Item hoarding

Minako

Well-known member
Is this bind to character stuff soulbinding as soon as you pick it up or after you equip it?
 

Fhrek

One Badge of Honor achieved
Is this bind to character stuff soulbinding as soon as you pick it up or after you equip it?
There is Bound to Character on Acquiring (Raid Loot) and Bound to Character on Equip (mostly old content stuff).
 

Anurakh

Little Nixie
Most of the BTC stuff on equip is outdated these days. I think I only have one melee alacrity item left with the old scaling, due the current one is much slower, so it's very useful for TRs. But I can't remember right now if there's anything more useful left BTC on equip. It won't be much. In any case, they are items so old that they should have been moved to bta and updated.
 

Minako

Well-known member
Would you guys consider getting rid of some of the really old stuff if they made it easyer to get?

I do understand wanting to keep stuff you cannot even get anymore. I still have my vestments of prophecy and my Benediction on wow. You can't even get the ones I have anymore.

There has to be a way to do this so most people are happy. You will never make everyone happy. Maybe only the latest expanson stuff is hard to get, but stuff from say Feywild or Sharn is far easyer to aquire. I am not sure what the oldest stuff is.
 

Eelpout

Well-known member
Speaking of bad takes lol

My money is actually being used, so that's a bad faith argument. 90% of people's hoards will just sit there till the game shuts down or they eventually come to the same conclusion i have and clean it out

You're going to try and find another analogy to prove me wrong, but it won't work either, because I'm not.

If an item isn't bis at its level range for at least one build that's worth playing then it has no practical value. It's Marie Kondo for DDO

I know that's hard for a lot of people who have *emotional* ties to their items, but at this point we have to decide as a community that rational arguments are what should guide the game.
As a community, shouldn't we be supportive of each others playstyles or needs? I am glad that this isn't impacting the entire player base. How does creating a solution for those who need it and those who don't harm us as a gaming community. No one is calling for nerfs or system changes that currently impact the way anyone else is playing.

I have seen plenty of issues on these forums that impact players that will never effect me. I hope those are resolved for those players. I don't see a point in telling them to screw off whether it can be construed as a "them" issue or an SSG issue.
 

norriskwondo

Well-known member
Seems most of the complaints wrt. the TR cache are a result of people hoarding items. Item count bloat is a problem in many games, not just DDO. There seems to be something in the psyche of people that causes them to accumulate "junk".. not just in games, but real life as well.

I do agree that BTC should go away, it would help, but so should many other things. Spell components for example, imo, should be removed. So should all the +x arrows of acid , etc.. Many things should go away and it would probably have a substantially good benefit to the game.

So, my advice : clean your room. Feed/sell/destroy the stuff you are never going to use, ever. Most of what you're holding onto is stuff you're never going to use. Ever.
I don't have way too much stuff that I couldn't clear my TR caches. But with this game what you're saying is counter productive for players. People aren't willing to give up certain items because it's damn near impossible to get it once. To dispose of it with the concept of getting it again next time around is just an asinine thought, because that will never happen. People hold onto this stuff because the drop rate is too damn low, so when they do get an item, they keep it and never let it go. It's not hoarding, its preserving time and resources spent on obtaining that/those items that took more effort to get than it should have.
 
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Lichcrak

Well-known member
Would you guys consider getting rid of some of the really old stuff if they made it easyer to get?

I do understand wanting to keep stuff you cannot even get anymore. I still have my vestments of prophecy and my Benediction on wow. You can't even get the ones I have anymore.

There has to be a way to do this so most people are happy. You will never make everyone happy. Maybe only the latest expanson stuff is hard to get, but stuff from say Feywild or Sharn is far easyer to aquire. I am not sure what the oldest stuff is.
Issue even if we could reacquire old items via like a token exchange for a named, what about boosts it has? Curse? What if you augmented it?
 

healertank

Well-known member
My favorite and best bind to character on equip items are 2 different cloaks that I found randomly. They both used to have no level requirements that I could equip at level 1.
One of the cloaks was a +10 wisdom & +10 to all saves cloak. Obviously it was Super OP at early levels! I made a lot of wisdom builds for TR'ng because of that single item.

The other was a +10 Int and +20 bluff skill cloak. I have never used the Int cloak yet, but I used the wisdom cloak every TR and life for like 6+ years before the change. Then it got changed to min level 14 to equip a few years back. It is still a great item for a +10 wisdom and all saves at that level... just miss being able to use it at level 1!
 

rabidfox

The People's Champion
Issue even if we could reacquire old items via like a token exchange for a named, what about boosts it has? Curse? What if you augmented it?
Every time someone says, "just delete it and farm it back" doesn't take into account all that stuff. The system pretty much encourages us to keep items because the odds of getting X item with boosts + a good curse is miserable.
 

