I want to TR my main into a dragonlord fighter, but dealing with my TR cache is so frustrating that I'm gonna play something else this weekend.

Konsumer

Well-known member
I feel your pain. It's a priority QoL for me. I'm hoping for player housing with massive storage expansion as a solution.
 

Shardrena

Well-known member
Thats...not really something to brag about lol

You're just hamstringing yourself. There's no reason not to at least use the augments you can get for Remnants (Hall of Heroes and Randall Lyric), since those are pretty cheap. That lets you slot some useful things like Sheltering, Resistance, Amp, Dodge, MP/RP, Deadly, attributes, etc. without needing any kind of grinding, and that really opens up options for your gear Tetris.

Not sure how you make that assumption. If my gear is already providing the same desired bonuses (and probably stronger too) then any augments i currently have access to, then why would I worry about augments? And if a given piece of gear is likely to be outdated in a couple levels and replaced anyway, why worry about augments at all until I literally am at the level cap? At which point I may well just reincarnate and get back on the "gear gets out leveled quickly" treadmill again.

The reason I recall getting a deathblock augment to slot into something is because that char literally couldn't find anything with deathblock. But they had some gear which would be "best in slot" for that type of effect for a while that had the relevant augment slot type. Think it was Black Widow Bracers before robes and outfits got armor bonus added to them.
 

Arsont

Well-known member
I am once again asking for the devs to add all BtA loot to a collection catalogue that was cam use to create items once they're logged. There were a couple posts on the idea a few weeks ago, but they didn't get much traction.

The basic idea is a collection tab similar to what WoW has for heirlooms, just for all BtA items. Break it up by xpac or level. It'd save a bunch of space on mules and TR caches, and players could still keep individual copies of items if they dropped with mythic/reaper boosts. Little work on the front end, but I would imagine that it'd save resources in the long run.
 

Shardrena

Well-known member
Or, and hear me out before ranting, you look at the named items you want at a given level, and just not care to keep it on hand, especially if it's easily gained on any given life. Especially true for low level gear which gets dropped frequently and is outpaced quickly anyhow. Muckbane I'll stick in the bank for other characters, usually, even if the char I'm on doesn't need one. But that's a rare drop from a rare spawn, so is a pain to farm. Voice of the Master on the other hand is easy for any given character to get on their own.
 

droid327

Hardcore casual soloist
Not sure how you make that assumption.

Because "I ignore the system" is different than "I've never needed the system"

If my gear is already providing the same desired bonuses (and probably stronger too) then any augments i currently have access to, then why would I worry about augments?

Because if you're slotting an item because it provides an important bonus that's also available on augments, you could swap it for something providing a different, unique bonus, and put an augment in it for the important bonus

It increases flexibility, and even though you might not always need it, its still a good thing to have
 

Shardrena

Well-known member
If my build wants the following: Deathblock, Acid potency, Force Potency, +Constitution, +Charisma, False Life, and (maybe)+Spell Points because I'm a warlock who honestly rarely casts their actual spells, and in fact keeps forgetting which spells are even known (and what the icons are in the hotbar), then why would I worry about augments once I have those needs satisfied? I'm already able to get all those with good amounts and other unique bonuses I might find desirable. As I mentioned before, the only time I really worried about slotting an augment, it was for Deathblock. And that was because I couldn't find it elsewhere with that char, and needed Deathblock before I dared run Necropolis 1 and 2 to ensure getting something with deathblock.

I can see the usefulness of them, but I've yet to need to use that system outside of that one instance. And to me, it's not worth Augmenting gear which is likely to be replaced shortly with something better.
 

_fully_carroted_

Well-known member
TRing is always going to be a pain in the ass until the TR cache doesn't exist anymore. But that's not happening. Only thing we can do is ***** about it on the forum to vent our frustration about the worst user experience in the game.
Yes, complaining about TRing, avoiding TRing, and then crawling back to the reincarnation grove for the 400th time. That's peak DDO endgame.
 

_fully_carroted_

Well-known member
Or, and hear me out before ranting, you look at the named items you want at a given level, and just not care to keep it on hand, especially if it's easily gained on any given life. Especially true for low level gear which gets dropped frequently and is outpaced quickly anyhow. Muckbane I'll stick in the bank for other characters, usually, even if the char I'm on doesn't need one. But that's a rare drop from a rare spawn, so is a pain to farm. Voice of the Master on the other hand is easy for any given character to get on their own.
It's always worth remembering that there are a lot of different ways to play a game like DDO.

