If I were a Dev for a day this is what I'd do...

Smokewolf

Frequently banned member.
I'd totally revamp the Arcane Archer enhancement tree!

My proposal rewrites the enhancenent tree to better utilize Imbues, and provides a reason to use Shortbows. While also encouraging players to shoot between spell cool-downs, and not just depend on the bow.

Core Abilities


Arcane Archer (AP 1): Equipped bows gain +2 Ranged Power, +2% Doubleshot, and +1 Spell DC per Arcane Archer core taken. You can now conjure a stack of returning +1 arrows woven from pure magic. These arrows dissipate after an extended logout.


Imbue the Bow (AP 1): Gain access to four Imbue toggles that modify the damage of your bow attacks. (Acid, Cold, Electric, Fire) You also gain +1 bonus Imbue dice for every two Arcane Archer cores taken. Your Imbues scale with the highest of 75% Spell Power or 150% Ranged Power. (Activation Cost: 20 SP. Cooldown: 10 seconds)


Penetrating Arrows (AP 1): Gain access to three secondary toggles that enhance your arrows to bypass various forms of Damage Reduction:
  • Aligned: Your arrows bypass alignment-based Damage Reduction (Good, Evil, Lawful, Chaotic).
  • Metalline: Your arrows bypass all metallic-based Damage Reduction (Adamantine, Mithral, etc.).
  • Morphic: Your arrows deal Bludgeoning, Piercing, and Slashing damage simultaneously.
(Activation Cost: 20 SP. Cooldown: 10 seconds.)


Unstable Imbues (AP 1): Your damage Imbues can now critically hit using your bows base Critical Multiplier.


Shadow Arrows (AP 1): Equipped bows gains a +1 Competence bonus to Critical Damage Multiplier. On a successful critical, gain +1 Imbue dice for 12 seconds, which can stack up to 3 times.


Mystical Archer (AP 1): +2 to all stats, +20 Doubleshot, and +1 Imbue dice per Metamagic feat you possess.


Tier One


Awareness (AP 1, Ranks 3): +1/+2/+3 Listen, Search, Spot, and to-hit. Rank 3: While holding a Shortbow, gain +5 Ranged Power.


Arcane Trance (AP 1 / Ranks 3): Your bow gains an Insight bonus to hit, damage and spell power equal to 1/2 of your highest stat modifier for 30/60/120 seconds. Cooldown: 20 seconds, 5 Charges per rest. Each spell or SLA cast has a 5% chance to restore one charge. (ICD of 12 seconds.)


One with the Bow (AP 1, Ranks 1) Bows are considered Spellcasting Implements in your hands, while reducing your chance of Arcane Spell Failure by 15%.


Shared Enmity (AP 1, Ranks 3): Target willing ally gains 20/40/60% of the threat you generate. Ends on Death, Rest, or if you are more than 60 meters apart. Only one Shared Enmity may be active at a time. Castable only outside of combat. (Activation Cost: 5 SP. Cooldown: 12 seconds)


True strike (AP 1, Ranks 2) : Passive: After casting a spell or SLA, your bow gains (+5/10) bonus to hit, and +1 Critical Threat Range with for (15/30) seconds.


Tier Two


Action Boost (AP 1, Ranks 3): Select Haste, Imbue or Ranged Power Boost.
  • Haste: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds.
  • Imbue: Activate to gain +2/+4/+6 Imbue dice for 20 seconds.
  • Ranged Power: Activate to gain a +10/+20/+30 Action Boost bonus to Ranged Power for 20 seconds.

Dispelling Shot (AP 1, Ranks 1): Performs a ranged attack that dispels 3 beneficial effects from an enemy. Enemy is magically silenced and unable to cast spells for 6 seconds, Will save vs. DC 20 + Highest of Concentration or Spellcraft. (Activation Cost: 5 SP. Cooldown: 12 seconds)


Elemental Arrows I (AP 2, Ranks 1): Add +2 Imbue dice. Passive: +5 Universal Spell Power.


Explosive Shot (AP 2, Ranks 1): AOE Ranged Archery Attack: Fire a single shot with +20% Damage, affecting every enemy in an area around where the shot hits. Enemies hit in this manner are shaken. (Activation Cost: 5 SP. Cooldown: 12 seconds)


Force Arrows (AP 2, Ranks 1): Imbue Toggle: You Imbue your arrows with magical force. Your arrows gain On Hit: 1d8 force damage and the Ghost Touch ability. Passive: +5 Universal Spell Power (Activation Cost: 20 SP. Cooldown: 10 seconds)


Tier Three


Arcane Ability I (AP 2, Ranks 1): Choose between +1 Charisma, Dexterity, Intelligence or Wisdom.


