Counterpoint: Nothing we have done after level 20 has been more Epic or Legendary than Shroud and Shavarath/ToD.It is hard to create truly Legendary content if it always has a heroic counterpart. Currently, only raids feel truly Legendary (and that is not my favorite content to run). I think this is a shame, as heroic levels limit the tone that Legendary content can seek. I think it is really important to keep these design spaces separate, sometimes.
For me the feeling is found in the VoN chain, for some reason :3 perfectly Epic, anyway.Counterpoint: Nothing we have done after level 20 has been more Epic or Legendary than Shroud and Shavarath/ToD.
Legendary only content is just not financially responsible.
Might do like some raids or single quests Legendary only but I doubt it will happend for most content packs. Might see some Epic + Legendary content though. But don't expect much Legendary only content besides raids.Couldn't resist.
Anyways Owlbear, SSG by this time has already addressed this long before raising the cap. IMO YES they will have Epic/Legendary only content. Maybe not this year, but it;s in the works, I'd bank on it
I think it's because of the build-up/payoff (Also if you were playing DDO in 2006, and VoN was the endgame).For me the feeling is found in the VoN chain, for some reason :3 perfectly Epic, anyway.
I'm so tired of fighting legendary rats.It is hard to create truly Legendary content if it always has a heroic counterpart. Currently, only raids feel truly Legendary (and that is not my favorite content to run). I think this is a shame, as heroic levels limit the tone that Legendary content can seek. I think it is really important to keep these design spaces separate, sometimes.
I understand that from a development standpoint it is too attractive not to release in both heroic and legendary at once. But our endgame is going to look like farming heroic quests on Legendary R10, and I'm not excited by that.
Remember when hitting level 20 used to feel like "an entirely new game"? I'd love for Legendary to feel like that, too.
It's exclusively the opposite problem. "This content is in no way epic."I don't see the issue really....if you feel like "this content is too epic for heroic content" then just don't do the heroic version, DDO's not a particularly immersive game, I'm not sure how having an option you have no use for it immersion breaking.
Most importantly, the story. Mob type plays a role in that, but if they replaced all the rats with little Balors it wouldn't fix the problem.100% agree.
I think the game mechanics, variable complexity and mob type & enemy AI should be what advances with levels. Not just bigger hitpoints and harder damages, but the entire experience.
The Illithid Invasion, minus the throwaway "Special Event" nature of the story.What you are describing is the Illithid Invasion.
I would think SSG has data on how frequently those quests are run and if they are more/less popular.
That's literally the design of the game. If you don't like reincarnation, you don't have to do it, but what else is there to do, but repeat things you've already done?Maybe nothing feels epic after the 100th time you run it, but SSG isn't even trying.
The problem with this is you can't fill a whole quest and zone with only Legendary enemy monsters. That would turn any Legendary or iconic monster into just one of the many mobs. And it is very hard to fill a quest that is designed to have certain enemies that fit into the world lore wise to give it a total makeover with different types of enemies who maybe not even naturally/lore-wise live in those area's. I hate it when DND games just have random monsters on maps that aren't even their natural environment. It takes you out of the immersion of being in that world when you run into things that don't belong there.It's exclusively the opposite problem. "This content is in no way epic."
We're fighting rats, street thugs, the occasional crazed cultist, etc. with characters who should be setting up domains of control in the outer planes, or facing demigods on even footing. Throwing down with a Red Wizard should be a roflstomp in the PC's favor by level 25, let alone 34. We're working with power levels equivalent to the Sorcerer Kings, or at least the settings' named mages (Tenser, Mordenkainen, Otiluke, Bigby, Evard, Elmnister). Vecna's official 3.5 level is 20wiz/20clr/divine rank 10, so barring deific ascension (and DDO's scuffed ruleset) we should be closing in on that level of power.
The point is, Legendary characters should be contending with Legendary threats, or pursuing their own ascension or domain, not killing rats in a university basement.
Menace of the Underdark did this very well for epic. Should be possible for legendary as well.The problem with this is you can't fill a whole quest and zone with only Legendary enemy monsters. That would turn any Legendary or iconic monster into just one of the many mobs. And it is very hard to fill a quest that is designed to have certain enemies that fit into the world lore wise to give it a total makeover with different types of enemies who maybe not even naturally/lore-wise live in those area's. I hate it when DND games just have random monsters on maps that aren't even their natural environment. It takes you out of the immersion of being in that world when you run into things that don't belong there.
I agree though that a lot of Epic/Legendary versions of Heroic quests could use some more variety with more Epic/Legendary monsters in stead of the same rats and guards all over again. Would be nice if they felt a bit more Epic.
You have an interesting point about the immersion not really mattering. I could see that - just run legendary-feeling stuff in heroic, or vice-versa.I don't see the issue really....if you feel like "this content is too epic for heroic content" then just don't do the heroic version, DDO's not a particularly immersive game, I'm not sure how having an option you have no use for it immersion breaking.
DDO's expansions are already kind of sparse on content so I don't really want to also have said content only have 1 version
I wouldn't be against having epic/legendary rather than heroic/legendary as it'd be nice to have more epic levelling options but I assume there's technical snags to that due to the quest entry window always having heroic in 1 tab and Epic or legendary in the other.
I'd also like to see more changes between heroic and legendary though, like Three Barrel Cove where they're massively different quests