You and I are playing this game in very different ways.

If I had to play the way you play, I would just stop playing. I bet you'd make the same decision if you were stuck playing the way I do.
 

Shardrena

Well-known member
If I had to play the way you play, I would just stop playing. I bet you'd make the same decision if you were stuck playing the way I do.

Possibly. I view the trip to 20 (and reincarnating) or the cap as a journey to enjoy, rather then as a destination to reach as fast as humanly possible. I also have 8-11 characters on every server other then the hardcore one, which all get played every so often.

EDIT:
Mind you, I've tried the Endless Grind playstyle as an experiment with an alt account in buying all adventure packs without spending money. It was boring, tedious, and I hated every second of doing so. I don't power level because I find power leveling to be boring as hell. And while I'd love to join raids, I dislike the mentality that raiders in MMOs tend to have, and by the time I get a char in the right level range and flagged for a raid, nobody is running it anymore because they've moved on to the newest shiniest raids.
 

dur

Paladin. Disruptor. Since the 1970s
Yes, complaining about TRing, avoiding TRing, and then crawling back to the reincarnation grove for the 400th time. That's peak DDO endgame.
Agree +1000. I have 25 toons n 3 have one (1) past life. then there's Iconics.. ugh.

It's always worth remembering that there are a lot of different ways to play a game like DDO.
+1000

Possibly. I view the trip to 20 (and reincarnating) or the cap as a journey to enjoy, rather then as a destination to reach as fast as humanly possible. I also have 8-11 characters on every server other then the hardcore one, which all get played every so often.
I just decided who (1 toon) k, maybe 2, to TR in multiples after TRing 5 toons. I could mostly deal except gear tetris n time. o_O
 

Lazuli

Well-known member
TRing is always going to be a pain in the ass until the TR cache doesn't exist anymore. But that's not happening. Only thing we can do is ***** about it on the forum to vent our frustration about the worst user experience in the game.
So true.
 

Lazuli

Well-known member
I am once again asking for the devs to add all BtA loot to a collection catalogue that was cam use to create items once they're logged. There were a couple posts on the idea a few weeks ago, but they didn't get much traction.

The basic idea is a collection tab similar to what WoW has for heirlooms, just for all BtA items. Break it up by xpac or level. It'd save a bunch of space on mules and TR caches, and players could still keep individual copies of items if they dropped with mythic/reaper boosts. Little work on the front end, but I would imagine that it'd save resources in the long run.
This has been proposed for years, but the devs have ignored the proposals. Maybe one day these types of topics will encourage them to make them come true... Maybe.
 

Lazuli

Well-known member
Mind you, I've tried the Endless Grind playstyle as an experiment with an alt account in buying all adventure packs without spending money. It was boring, tedious, and I hated every second of doing so. I don't power level because I find power leveling to be boring as hell. And while I'd love to join raids, I dislike the mentality that raiders in MMOs tend to have, and by the time I get a char in the right level range and flagged for a raid, nobody is running it anymore because they've moved on to the newest shiniest raids.
In reality this is not true, if a raid is fun it continues to be played even if the loot is no longer new or top. Raid trains are a reality. People play them for fun and for threads, not just for the items themselves. And in general there is always some useful item left in a raid that is no longer so new.
 

Shardrena

Well-known member
Honestly, I'm not entirely sure what the big deal with the TR cache is, and why it's so hated. Nothing forces you to remove everything from it all at once. Do you have a bajillian and five different full equipment sets, for pre-planned swaps every 3 or 4 levels? First of all, how much money did you spend to get that many bank and inventory tabs? And second of all, why are you pulling everything out all at once instead of just pulling out the current set of gear needed? I find it more annoying to have to organize my inventory with every single new char via deleting all the excess pet and mount tickets now that you unlock them for the server with a single ticket, and decide which cosmetics (if any) I'll use then trashing the rest. Oh, and shove all the "teleport to zone" items and perm hirelings I can't actually use yet in the bank.
 

