I have a question that needs to be answered

Heeza

Member
My head explodes, is it normal for the paladin to have so much Thraet?
Can someone with a good heart share with me his class enchancements?
 

Spook

Ghostly Troll
My head explodes, is it normal for the paladin to have so much Thraet?
Can someone with a good heart share with me his class enchancements?
Not really enough information here. Are we talking levelling, questing, raiding?

For raiding dps paladins probably should run -100% threat as their imbues will already be generating more than enough threat on their own.
Run
-30% shadowdancer
-20% augment
-50% Filigree

When raiding dps paladins should not be in Sacred Defender stance as that generates 150% threat on its own
Also drop any Incite items eg circle of malevelance is very popular (still) but its not a good item to wear when raiding (R10 quests when you are the tanky melee is fine)
 

Heeza

Member
Not really enough information here. Are we talking levelling, questing, raiding?

For raiding dps paladins probably should run -100% threat as their imbues will already be generating more than enough threat on their own.
Run
-30% shadowdancer
-20% augment
-50% Filigree

When raiding dps paladins should not be in Sacred Defender stance as that generates 150% threat on its own
Also drop any Incite items eg circle of malevelance is very popular (still) but its not a good item to wear when raiding (R10 quests when you are the tanky melee is fine)
And do you have any recommendations for when I am playing raid, where should I put those 21 points approx?
 

Spook

Ghostly Troll
And do you have any recommendations for when I am playing raid, where should I put those 21 points approx?
Too Many variables again:
Race
Standing Doublestike
Combat Style (THF,TWF or SWF)
Racial points
AP tomes
etc will factor in

But some ideas:
Option 1 (for completionists) Wood Elf
41 KOTC
21 VKF (haste boost +10 Doublestrike)
~20 Wood Elf (unlock arcane archer)
12 Arcane Archer (+4 Imbue Dice)
leftovers wherever - I like extra lay on hands

Option 2 (first life)
41 KOTC
21 VKF
12 Falconry (Sprint boost + HP)
leftovers Racial

Or you can simply toggle the stance off for raids so you do not need to rebuild the character.
 

Defunct

Well-known member
When raiding click off HP, Saves and +6 Str...

Doesnt feel like a good solution.
Welcome to the way SSG has kept their game

But here's the thing, if puggies are not flipping bosses & trash, and the tank isn't fighting against players who are not versed in game mechanics, they won't be taking much, if any, incoming damage.
 

Defunct

Well-known member
Yet its need to actually spend points in a decent way. Cant just stick 80 points in KOTC.
What if I told you there were alternative enhancement trees?

Perhaps you might like haste boost on your melee? Sprint boost to zoom to the end fight? Bonus helpless damage? Quality % hp that doesn't require racial spend? More imbue dice? A target mark for enemies that go invisible or mirror image?
 

Blaster

Well-known member
A lot of raid groups I've been in will see a non-tank Paladin in Sacred Defense or a Fighter in Stalwart Defense and tell them to stand next to the tank or turn off their stance. If they don't do either they usually get booted and sometimes blacklisted.

Changing where you spend points is as others pointed out a viable option. Another option may be to rework your gearset.

Feywild gear offers a lot of flexability in defense (winter) and offense (summer) that can give you different benefits without tapping into threat generation. Depending on how the final version of Myth Drannor loot shakes out, you might be able to use that as well with the corresponding sun/moon augments.

It may seem like a big step running out of stance at first, but once you make adjustments and start running without it, you'll get used to it and figure out what works best for you while running out of stance and be fine.
 

Jaspar

Well-known member
What if I told you there were alternative enhancement trees?

Perhaps you might like haste boost on your melee? Sprint boost to zoom to the end fight? Bonus helpless damage? Quality % hp that doesn't require racial spend? More imbue dice? A target mark for enemies that go invisible or mirror image?

Im assuming the OP is reasonably new so probably doesnt have all the extra trees yet.
 

vryxnr

Well-known member
When raiding click off HP, Saves and +6 Str...

Doesnt feel like a good solution.
The following is going to be using the general "you", not you specifically.

Don't treat group play as you do solo play.

You are in a party with other people, and everyone has a part to play in not just the success of the raid, but also in the enjoyment of everyone involved.

The fact is, your DPS is zero when you're dead. Your party members DPS is zero when they're dead. Additionally, when someone has to stop to heal themselves they are not doing DPS. When someone has to back away or kite for a bit, in most cases their DPS goes down. When bosses randomly spin and attack non-tanks (and many boss attacks are AoE, so even if an off-tank is the target, non-tanks nearby become collateral damage) the entire party's DPS becomes jeopardized and will likely go down as people react, back away, or die. Reducing your own DPS very very slightly by turning off a stance helps to guarantee that the entire parties DPS stays high. Besides, -6 Str shouldn't be a dramatic reduction in DPS, especially compared to the sudden 0 DPS of other party members when they get killed by the boss spinning. Even more so with death timers lasting up to 2 minutes sometimes!

1/12 of the party does a tiny bit more DPS because of 6 points of Str but the whole party is at risk of being attacked and killed, causing overall DPS to potentially drop significantly... or 1/12 doing a tiny bit less because of 6 points of Str but the whole party can more reliably apply continuous/uninterrupted DPS safely.

Once you consider the whole instead of just yourself, I think the better solution becomes obvious: turn off the stance in raids where you're not the main tank. It makes everyone better when the designated tank is able to tank reliably, the healer is able to focus their heals, and the DPS is able to DPS freely.
 
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