I'm tired of this. Thanks for ruining the game devs.

Status
Not open for further replies.

erethizon1

Well-known member
I bought it recently and played the first part of the saga. I found the quests cool. The wilderness area is the best of the game so far imo. I'm not discrediting anyones opinions here, just saying that I liked the expansion set and found it very creative.
The complaints mostly are not about the quests. The complaints are coming from people that view quests not so much as a play experience but a way to farm loot. Their complaints are almost entirely about loot (with a few complaints about the size of the wilderness and backtracking in one of the quests).
 

Vua

Well-known member
The complaints mostly are not about the quests. The complaints are coming from people that view quests not so much as a play experience but a way to farm loot. Their complaints are almost entirely about loot (with a few complaints about the size of the wilderness and backtracking in one of the quests).
That isn't fair. People may view the quests as a play experience at first, but after running them 20 or 30 times it starts to wear off and chasing loot and XP becomes the reason to run them. And once you realize you're staring down running it 800 times hoping to get a single piece of gear.......
 

Vox

Well-known member
They almost had a perfect explorer with Wheloon - stop laughing and hear me out.

There were mini-'quests' & additional exploration mechanics *inside* houses, honestly made for a quite immersive experience poking through it all.

MD though? Feels like 100 acre wood of lipstick on a pig. Sure it looks ok, but it's just so very empty and just a forced time sink annoyance.

edit - yeah loot is... maybe not what I would have expected from newest power step & shinies designed to want people to pay up.
 

GrizzlyOso

Well-known member
The complaints mostly are not about the quests. The complaints are coming from people that view quests not so much as a play experience but a way to farm loot. Their complaints are almost entirely about loot (with a few complaints about the size of the wilderness and backtracking in one of the quests).
Heh? There are plenty of complaints about the quests.

There's a quest, I am not joking: crest:slot, crest,crest,crest:slot,slot,slot, crest:slot, crest:slot, finish. Oh, optional? Wait for it, crest: slot.

Another quest: insert 3 crests. Insert 3rd crest: quest object: insert 2 crests.

The hallways are drab, the enemies mostly just dot you.

I kid you not - nearly 20 levels ago I was slaying HORDES of devils and orthons in the plains of shavarath in a new invasion and sins of attrition. Sins I could run through and literally just mad-gibs watch orthons explode all around me.

Now a GOD like level of power later, I am murdering flame skeletons and worms. I fight a Lich who somehow has less power than the liches that are wandering around in the Orchard SLAYER zone.

The quests are fine for a level 13 add on pack, massive fail for end game, in my opinion.
 

Solarpower

Well-known member
I kid you not - nearly 20 levels ago I was slaying HORDES of devils and orthons in the plains of shavarath in a new invasion and sins of attrition. Sins I could run through and literally just mad-gibs watch orthons explode all around me.

Now a GOD like level of power later, I am murdering flame skeletons and worms. I fight a Lich who somehow has less power than the liches that are wandering around in the Orchard SLAYER zone.
DDO is not Hack&Slash RPG or ActionRPG. You don't suppose only to kill infinite hordes of monsters.
From the other hand, the number of crests in MD is beyond imaginable.
 

GrizzlyOso

Well-known member
DDO is not Hack&Slash RPG or ActionRPG. You don't suppose only to kill infinite hordes of monsters.
From the other hand, the number of crests in MD is beyond imaginable.
Nor is it supposed to be boring, and frankly that’s what md is, loot included. It’s not *bad* persay but it’s just not good.

It was just an example, if you need more we can talk about cruci pit amber, hell the ambience in ww and Shan to kor is more engaging than md.

The wilderness is a vast empty wasteland. The quests are not engaging. Are there any that require any thought ? The time one maybe ? And even that is basically a linear up/down. Which for some reason has a dragon at the end. And then for some reason has a ddoor. I’m sure there are reasons for those that are compelling.

DRAGON! Good quest !

I don’t care what the technical definition of action rpg is, ddo is definitely an action rpg. The action combat system is literally the reason it is good.

Edit: ok now you made me look up the definition. It’s definitely an action rpg.

Edit edit: I had to look up hack and slash, it’s definitely that also.
 
Last edited:

Yeet

Well-known member
I guess the real question is ... will SSG accept feedback and change this pack and revisit the ultra-rare-unobtanium loot table?

