droid327
Hardcore casual soloist
The paradigm has become stale. They're great for what they are, but it feels like we're being served pizza every day for a month. And having those as the only progression mechanics means they have to get increasingly grindy and repetitive.
People don't like the loot grind, and are getting increasingly cynical about the point of even doing it when the average time it takes to get some loot is close to the functional lifespan of the item.
People don't like the past life hamster wheel either, especially new players and casuals who do the math and realize it may take a decade to get triple comp, and we're coming up gradually on what everyone assumes will be LPLs and add another bloc of hamsters to the mill.
I'd like to see more creative, horizontal progression systems prioritized over the next few update cycles, so that the new legendary cap at 40 has more room to grow and develop. Something like a permanent hireling you can gear up and advance, or alternative combat XP systems to shape your build further.
People don't like the loot grind, and are getting increasingly cynical about the point of even doing it when the average time it takes to get some loot is close to the functional lifespan of the item.
People don't like the past life hamster wheel either, especially new players and casuals who do the math and realize it may take a decade to get triple comp, and we're coming up gradually on what everyone assumes will be LPLs and add another bloc of hamsters to the mill.
I'd like to see more creative, horizontal progression systems prioritized over the next few update cycles, so that the new legendary cap at 40 has more room to grow and develop. Something like a permanent hireling you can gear up and advance, or alternative combat XP systems to shape your build further.