classes overperform (or even perform as high as top-meta threats) then what on earth is the point of keeping these classes nerfed?
If you nerf the OP ability today, everyone will just to the OP ability of tomorrow, etc, etc, etc. People that like more flavor/fun builds will continue to use those and the world will keep turning. Will people be unhappy about having to TR/LTR and sentient/jewel swap for the new build, of course as that costs us real money and the devs are too discourteous to give out those things when they make significant changes.Nerf has a very negative connotation.
Balance adjustment is better and more accurate.
To those who learned to overpower content using unbalanced abilities, change is hard as it forces a re-learning and new time to be spent finding the newest inefficiency, which some players simply do not like to do.
The game is being developed by a group of people that only understand melees.
If that were true than r10 raid composition wouldn't be 95% ranged...your math aint mathing.The game is being developed by a group of people that only understand melees.
-The nerfs were either excessive or targetting builds that didn't need them. Did sonic blast need to be nerfed? Were those low-level bards just REALLY needing to be reigned in?Yes, the universe has this strange property called "time". It allows one event to precede another event. What it means is that when the nerfs happen they were fine and made the game better but after the nerfs they kept buffing other things so much that reverting the nerfs would not make them catch up with the new top builds. That does not mean that reverting the nerfs is the correct choice. The correct choice is to revert the buffs.