Or will SSG continue to SSG ?

It's fascinating how every major expansion appears to lead to more people becoming disenfranchised. If we consider the boards to be a small representation of a larger player base, it is also safe to extrapolate that there are people who are frustrated, stopping vip, and refusing to purchase content down the road who are not on the boards expressing discontent.
 

J-2

Well-known member
For what it's worth, I rarely play anymore either.
It's too unrewarding and usually leaves me regretting the time spent.
Plus, almost every time I've prepaid, there's an issue.
I haven't bought MD and am unlikely to.
They should really treat their players better than they do.
 

Positive thinking

Well-known member
Nor is it supposed to be boring, and frankly that’s what md is, loot included. It’s not *bad* persay but it’s just not good.

It was just an example, if you need more we can talk about cruci pit amber, hell the ambience in ww and Shan to kor is more engaging than md.

The wilderness is a vast empty wasteland. The quests are not engaging. Are there any that require any thought ? The time one maybe ? And even that is basically a linear up/down. Which for some reason has a dragon at the end. And then for some reason has a ddoor. I’m sure there are reasons for those that are compelling.

DRAGON! Good quest !

I don’t care what the technical definition of action rpg is, ddo is definitely an action rpg. The action combat system is literally the reason it is good.

Edit: ok now you made me look up the definition. It’s definitely an action rpg.

Edit edit: I had to look up hack and slash, it’s definitely that also.
Yes agreed exactly the same category as warframe and what will be soulframe.
 

Jummby

Well-known member
I felt the same way the first few play throughs. It wasn't until I started trying to help people farm for a rare augment or other rare that I began to sour. And then the effects of successive failed ransacks led to fewer LFMs and well it's been hard to come back...but we want to get back to where you are.

Don't get the angry mob wrong, most of us love DDO and MD, minus the rare loot odds.
There was a poll done on the forums recently that had people voting over 50 percent either finding the pack unfavorable or very unfavorable. Commentary was far from just about the loot mechanics.

That thread did not feel very angry mob to me. To say disregard what people are saying and that most people liked it is puzzling to me. Some things in Myth Drannor were cool. Somethings were tedious and boring.

Nothing to do with loot, have you really observed the commentary regarding the amount of tedious go back and forth quest objectives there are? The amount of levers and crest also was a bore. These are just some examples or feedback given.

There was plenty of disappointment in this pack that had nothing to do with loot.

Unless, you personally know "must of us", why make such a statement.
 
Last edited:

Jummby

Well-known member
my bad, i updated the post from "most of us love DDO" to some.
I would hope that most people that post here do love DDO, this is more about the Myth Drannor pack.

It's a game.with a strong core and following. While it is a great game, there is a limit with regards what people will tolerate regarding new content that is nowhere near as good as previous releases.

Moving forward, hopefully the development team and the people that oversee them will put a little more thought into what they are releasing for money. Hopefully they try making things more interesting than just pulling the same levers, lighting up the same crystals and putting in the same crests into sockets.
 
Last edited:

Solarpower

Well-known member
There was a poll done on the forums recently that had people voting over 50 percent either finding the pack unfavorable or very unfavorable.
And how many people actually took part in it ? 😏 Oh, 103 total voters... 🤣
Well, sure, it's better that most of the polls here with their 13-20 voters. But it's still a way too low to be taken seriously. 😋
 

Jummby

Well-known member
And how many people actually took part in it ? 😏 Oh, 103 total voters... 🤣
Well, sure, it's better that most of the polls here with their 13-20 voters. But it's still a way too low to be taken seriously. 😋
How many active players are there? If this was a game with tens of thousands of people playing it, your point might be valid. If you look at polling in general it's usually just a fraction of the people it pertains too. 103 total votes just on the forum is a large amount of people sadly, considering the amount of people playing the game.

Rather than thinking about where to put your emojis in your responses, take a look a sources like ddo audit than Google how polls work.
 
Last edited:
  • Like
Reactions: Vua

GrizzlyOso

Well-known member
Boring for you doesn't automatically means it's boring for everybody.
And it's normal you can't please everyone.
Yup clearly they have hit the mark and pleased most of their player base , resounding success hurrah.

I’d seriously love to know which of the quests you think is “good”. I’ll revisit with an open mind.
 
Status
Not open for further replies.
Top