Elemental Arrows II (AP 2, Ranks 1): Add +2 Imbue dice and +5 Universal Spell Power.


Moonbow (AP 1, Ranks 1): While wielding a bow, gain a Base Attack Bonus equal to your Character Level. Once every 30 seconds you gain 20 temporary spell points for 10 seconds.


Shooting with Style (AP 2, Ranks 1): Choose one.
  • While holding a bow, you can run 1% faster for each of your Heroic levels.​
  • You can now Swashbuckle while wielding a Shortbow. (+1 Threat Range, Requires Bard Level 3)​

Terror Shot (AP 2, Ranks 1): Performs a ranged attack that attempts to kill a single target outright by turning their fears against them. (Will Save vs. DC 20 + Highest of Concentration or Spellcraft) Passive: Deals 1d8 Negative damage per Imbue dice. (Activation Cost: 5 SP. Cooldown: 12 seconds)


Tier Four


Arcane Ability II (AP 2, Ranks 1): Choose between +1 Charisma, Dexterity, Intelligence or Wisdom.


Banishing Shot (AP 2, Ranks 1): Performs a ranged attack that attempts to banish a single extra-planar creature back to its home plane of existence. (Will Save vs. DC 20 + Highest of Concentration or Spellcraft) Passive: Deals 1d8 Bane damage vs extra-planar creature per Imbue dice. (Activation Cost: 5 SP. Cooldown: 12 seconds)


Elemental Arrows III (AP 2, Ranks 1): Add +2 Imbue dice and + 5 Universal Spell Power.


Paralyzing Shot (Tier Four, AP 2, Ranks 1): AOE attack that attempts to paralyze every enemy in an area around where the shot hits. (Will Save vs. DC 20 + Highest of Concentration or Spellcraft) Passive: -10% Movement and Attack speed. (Activation Cost: 5 SP. Cooldown: 12 seconds)


Smiting Shot (Tier Four, AP 2, Ranks 1): Performs a ranged attack that attempts to destroy a single construct outright. (Will Save vs. DC 20 + Highest of Concentration or Spellcraft) Passive: Deals 1d8 Bane damage vs constructs per Imbue dice. (Activation Cost: 5 SP. Cooldown: 12 seconds)


Tier Five


Accumulation (AP 1, Ranks 3): Gain +(1/2/3) Spell power for each Imbue dice you possess. Rank 3: While holding a Shortbow, gain +1 Ranged Power for each Imbue dice.


Arrow of Slaying (AP 2, Ranks 1): Ranged Archery Attack: Performs a ranged AOE attack with +250% Damage. This damage can be multiplied by critical hits. (Activation Cost: 20 SP. Cooldown: 12 seconds.)


Focus Mastery (AP 2, Ranks 1): Your Archer's Focus Stance can now stack up to 25 times instead of 15. Passive: Casting an spell or SLA now grants you 5 stacks of Archer's Focus. (ICD Spells / SLA's, 12 seconds)


Lingering Enchantments (AP 2, Ranks 1): After casting an spell or SLA you gain a 5% bonus to attack speed for 12 seconds, which can stack up to 3 times. Passive: Your bow attacks gain +1 to their critical multiplier.


Runebow (AP 2, Ranks 1): Your damage Imbues now deal 1d10. On Vorpal hit gain one Manyshot charge. (ICD 12 seconds)

So what would you do if you were Dev for a day?

@Tonquin (subtle hint)

-Smoke
 
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Upvote 0

ACJ97F

Well-known member
Aside from the usual issues, there are still (3) filigree sets that have bugs, and Sentience was supposed to be the "big thing" starting then.
They spent some effort on the system, and still haven't bothered to fix those. I mention it randomly, maybe one day they'll do something.
 

cdbd3rd

Well-known member
With pointy ears and DEX? :p

...and nippleseses. :D


More serious('ish) note. I'd dig through the sketti and find the way to set up a basic VIP-only token to add the functions similar to the LOTRO VIP token. [Remote access to storage, shop, AH.]

That one probably-not-so-simple item becoming reality would pull me back in to yearly VIP subbing.
 
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Smokewolf

Frequently banned member.
...and nippleseses. :D


More serious('ish) note. I'd dig through the sketti and find the way to set up a basic VIP-only token to add the functions similar to the LOTRO VIP token. [Remote access to storage, shop, AH.]

