Incorrect cooldown description on Lesser Death Aura, shares cooldown with Death Aura

Honkin

Well-known member
Bug Report Number:
4
The description for LDA on live says that the cooldown is 1 second. However, it's actually 2 seconds. In addition, it appears to be on the same cooldown as Death Aura, at least for Sorcerers. I only noticed this because I've been doing my dhampir lives as a sorc.
 

The Blonde

Catalogues Bugs
Also:

Lesser Death Aura's Fortitude listed save is never rolled for by enemies; it's as if it doesn't exist. Unsure about regular/Greater Death Aura.

Death Aura's description states that it damages/heals for 2d4 damage plus 1 per caster level, whereas in reality it damages/heals for 2d4 damage plus 1 per *TWO* caster levels. The "DnD dice" section also uses the incorrect formula. Similarly, Greater Death Aura says that it damages/heals for 3d4 damage plus 1 per caster level, whereas in reality it damages/heals for 3d4 damage plus 1 per *TWO* caster levels.

The description of Lesser/regular/Greater Death Aura makes it sound as if it is WAI for enemy Undead to be healed by it, whereas in reality it doesn't heal enemy Undead, and you (the devs) have ruled many times in the past that it's WAI for these auras to not heal enemy Undead. As such the "Undead are instead healed by the aura" clause should be changed to "Non-enemy Undead are instead healed by the aura".

All 3 versions of Death Aura say they tick every 3 seconds in the "main" description (true), but incorrectly say that they tick every 2 seconds in the dice section of their description.

For all 3 versions of Death Aura, once you go past MCL 20, only the duration increases, but not the damage/heal.

Certain plant-like-undead enemies (such as the Red Musk Infected and Needle Blights in Thralls of the Fungus Lord) get healed by Lesser/regular/Greater Death Aura, even though it has been ruled by you (the devs) that it is not WAI for these spells to heal enemy Undead.
 

voenixa121

Well-known member
Certain plant-like-undead enemies (such as the Red Musk Infected and Needle Blights in Thralls of the Fungus Lord) get healed by Lesser/regular/Greater Death Aura, even though it has been ruled by you (the devs) that it is not WAI for these spells to heal enemy Undead.
I tried other spells that work on undead on these kinds of enemies and they don't work. It's been a while since I tested this, but I got to the conclusion that somehow these enemies are not undead typed but do get undead immunities. Which is why they heal from NE but can't be turned etc.
 

Honkin

Well-known member
I tried other spells that work on undead on these kinds of enemies and they don't work. It's been a while since I tested this, but I got to the conclusion that somehow these enemies are not undead typed but do get undead immunities. Which is why they heal from NE but can't be turned etc.
Come to think of it, I had this issue with the black unicorns during the fey event as well. No matter the spell, I couldn't strip their negative energy immunity, and they healed from all my negative energy spells.
 

seph1roth5

Well-known member
Come to think of it, I had this issue with the black unicorns during the fey event as well. No matter the spell, I couldn't strip their negative energy immunity, and they healed from all my negative energy spells.
PM stripping only works on undead.
 

The Narc2

Well-known member
Also:

Lesser Death Aura's Fortitude listed save is never rolled for by enemies; it's as if it doesn't exist. Unsure about regular/Greater Death Aura.

Death Aura's description states that it damages/heals for 2d4 damage plus 1 per caster level, whereas in reality it damages/heals for 2d4 damage plus 1 per *TWO* caster levels. The "DnD dice" section also uses the incorrect formula. Similarly, Greater Death Aura says that it damages/heals for 3d4 damage plus 1 per caster level, whereas in reality it damages/heals for 3d4 damage plus 1 per *TWO* caster levels.

The description of Lesser/regular/Greater Death Aura makes it sound as if it is WAI for enemy Undead to be healed by it, whereas in reality it doesn't heal enemy Undead, and you (the devs) have ruled many times in the past that it's WAI for these auras to not heal enemy Undead. As such the "Undead are instead healed by the aura" clause should be changed to "Non-enemy Undead are instead healed by the aura".

All 3 versions of Death Aura say they tick every 3 seconds in the "main" description (true), but incorrectly say that they tick every 2 seconds in the dice section of their description.

For all 3 versions of Death Aura, once you go past MCL 20, only the duration increases, but not the damage/heal.

Certain plant-like-undead enemies (such as the Red Musk Infected and Needle Blights in Thralls of the Fungus Lord) get healed by Lesser/regular/Greater Death Aura, even though it has been ruled by you (the devs) that it is not WAI for these spells to heal enemy Undead.
The dice used to tick every 2 seconds then it was nerfed and only part of the write up was changed, it was a stealth nerf as many players will say that it was always 3 seconds, but no it was nerfed to 3 second ticks for a 33% debuff to self healing, meanwhile mobs have received oarger to hit range, harder hits, and bloated hit points and hit requirements. All part of why the game has become a sloggy boring mess, unless of course if you play the newest shiny on sale. Someone else used the term enshittification which is fully accurate.


As a sidenote the red musks zombies are not undead they are bodies animated by plant spores becoming plant like creatues as are the blights in that quest.
 
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