Fhrek

One Badge of Honor achieved
There has to be a way to do this so most people are happy. You will never make everyone happy.

The present situation just became an issue when at the last second SSG changed their mind on the need to empty the TR Cache before transfer, until it TR Cache wasn't an issue for players.

But, it reminded how arcaic and out of date the Reincarnation Cache is and the Bound to Character system is detrimental to the storege system in general. In the past, everytime someone wanted to transfer characters from a server to another even by the paid route it would generates all kinds of problems with missing itens.

IT is a know issue that should have been replaced by a modern and on par with in-game loot reallity.
 

Minako

Well-known member
Fair point. Even if you could get the base item back getting the augment stones and the filligrees would likely drive you mad. That is not said sarcastically. I don't even have all the filligrees for mine. I also agree with people being mad that SSG yanked the rug out from under them. If they were not sure they should not have said anything till they tried it.
 

norriskwondo

Well-known member
Here's a problem concerning inventory that I haven't seen anyone mention. This is an extremely complex game, with lots of different directions people can go, and various ways of going about it. Myself included, to keep things interesting, we have more than one character of more than one type. Each type of play, with each type of character requires different gear, which piles up really quickly, because a lot of gear goes into one character. At a single level there's 12 gear pieces per character not including weapons, ingredients, potions, scrolls, wands, and so on. If you could realistically play to level 20 with level one gear I would, but that's just not fun at all. If you only have one or two characters you play, inventory space really isn't an issue, but for a lot of us, we have several characters because we love playing the game. The result is an inventory nightmare. I am newish, so I don't have nearly as much gear accumulated as most, but I understand the issue. It's not hoarding, it holding onto it so you don't have to spin your wheels next time around attempting to get it again ( which will never happen). Inventory problems in this game are a direct result of how the game has been constructed in it's complexity. We love the game, we just don't want to be ham-stringed for playing it. The ethical solution is for the people that caused the scenario that creates inventory problems to fix it by way of increasing inventory space. They make money, we are happy, it's a win win fix.
 

Eoin-1

...once the Symphony of the Fey event is over.
Every time someone says, "just delete it and farm it back" doesn't take into account all that stuff. The system pretty much encourages us to keep items because the odds of getting X item with boosts + a good curse is miserable.
Yup, SSG painted themselves into a corner with mythic, reaper, and curses on items. Pretty much kills the ESO sticker book approach people like to float.

Reaper and curses you can expensively add back, not so much with mythic.
 

norriskwondo

Well-known member
Is Klingon court the one where some self-righteous person interjects himself into an argument with a customer and a business, and starts demanding proof of each of their claims like he's some sort of arbiter?

I don't remember that episode.
Either way, Klingon court will end with a fight to the death. So bring your real weapons and not the digital ones. LOL
 

Anurakh

Little Nixie
Yup, SSG painted themselves into a corner with mythic, reaper, and curses on items. Pretty much kills the ESO sticker book approach people like to float.

Reaper and curses you can expensively add back, not so much with mythic.
The sticker book could be huge if there was a cheaper way to add mythic and reaper bonuses, but since the devs love lotteries, we're lost. Maybe the book could remember if items had mythic and reaper bonuses and reproduce that as well.

Anyway, the three most important changes needed are:
1. Review of BTC items. Many shouldn't be.
2. Eliminate the TR cache, while still giving us that space as a regular bank.
3. Filters in the crafting bank. Standardize the maximum stacks here to a decent number.
4. A lot of stuff that isn't baggable or doesn't go in the crafting bank should be.
5. Jewelers should appear in loot like sentients and have the same prize as sentients in the store.

Not all of these points are relevant to this transfer. But they are all pending tasks for SSG.
 

Zretch

Well-known member
The sticker book could be huge if there was a cheaper way to add mythic and reaper bonuses, but since the devs love lotteries, we're lost. Maybe the book could remember if items had mythic and reaper bonuses and reproduce that as well.

Anyway, the three most important changes needed are:
1. Review of BTC items. Many shouldn't be.
2. Eliminate the TR cache, while still giving us that space as a regular bank.
3. Filters in the crafting bank. Standardize the maximum stacks here to a decent number.
4. A lot of stuff that isn't baggable or doesn't go in the crafting bank should be.
5. Jewelers should appear in loot like sentients and have the same prize as sentients in the store.

Not all of these points are relevant to this transfer. But they are all pending tasks for SSG.
This is the impact of BtC. BtC doesn't work with shared bank, BtC doesn't work with bank toons, and SSG refuses to give enough bank space to accommodate the sheer number of BtC items that they put into the game in the first place. Every expansion gives another slug of 20-40 new BtC items, and exactly ZERO new character bank space.