That one probably-not-so-simple item becoming reality would pull me back in to yearly VIP subbing.
Sounds like you wana play Cyberpunk 2077 with all the nipples. That's a reasonable idea, and I like it!
 

Smokewolf

Frequently banned member.
Updated OP....

Focus Mastery (AP 2, Ranks 1): Your Archer's Focus Stance can now stack up to 25 times instead of 15. Passive: Casting an offensive spell now grants you 5 stacks of Archer's Focus.

Note: Thought this would be a great idea to encourage casting between bow shots, or allow casting while on the move to preserve the stacks.

-Smoke
 
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Fisto Mk I

Well-known member
Updated OP....

Focus Mastery (AP 2, Ranks 1): Your Archer's Focus Stance can now stack up to 25 times instead of 15. Passive: Casting an offensive spell now grants you 5 stacks of Archer's Focus.

Note: Thought this would be a great idea to encourage casting between bow shots.

-Smoke
No, without working Quick Draw it's awful idea, unfortunately. It drop dps drastically.
 

Smokewolf

Frequently banned member.
No, without working Quick Draw it's awful idea, unfortunately. It drop dps drastically.
You can cast a quickened spell in one second, gaining 5 AF stacks, or wait 3 seconds while shooting to gain the same amount. Please also consider that you can cast spells while moving and generate stacks. Which is a big advantage vs being forced to remain stationary to generate them.

Side note: I think part of the problem is that your only seeing this from the perspective of a pure Archer. If you were a caster or had caster levels, the Arcane Archer dynamics should work for them too. Thus allowing casters to multi-shot between spell cool downs, and Ranged dedicated builds to cast while moving to preserve their stacks.

Question: What makes you think Quick-Draw not working wasn't intentional? I seriously doubt that it will ever be "fixed" as it helps to pigeon-hole casters by making it harder for them using weapons interchangeably with spells.
 
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Ooblagato

Hiding in plain sight
I'd add a check box to the quest UI for hiding content not owned. Made the in game lists absolutely worthless to me when I was a newer player (for like 7 years until I managed to catch up to all the latest content).
 

Fisto Mk I

Well-known member
You can cast a quickened spell in one second, gaining 5 AF stacks,
Please also consider that you can cast spells while moving and generate stacks.
Yea, i consider and find it OP as hellish hell, lol. Gain full 25 stack AF with 3.75 sec cast quickened Sound Blast on Sorc/AA (or 6.25 sec on Wizzy)? Seriously? 🤣
No one will cast between shooting, everyone will do it in advance, acquiring a full stack AF and only after go to real combat. Your proposal almost same as give free 125 RP to T5 AA. ;)
Question: What makes you think Quick-Draw not working wasn't intentional? I seriously doubt that it will ever be "fixed" as it helps to pigeon-hole casters by making it harder for them using weapons interchangeably with spells.
Simple reading and testing. Currently description feat in live is "You can draw and fire throwing weapons more rapidly.
In addition, you re-draw your weapons much faster after casting Spells and Spell-Like Abilities, eliminating the delay between casting and attacking."
Bolded part not worked at all, players many time report this issue, this information even present in DDO Wiki. If it's intentional, all what's needed - just change description. It's never was do for many years. With current implementation and not working second part feat must be considered as bugged, so feat or description must be fixed. It's simple. 8)
 

Jaspar

Well-known member
If I was a dev for a day, I'd probably break a ton of stuff that'd take years to undo as I have zero clue how the DDO code works.

Im not sure they do either.

Id ask the forum to rank bugs in order of importance and smash as many as I could.

Id also fix the installer so it actually installs all the files properly so there isnt a 56.3mb download every single time you log in.
 

Smokewolf

Frequently banned member.
Yea, i consider and find it OP as hellish hell, lol. Gain full 25 stack AF with 3.75 sec cast quickened Sound Blast on Sorc/AA (or 6.25 sec on Wizzy)? Seriously? 🤣
No one will cast between shooting, everyone will do it in advance, acquiring a full stack AF and only after go to real combat. Your proposal almost same as give free 125 RP to T5 AA. ;)

Simple reading and testing. Currently description feat in live is "You can draw and fire throwing weapons more rapidly.
In addition, you re-draw your weapons much faster after casting Spells and Spell-Like Abilities, eliminating the delay between casting and attacking."
Bolded part not worked at all, players many time report this issue, this information even present in DDO Wiki. If it's intentional, all what's needed - just change description. It's never was do for many years. With current implementation and not working second part feat must be considered as bugged, so feat or description must be fixed. It's simple. 8)
The casting to gain stacks would just need an internal CD to keep it from being abused. Say 1-3 seconds, which should still allow it to WAI. Nevermind that latency and spell cooldowns would prevent a sorc/aa from spamming spells in the way you just described.