Lazuli

Well-known member
Honestly, I'm not entirely sure what the big deal with the TR cache is, and why it's so hated. Nothing forces you to remove everything from it all at once. Do you have a bajillian and five different full equipment sets, for pre-planned swaps every 3 or 4 levels? First of all, how much money did you spend to get that many bank and inventory tabs? And second of all, why are you pulling everything out all at once instead of just pulling out the current set of gear needed? I find it more annoying to have to organize my inventory with every single new char via deleting all the excess pet and mount tickets now that you unlock them for the server with a single ticket, and decide which cosmetics (if any) I'll use then trashing the rest. Oh, and shove all the "teleport to zone" items and perm hirelings I can't actually use yet in the bank.
This is precisely what we do, getting the items we need. But this game is based on reincarnations in different classes, so the cache contains items that we are not going to use in that life but will use in other future reincarnations. Those items are btc raid items, btc artifacts and weapons with sentience, btc items with reaper bonuses, etc. so the idea of deleting them and repurchasing them is quite unrealistic.

And when it's time to clear the cache, you still have more than 100 items in the cache waiting. And the problem is that removing the items is very slow. It is extremely laggy when it comes to removing an item. It is not until the last 30 or so that the pause when removing the item disappears.

And before starting to empty the cache, you have to make room in the shared bank by moving what is there to other toons/mules, in order to deposit the character's bta items there. The entire process is annoying and tremendously poorly implemented.
 
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songswrath

Well-known member
We really do need a way to unbind none riad alot. Only riad alot should be bound to toon also we need like 100 more shared bank space and more unlockable toon backpack and toon bank say 20 each be a good start
 

Shardrena

Well-known member
In reality this is not true, if a raid is fun it continues to be played even if the loot is no longer new or top. Raid trains are a reality. People play them for fun and for threads, not just for the items themselves. And in general there is always some useful item left in a raid that is no longer so new.

Not quite true. They run the "endgame" version of it if there is one, maybe. But by the time I was ever able to flag a single character for Vault of Night, for example, nobody was running it as a Heroic raid since it's a level 10 raid (what originally was the endgame), only as an Epic raid. And the characters who'd flagged were not at the level 20 yet be due to DDO NOT being my main MMO, and my having so many alts who all get played. I could have flagged VoN when it was still relevant, true. Except I was incapable of soloing all the prereq quests needed to flag for the raid at the time, and nobody was running some of them. And by the time I could solo them people were instead running Black Abbot instead.

By the time I (in theory) had the ability to flag for Black Abbot, nobody was running it because the Lolth raid from Menace of the Underdark was the new hotness. Could I have flagged the raid when it was still relevant? No, I couldn't. And that was because there were quests that REQUIRE multiple players trading a key item back and forth to complete the dungeon, and nobody was willing to run those quests. Which meant I had to start grinding favor on a second F2P account to unlock the various Necropolis packs on that account, just so I could try dual boxing those quests.

By the time I had a character approaching the ability to run the Lolth raid, nobody was running it anymore, because they were too busy farming the new Mists of Ravenloft raid.

Do you see the problems with a more casual player trying to get into raiding yet? Every time I've gotten close to the point where I could flag for a given raid, the player base in general had moved past it due to a new raid having been released. Or they now only ran it at the new level cap, which none of my characters were anywhere close to yet. Or now it's "at the level cap, and on high Reaper difficulty"

All of this is above and beyond the fact that grouping kind of died years ago in DDO. Oh, sure, people ARE running groups. But they're running static groups with the same sets of people from their guild or friends list, not forming PUGs. Pick up groups kind of died out around the same time the game went Free to Play, I think as a protest to all the new players flooding the servers and being obnoxious at the time.

As I recall, I'd ran into another "need a group with actual people in it" quest while plowing through the quests to flag for Black Abbot with Venoma once she was level 20, only to find it impossible to get a group for that quest. So instead I ended up farming Token of the Twelve fragments in the Sentinals of Stormreach chain and the prelude chain for Menace of the Underdark until Venoma could reincarnate the first time. Maybe once the devs FINALLY decide what the true level cap will be, I'll eventually get to a point where I can flag for, and run some raids. Not holding my breath though, since level 20 was originally the goal. Then they raised that to level 30. And now they've raised the end goal to 40, apparently? I expect a month or two after the cap gets raised to 40 another expansion and level cap increase will be announced.
 
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