Something needs to give. Either provide more character bank space (at less than $100US for 10 slots from Patron packs), or change that raid gear to BtA. Heck, there was a perfectly reasonable suggestion in one of the billions of posts regarding this over the last 2 days. Make the most recent expansion raid gear BtC, and all previous expansion raid gear BtA. Then, when you release a new expansion, just flip the prior gear to BtA and the new one is BtC. Then you can continue to release your BtC raid gear, but the fact that you don't provide extra character bank storage to hold it is mitigated by allowing the prior gear to be transferred off to bank toons or shared bank.

If they did this, I would go from 240 + 140 + 90 items in the TR cache of my 3 main characters, to a grand total of like 10 items per character (Jibbers, Ioun stones, heroic ravenloft caster stick, favor items, litany key, etc) that I commonly use for TRing. At that point, I wouldn't even need a TR cache.

The problem isn't the players, it's BtC and the lack of storage options for BtC flagged items.
 

droid327

Hardcore casual soloist
As a community, shouldn't we be supportive of each others playstyles or needs? I am glad that this isn't impacting the entire player base. How does creating a solution for those who need it and those who don't harm us as a gaming community. No one is calling for nerfs or system changes that currently impact the way anyone else is playing.

I have seen plenty of issues on these forums that impact players that will never effect me. I hope those are resolved for those players. I don't see a point in telling them to screw off whether it can be construed as a "them" issue or an SSG issue.

Well for one, when it becomes zero sum, then you can't just say "let everyone enjoy what they enjoy". There is limited dev resources and right now especially they are being entirely devoted to dealing with that playstyle. I don't want hoarding to continue to delay and limit what the devs can do for the rest of us. And clearly the longer they let the current status quo continue, the more that inventory management systems are going to be a major impediment to agile development. The tr cache is infamous for that already

For two, it's like dealing with addicts. Its never going to be enough. They can release more and more storage space, they will just fill up it in a week and then start complaining again like nothing changed. Good friends don't just buy you more coke when you're a coke head even if you keep saying "hey just let me have my fun, i thought you were cool"
 

saekee

long live ROGUE
Can they give out an unlimited supply of jeweler tool kits that expire in 6 days? I could free up a good chunk of my inventory
 

sealsniper

New member
agreed with most of the frustration here. I have 3 main toons, all with about 175 lives on them. Each has about 150ish BTC items in cache. Had to recently dump/crunch/eliminate approx. 50 per toon with the recent race rollout as had to TR each toon 4x's (2 are casters so 3 iconic builds on those) and back to final builds. I only play end game. I have been around since the beginning. For those that are aware, a few years back, SSG made old/ stored raid items (BTC) someone useful by creating a 3 piece augment system, so holding on to those items allowed me to create those 3x augment sets. so yes...

recent addition to this issue has been mulitplied by the lack of reaper drops (loot changes) and artifacts that are BTC when you get a nice m3 or reaper (5 frag) or R3 version and then the cursing of items. I am forced to farm cards (time and resources) to apply a random curse to an item, if I happen to get a good cursed item (BTC) makes sense to store this for possible future, not to even bring in the discussion of wishes of memory where you can change bind status on a toon to move to active toon - i always manage to pull the perfect item on the wrong toon so i either and forced to hampster wheel farm for ever to try and get item on proper toon or spend $25 in DDO store (when available) to be able to move said item to the right char that uses.

Dreading the move to the new server, losing character names (or being sal - 245), now having to worry about having to store items in active bank (or spend more money and time to TR toon on new world so that i can create a new cache) - I have purchased ($$)) max store bought bank/storage space on all my active toons and most of my bank toons for storage. I have as most who have been around 28 toons roughly that are maxed out on items, not worried about the BTA or unbound stuff, but again events like snow peaks adding cold damage to wounding of puncturing rapiers and other forgotten loot from early on that is BTA/BTC is a problem. I dont even know on my bank toons how many from past (had like 10 active roster before reaper points and additional lives) that were at least 32 pt builds.

I feel for those that have more than 1-2 toons as I understand the HUGE problem this is creating. I know rich people problems right?

Fix this SSG - this really isnt a player base problem, this is lack of planning and understanding of the game you created. People will always min/max what you build - that is human nature. Your constant changes to game, loot, etc. has created this problem, yet we are "limited" in storage capacity but you continue to make unique items and BTC locks this in even farther.

Thank god i dont have to worry about (yet) having gear sets for each tier of the TR process as most grinders have built. I just have my lvl 15/16 gear so when i box to 18 I can gear for run to 20 and then box to 34 and put on my end game gear but getting tired of spending so much money on a game that keeps changing the rules...
 
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