One thing your consistency missing with all of this is that Arcane / Archer is ment to use both aspects of casting and Ranged play. To say that noone would cast is wrong, as there are benefits baked in that would be missed if this we're the case.
 
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Smokewolf

Frequently banned member.
Considering the following...

***Old***
True strike (AP 2, Ranks 1) : Ranged Archery Attack: Perform a ranged attack with +20 to hit, and +2 Critical Threat Range. (Activation Cost: 5 spell points. Cooldown: 12 seconds.)

***Changed To***
True strike (AP 2, Ranks 1) : Passive: After casting an offensive spell, your next bow attack gains +20 to hit, and +2 Critical Threat Range.

The advantage here is that this removes a clickable ability in exchange for making it a passive one (on spell cast).
 
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Smokewolf

Frequently banned member.
Changing...

Imbue the Bow (AP 1): Gain access to four Imbue toggles that modify the damage of your bow attacks. (Acid, Cold, Electric, Fire) You also gain +1 bonus Imbue dice per Arcane Archer core taken. Your Imbues can scale with the highest of Spell or 200% Ranged Power.

To...

Imbue the Bow (AP 1): Gain access to four Imbue toggles that modify the damage of your bow attacks. (Acid, Cold, Electric, Fire) You also gain +1 bonus Imbue dice for every two Arcane Archer cores taken. Your Imbues can scale with the highest of Spell or 150% Ranged Power.


Note: Elemental Arrows will now give +2 dice.
 
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Frantik

Well-known member
Arrive at 8 a.m., have a coffee and read the news online.

At 9 a.m. I'd make a list of every heroic enhancement and epic destiny tree that needs fixing, prioritise the list and publish it on this forum together with a timeline.

10 a.m. publish WotC conditions on this forum.

10:15 a.m. another coffee, and spend some time on-line just for fun.

12:15 p.m. quick lunch and a couple of beers with staff for team-building.

15:15 p.m. more coffee. Also take some bottled water to my office.

15:30 p.m. New post inviting players to an open forum to discuss a 3 year plan to balance the game, to develop new content and how to faciltate access for new players; after all, in the absence of any historical trend of transparency and willingness to listen to the community, we'd have to start somewhere.

16:00 p.m. Lock my office door.

16:01 p.m. Propose a monthly Producer's Letter and write a coherent and relevent draft. Send to Producer.

16:15 p.m. Drink water, spend more time online with volume significantly increased.

18:00 p.m. Tender my resignation, and leave taking the remaining water with me.
 
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Smokewolf

Frequently banned member.
Arrive at 8 a.m., have a coffee and read the news online.

At 9 a.m. I'd make a list of every heroic enhancement and epic destiny tree that needs fixing, prioritise the list and publish it on this forum together with a timeline.

10 a.m. publish WotC conditions on this forum.

10:15 a.m. another coffee, and spend some time on-line just for fun.

12:15 p.m. quick lunch and a couple of beers with staff for team-building.

15:15 p.m. more coffee. Also take some bottled water to my office.

15:30 p.m. New post inviting players to an open forum to discuss a 3 year plan to balance the game, to develop new content and how to faciltate access for new players; after all, in the absence of any historical trend of transparency and willingness to listen to the community, we'd have to start somewhere.

16:00 p.m. Lock my office door.

16:01 p.m. Propose a monthly Producer's Letter and write a coherent and relevent draft. Send to Producer.

16:15 p.m. Drink water, spend more time online with volume significantly increased.

18:00 p.m. Tender my resignation, and leave taking the remaining water with me.
What dedication! Not a single bathroom break, even after 3 coffees, two beers and multiple bottles of water.

Edit: Oh I get it now. Your refilling the bottles, which is why your office door is closed. My question to you is... Did you at least wash your hands?
 

Frantik

Well-known member
What dedication! Not a single bathroom break, even after 3 coffees, two beers and multiple bottles of water.

Edit: Oh I get it now. Your refilling the bottles, which is why your office door is closed. My question to you is... Did you at least wash your hands?
once a fortnight, at least!
 

Smokewolf

Frequently banned member.
5/27/2025: Rebalenced a few things as well as made a few tweaks to the wording for better clarity. Constructive comments and suggestions are welcome.

-Smoke
 
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