It is hard to create truly Legendary content if it always has a heroic counterpart. Currently, only raids feel truly Legendary (and that is not my favorite content to run). I think this is a shame, as heroic levels limit the tone that Legendary content can seek. I think it is really important to keep these design spaces separate, sometimes.
I understand that from a development standpoint it is too attractive not to release in both heroic and legendary at once. But our endgame is going to look like farming heroic quests on Legendary R10, and I'm not excited by that.
Remember when hitting level 20 used to feel like "an entirely new game"? I'd love for Legendary to feel like that, too.
I understand that from a development standpoint it is too attractive not to release in both heroic and legendary at once. But our endgame is going to look like farming heroic quests on Legendary R10, and I'm not excited by that.
Remember when hitting level 20 used to feel like "an entirely new game"? I'd love for Legendary to feel like that, too.