Imbue Arti Question

Col Kurtz

Well-known member
Hi. I never fully read up on imbue..maybe there's a thread with explanations in common sense language?

Mostly I am curious right now about Elemental Imbue weapon buff for my hardcore Arti.
I picked it, and am using it but not sure it gives extra damage?
I assume this replaced greater elemental damage boost spell.?
Does add imbue to my piercing damage? ..if not, what does it do?
 

rabidfox

The People's Champion
You need to toggle it on, drag it out to your hotbar and toggle. Greater elemental adds imbue dice since the changes, so cast it too to increase the amount of damage your imbue does (or use deadly to increase your base damage as they're mutually exclusive spells). The arti imbue does electric damage.
 

Col Kurtz

Well-known member
You need to toggle it on, drag it out to your hotbar and toggle. Greater elemental adds imbue dice since the changes, so cast it too to increase the amount of damage your imbue does (or use deadly to increase your base damage as they're mutually exclusive spells). The arti imbue does electric damage.
so greater elemental will only add imbue to the electric imbue enhancement toggle?
 

Col Kurtz

Well-known member
Greater Elemental Weapon will grant +2 Imbue dice. Thundershock is the only Imbue given by the Artificer class, but you can use other Imbues by multiclassing, using the Inquisitive tree, or taking the drow racial Imbue (Venomed Blades).

I wish they just left the game alone...they 'fix' stuff that never needed to be touched and never fixed bugs that are 12 yrs old.

well, thanks for the info(i shoulda known wiki had that:))

the Imbue specific section seems clear enough...but *** is the extra dice? some say extra dice, and a few say extra imbue dice. Why are there extra dice. Is it extra dice for each inbue buff added , or just extra dice because they work wih an imbue? Why are imbues listed separately from extra dice...surely they would be listed together if they were the same thing? are we getting extra imbue dice on top of the extra dice if you cast an imbue on an extra dice imbue. Wait..who's on 1st again?
 

rabidfox

The People's Champion
the Imbue specific section seems clear enough...but *** is the extra dice? some say extra dice, and a few say extra imbue dice. Why are there extra dice. Is it extra dice for each inbue buff added , or just extra dice because they work wih an imbue? Why are imbues listed separately from extra dice...surely they would be listed together if they were the same thing? are we getting extra imbue dice on top of the extra dice if you cast an imbue on an extra dice imbue. Wait..who's on 1st again?
You start with with an imbue toggle:
Thundershock Imbue: Imbue Toggle: Your weapons hum with Electricity, dealing an extra 1d6 Electric damage on each hit, scaling with electric spell power.

This begins with 1d6 electric damage (scaled off spell power). Each extra imbue dice (or extra dice or whatever someone wants to call it) will increase things. Greater elemental weapons gives +2 imbue dice (the 1d6 would become 3d6). The Battle Engineer tree has +4 imbue dice in it (now you'd be up to 7d6 electric damage). Then might grab more imbue dice in other enhancement trees or off-gear. And with a build designed to do imbue damage, you might be doing 20d6 electric damage on every attack (that's scaled off spell power) which be can really nice damage overall.
 

WargamerIV

Well-known member
One key to remember is that if you don't have an Imbue Toggle turned on, added additional dice does nothing, and is a waste of SP and enhancements.
 
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