I miss hardcore

Sturmbb

Well-known member
If you want Hardcore, roll a new toon n play Reaper. Simple.

On a side note: do HC transfers suffer from same MM bs?
Unforunately playing on Live is not an option, it certainly wasnt for me, when i tried to do it when the last hardcore season ended.
For me the whole point of playing DDO is the grouping aspect. So going onto live and playing reaper solo would be a terrible experience.
Also if you did allow grouping, i can see certain people intentionally getting you killed. So than after getting killed you, you would say that doesnt count and continue playing your toon. Which is the fundamental problem of trying to play permadeath on the live server.
 

Buddha5440

"There are some who call me...Tim"
Unforunately playing on Live is not an option, it certainly wasnt for me, when i tried to do it when the last hardcore season ended.
For me the whole point of playing DDO is the grouping aspect. So going onto live and playing reaper solo would be a terrible experience.
Also if you did allow grouping, i can see certain people intentionally getting you killed. So than after getting killed you, you would say that doesnt count and continue playing your toon. Which is the fundamental problem of trying to play permadeath on the live server.
So group with better people. There are HC guilds out there on live...maybe try one of them?
 

The Narc

Well-known member
Unforunately playing on Live is not an option, it certainly wasnt for me, when i tried to do it when the last hardcore season ended.
For me the whole point of playing DDO is the grouping aspect. So going onto live and playing reaper solo would be a terrible experience.
Also if you did allow grouping, i can see certain people intentionally getting you killed. So than after getting killed you, you would say that doesnt count and continue playing your toon. Which is the fundamental problem of trying to play permadeath on the live server.
True permadeathers dont keep playing their toons when they die.
 

The Narc

Well-known member
They got too greedy and did too many too close together, so people stop spending as much on it.
I think people stopped apending when they started nerfing things that werent overpowered, while leaving obvious easy buttons in the game, or selling new overpowered classes in an attempt to generate income. These moves didny work with the okder demographic in thw game, we werent born yeaterday.
 

GrayJedi AntiProPaladin

Well-known member
Exactly, if they die, even if other players kill them (accidentally or intentionally), that player who had character died (meaning yourself) has to adhere to the Honour system and admit permadeath... (bcuz on Hardcore server, u could also suffer death due to other players kill u accidentally or intentionally)

(dunno what happens on permadeath on regular servers tho...do people just Delete their character? or Transfer to another server? or just use them as bank mules... )
 

The Narc

Well-known member
Exactly, if they die, even if other players kill them (accidentally or intentionally), that player who had character died (meaning yourself) has to adhere to the Honour system and admit permadeath... (bcuz on Hardcore server, u could also suffer death due to other players kill u accidentally or intentionally)

(dunno what happens on permadeath on regular servers tho...do people just Delete their character? or Transfer to another server? or just use them as bank mules... )
Generally we delete, but all permadeath guilds are slightly different, and unless it is a spoken objective players dont kill other players in some guilds as that will get you banned from guild. It really isnt that hard to kill other players in this game, you just have to be ridiculously reckless and cunning.

If you are coming to a permadeath guild and you behaviour is reckless and risky to other players it is likely you will receive the same treatment you will receive on hardcore and build the same reputation.

My last permadeath loss of a toon was when i tried to rescue a fellow guildie who had foolishly decided to put the entire geoup at risk by agroing stonejaw, one of the group was instantly killed, i was perfectly safe as i had kept my distance until the person who aggroed stone jaw was getting killed and then i intervened with my high dps drew aggro and was eventually killed(i should have left them to die and learned that with that player my future behaviour would be to let then die when they were as foolish as that again). None the less, that player showed little remorse or care that others had lost time invested toons and even hinted at how humorous it was. In permadeath guilds people can and will build a reputation whether it be one of being bad to group with or being one of being a good team player, pick your poison and lie in the bed you make.
 

dur

Paladin. Disruptor. Since the 1970s
some vets say HC makes lag. dunno what they base it on but it persists.
 

woq

Well-known member
it's cuz AS are part of their bread n butter.
Well, that and it allows different servers to have different economies. Otherwise you could buy stuff cheap or farm it in place A, transfer to server B with higher pricing and then transfer back (ok thats a lot of $$) but if you compare astral shard cost differences between, say, Khyber and Argo, it would absolutely be worth it in some cases. This could be problematic. Having server-specific astral shards that do not transfer is not only a bad thing.
 

xaktakorf

Well-known member
Yup. Not doing a HC for a year makes no sense.
Personally I very rarely play in the regular servers.
On the HC server i like the activity level and the fact that even normal loot can be actually interesting for most of the season. Not to mention the core excitement of permadeath.
 
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