The business metric they should need is did they get my money, not my time.Because it's a business metric.
The business metric they should need is did they get my money, not my time.Because it's a business metric.
Unless you're donating $$$$ the business model SSG will use is the overall gaming community engagement...not the "Oh maa gaaad they didn't offer xyz blah blah" minority backlashThe business metric they should need is did they get my money, not my time.
My question is. Why did it take the backlash from whole DDO community for the DDO Devs to come to the realisation that this was a bad idea.
Agreed but project development demands initial capital. The money you spend as a gamer contributes to the return on that initial capital employedTime is money to some degree. The more you play, the more likely you are to spend money. :0)
It's not about the money you already spent, it's about encouraging you to spend more money. All rewards programs (e.g. frequent flyer, game loyalty programs, buy 10 get 1 free, etc.) are designed around encouraging return business. One way that's measured for games is how often you log in. If the company hasn't engaged you enough to get you to log into a game once a month, then you're probably not going to be continuing with that game, at least, that's they way companies look at it.The business metric they should need is did they get my money, not my time.
Depends on what you mean by "donating money" I am giving them the sub fee monthly weather I play or not, so on those months I'm not logging in, I in essence donated them money.Unless you're donating $$$$ the business model SSG will use is the overall gaming community engagement...not the "Oh maa gaaad they didn't offer xyz blah blah" minority backlash
Well, 18 years of paying should show them that that is a poor metric. I've continued my sub all this time and gone month's without ever logging in. That is a metric as well.It's not about the money you already spent, it's about encouraging you to spend more money. All rewards programs (e.g. frequent flyer, game loyalty programs, buy 10 get 1 free, etc.) are designed around encouraging return business. One way that's measured for games is how often you log in. If the company hasn't engaged you enough to get you to log into a game once a month, then you're probably not going to be continuing with that game, at least, that's they way companies look at it.
You can disagree with a basic business principle, but that's not going to change that companies measure engagement. I'm not saying it's right or wrong, it just is.Well, 18 years of paying should show them that that is a poor metric. I've continued my sub all this time and gone month's without ever logging in. That is a metric as well.
I also disagree, it is about the "not about Money I spent" as in I PAID my money and I should get the product I am paying for, in a timely manner, otherwise I will take the money to someone who will give me my product. Simple business sense. The whole Monthly fee scheme is to get operating capital, keep the lights on, pay the staff, etc., the rewards program is a benefit/boon to get people to continue to PAY not PLAY. The proposed plan does not encourage loyalty to the company, it encourages people to take their money to a company that delivers.
It's a great QoL change; vets probably won't care too much but for casual/newbies, that means when they take a bad choices (and are VIP) they can easily adjust their setup without getting trapped for a few days(they won't have stacks of blood nor knowledge of what to take/avoid).Thinking on this, it's even worse. Wizards have all these "rare scrolls" that you can't just buy and learn. Meanwhile, Sorcerers can now just go to a trainer and learn any spell they want, any time they want.
I really don't like this part.
How many logs in are counted in all accounts, however, not in specifically payer accounts. It is a measure of game activity, not payer activity. When it comes to monthly accounting, however, what really counts is the money you've left behind - and forcing people who pay to log in can cause them to stop paying.It's not about the money you already spent, it's about encouraging you to spend more money. All rewards programs (e.g. frequent flyer, game loyalty programs, buy 10 get 1 free, etc.) are designed around encouraging return business. One way that's measured for games is how often you log in. If the company hasn't engaged you enough to get you to log into a game once a month, then you're probably not going to be continuing with that game, at least, that's they way companies look at it.
Then stop paying and playing. If you feel like the company is lying to you and forcing you to do something you don't want to do, then walk away.How many logs in are counted in all accounts, however, not in specifically payer accounts. It is a measure of game activity, not payer activity. When it comes to monthly accounting, however, what really counts is the money you've left behind - and forcing people who pay to log in can cause them to stop paying.
It is safer to encourage login in general, without tying it to the payers, and to encourage people who want to pay to do so because the subscription is attractive: regardless of whether they later log in or not.
No, it's more than just a QoL change, it's a change that removes an intrinsic weakness from these casters, and gives them the only advantage left to prepared casters. Do I need color spray for Baba? No problem, I change it before the raid. Do I need sunburst for THTH? No problem, I'll change it for the raid. Do I need flesh to stone? No problem, I'll change it and take it off later.It's a great QoL change; vets probably won't care too much but for casual/newbies, that means when they take a bad choices (and are VIP) they can easily adjust their setup without getting trapped for a few days(they won't have stacks of blood nor knowledge of what to take/avoid).
They should also do a QoL change for inscribe based casters where their spell books should either survive TRs or ideally just be 100% filed by default (instead needing to run around funding/inscribing to fill out gaps).
Not everything works according to your wishes. It's about what is profitable or not. And here people who pay are saying that they could stop subscribing if they are forced to do what they don't want to do.Then stop paying and playing. If you feel like the company is lying to you and forcing you to do something you don't want to do, then walk away.
This is the type of attitude that SSG should want to avoid. Telling people to walk away will surely keep those lights on.Then stop paying and playing. If you feel like the company is lying to you and forcing you to do something you don't want to do, then walk away.
What are the chances of these cosmetics becoming instantly available if someone were to sign up for 12 months up front?One update: We will be doing away with the requirement that you remain VIP in order to summon/use the trail or mount, once you've acquired it, it's yours.