The buff to arcane archer is basically that arcane archer is now okay for like a ~10 sp dip, which doesn't feel like a buff to the playstyle at all.
The draconic strike nerf was insane, they cut the damage by like 70% and added a maximum caster level nerf on top of that. It feels similarly to the FVS nerf, where they nerfed one of their main leveling spells and then also nerfed the tree itself. And what gamebreaking problem was found in bards have an early level AOE?
Like, it feels like the effort here isn't to balance, it's to kill.
No, but being able to have 30 dice for Arcane Archer is a buff to the playstyle. Does it make the playstyle top-tier? No. But it's better than the previous amount lol, even back when you could exploit and have all the 1d6 buffs at once.
Oh yeah, Dragonbreath went from miles above everything to pretty underwhelming. I'm pretty sure most people agree it was an overnerf.
The gamebreaking problem was that Bards (well everyone with Sonic Blast, which also features Sorc/Wiz) could just spam it on everything for AoE reliable no-save Sonic damage with some CC that goes against Will saves (generally enemies worst save). For 4 SP. It's kinda like Fireball at home, if Fireball had CC and had no save. Now you have to use Soundburst instead, for 15 SP lol.
Pretty sure if you try Stormsinger you'll find it stronger than Bard pre-Sonic Blast nerf though, possibly aside from levels 1-3 or so (which you can Vet or eat XP rocks for most of). The power creep exceeds the nerf, at least according to everyone I've talked to who played both base Bard and Stormsinger.
If everything is nerfed into the ground to do 1 point of damage and every ability is the same cause "balance", then is that what makes the game more interesting and fun to play?
It's one thing when one build does 80 single-target, another 40 AoE, and a third 30 single-target but as a stacking DoT, and a fourth does 50 but to two enemies/swing, and a fifth does 30/hit but super fast - these are decisions that can be fun and interesting. But when there's another build doing 300 AoE do you consider that a good game balance?
Sure, you can just not play it, and you can squelch everyone who does, and not join every public LFM, and not be able to complete the new content that expects at least 200 as a baseline (since the game is now balanced around the possibility of having 300 AoE). But is that why you're in a MMO?
I don't think so. I think build diversity and some builds performing better AT SOME THINGS over others, which is kinda what D&D was meant to be... Is what makes games fun. Not everyone whining how "this class is overpowered at 'X thing' but I am not".
It's not diversity when some builds are better
AT ALL THINGS than other builds. I too can click all the BBcode modifiers, which must make my argument more true.
Why would you play a handaxe thrower when you can play a shuri thrower and just have like 5x the DPS output? With better healing and defenses and party buffs and mobility as well?
People need to get over themselves. I get that balance needs to be a thing, for instance with caster DC and melees not having to deal with that, thus they are 'overperforming COMPARED TO CASTERS' in high reaper right now, but nerfing AN ENTIRE BUILD because it overperforms BETTER THAN OTHER BUILDS is just silly and you are a dog chasing your tail because in a game with builds the entire idea behind that is to have well-performing builds and not-so-well performing ones. THAT'S what makes this game interesting and I dare someone to argue me on this, but I am 100% sure someone will.
Way I see it. Being an MMO enjoyer of 26 years (since EQ 1999), There's basically two types of players in this paradigm. One type wants all builds, classes, abilities to be the same across the board in power, the other does not. Which player are you? (Speaking to the entire community here). There are going to be some outliers who don't fit into this paradigm, but they are going to be a minority compared to the 2 groups/examples.
Balance needs to be enough of a thing that people aren't excluding others purely on the basis of their builds lol. I'd rather run a LN raid than exclude a bunch of low-DPS builds, but I'm not very excited to lead a LN raid "whooo our great victory we sure showed them"
I don't want all builds to be the same in power lol, but I want there to be meaningful choices other than "pick Quick Cutter, it's the best melee strike, the others are all trash". Give me options, make it interesting.
It's fine if one is a bit better this year and another next year - especially so the devs can profit from selling content. It's not fine when it's "oh yeah we don't let DPS casters into raids" which is where a lot of the meta is aiming towards.