Is this fun?

JustHavingFunBro

Well-known member
What is the ask here? Is the game completely imbalanced on certain class combos at top power levesl? Obviously. It doesn't take a genius to figure out why 80% of people play some boring pew pew build until they get so bored they quit. Its been going on for 2 years, and SSG in all their foresight and intelligence decided to continue to make this game about pew pewing and nothing else. People were soloing R10s 2 years ago with these brain-dead easy builds and nothing has changed. Time to start believing what they are communicating(read between the lines they aren't changing anything).
 

eartheyes

outerspacetruth
do you look at the kill count for every quest? that is wild man...i cant imagine if that were the only way to gage if i were enjoying this game.
 

JustHavingFunBro

Well-known member
This has to be the singular most moronic thing I've read in a while.
What is moronic about it? That you forgot we used to call mob behavior mob AI? What term do we need to use for you to understand mob behavior/AI is not an LLM reference? He was exactly right. The mobs bloated HP demand higher DPS. A very outdated concept that will always lead to power creep.
 

jotmon

Well-known member
Try doing that on a soso character.
Do it without all the filigrees, reaper, mythic, curses and set bonuses.
Do it undergeared.

On a character with less than 20 reaper points.

With a party that is the same and not that quick of mind.

That is contradictory to my goal of....

cYVkV4P.jpeg
 

woq

Well-known member
Progression and getting more powerful are (some) of the main driving forces in DDO. If you meet your "end goals" too early into the progression, the game loses its legs. If your solution is to say take off your points and gear, the game loses some of the core pillars its built on.

Difficulty scaling especially in quests needs a facelift, and some of the top performing characters could probably use a smol nerfbat. We've long since outgunned the enemy - time to hand the difficulty system some new teeth.

Hell, there's even been a 6man group doing first life r10 heroic raids at-level. Sure, their gear is great. Sure, they're good players. But if that's what you gotta do to face challenge - match highest difficulty with half group size with first life (minimal amount of progression within the game reached) then that's a problem. Or in my case, we found our fun 2-3manning raids on reaper on 1st life tank, 2nd life healer, and a more minmaxed dps character as 3rd (or a combination of 2 of these 3 for duoing). My healers aren't even fully optimized because it's simply not necessary for most things in this game - majority of it is already too easy.. Where to go from there?

I don't mind going down difficulty. I'd love if we had to think more about what difficulty to pick even when powerful players are in the group. High reaper (let's say R6+) being so common isn't bad, but R10 being so common is indicative of a problem and I hope SSG will, at some point, address this.
 

Falkor

Well-known member
i think it's all down to how the AI isn't evolving enough to keep up with level raises.

My interpretation is the npc's are idiots, at all levels. A legendary npc should have more tricks up their sleeve, but instead we still have archers that remain in place and pew pew at walls. If npc ai was level appropriate, it'd be way smarter and provide more challenge.

I suggested nerfing oneself if you don't find the hardest content difficult.

There is a difference in discovering new ways to find fun in the game, versus wanting to all out use every tool available against the system and have it fight back and win. We can keep innovating our own fun, yet the real issue is becoming how the game is unable to provide a level of power and challenge for us to fight against with any level of meaning. Push raiding seems to be the last frontier for this.

What we have are the same game mechanics, with more hps. Rats in the waterworks vs rats at level 34 in Lammordia ... not much there to work with in diversity and challenge. If we had actual legendary npcs, with appropriate spells, abilities and responses, the game would be so much more dynamic, interesting and challenging.
 

Throbulator

Well-known member
I mean, if you want to be constantly challenged by a game, you need to find one where you play against other humans, or come up with your own challenges like running with no gear over a certain level, or something like that.

Or maybe pick up golfing.
 
So you have a 20 barb and dont know you can get sprint attached too rage? Meaning you only need to dismiss rage and re-rage to keep up, while still having sprint boost. You're lack of basic knowledge of the class and trees makes me think you may not be ready for R10 yet
 

Raedier

The Druid
So you have a 20 barb and dont know you can get sprint attached too rage? Meaning you only need to dismiss rage and re-rage to keep up, while still having sprint boost. You're lack of basic knowledge of the class and trees makes me think you may not be ready for R10 yet

Actually a lot of people don't know this, it is easily looked over.

Of the people that know about rage sprint, the people that want to maximize dps don't even use it (it messes up prowess procs) ofcourse that goes beyond basic knowledge so it's fair you don't know about it.
 

Konsumer

Well-known member
Yes. Swimming in the deepest end of the pool is fun. Yes. We know everyone can't do it, yet. But it's a good goal for those who want to put in the work to get where they want to be. Swimming in the deepest end of the pool for fun.
 

Willow

Well-known member
Yes. Swimming in the deepest end of the pool is fun. Yes. We know everyone can't do it, yet. But it's a good goal for those who want to put in the work to get where they want to be. Swimming in the deepest end of the pool for fun.
They just need some sharks or something to make it more interesting 😁
 

Justfungus

Well-known member
R10 group on my barbarian.

Very easy. I had to stop using haste boost to use run speed boost instead to get ahead of the pack to compete with the 2 monk throwers for kill count. We also split up quite often to improve speed.

Soon we are getting level 36 making things even easier in the current quests.

I am curious if people find this stage of the game fun when even R10 is pretty much full zerg.
That is not fun, it is work.
That is like playing speed golf where you exhaust yourself running between shots and holes
so you can brag about how fast you did it.
Zerging sucks.
Zerg, die, rez yourself, zerg die rez yourself zerg die rez yourself, done. "Wow, we really owned that dungeon"
Why do you think a LARGE portion of the player population wants the old Hardcore back ?
Because it kills off zergers.
 

Xgya

Well-known member
I'm barely learning to zerg properly in R1.

If I ever join an R10 group running at that speed, I'm basically piking, but while also in the same room as the people actually doing work.
 

Teh_Troll

Master of Baiting
R10 group on my barbarian.

Very easy. I had to stop using haste boost to use run speed boost instead to get ahead of the pack to compete with the 2 monk throwers for kill count. We also split up quite often to improve speed.

Soon we are getting level 36 making things even easier in the current quests.

I am curious if people find this stage of the game fun when even R10 is pretty much full zerg.
It's been like this for years. Where have you been?
 

JustHavingFunBro

Well-known member
I'm barely learning to zerg properly in R1.

If I ever join an R10 group running at that speed, I'm basically piking, but while also in the same room as the people actually doing work.
Any group with one OP ranged class and you'll see 5 other piking or trying to outzerg each other. No one will even know you piked. But hey let's nerf ED epic strikes for casters again!
 
Actually a lot of people don't know this, it is easily looked over.

Of the people that know about rage sprint, the people that want to maximize dps don't even use it (it messes up prowess procs) ofcourse that goes beyond basic knowledge so it's fair you don't know about it.
It quite literally, procs prowess, but sure, whatever.... Seems you know less about it than others.
 

Jummby

Well-known member
R10 group on my barbarian.

Very easy. I had to stop using haste boost to use run speed boost instead to get ahead of the pack to compete with the 2 monk throwers for kill count. We also split up quite often to improve speed.

Soon we are getting level 36 making things even easier in the current quests.

I am curious if people find this stage of the game fun when even R10 is pretty much full zerg.
It was more fun when casters weren't nerfed to death. Now we get to hear about Barb players on the forum that want ro flex on easy R10s are.

Nice work devs. Way to balance the game.
 
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