Just for FUN !

Justfungus

Well-known member
Ok, as a break from all the AT talk, I was thinking, it might be fun to look at all the classes left
that do not (as of yet) have archetypes.
They are - Alchemists, Favoured Souls, Artificers, Barbarians, and surprisingly Wizards.
ok, what are your guess for these last 'hold outs'?

My guesses:
Barbarians - Battle Ragers (not sure on spelling)
Wizards - Illusionists
Artificer - no idea
Favoured Soul - Shaman
Alchemist - no idea

What are all you hoping for? Maybe some of you have a better bead
on Arty and Alchy options.

Ready to hear your thoughts.
 

Solarpower

Well-known member
I'd rather like to have Circle of the Land Druid since it gives Druid spells that are not in the Druid's spells list. 😏

Alchemist is a hard one since Alchemist as we can see it in DDO doesn't exits in D&D... I think it can be interesting if they give Alchemist some sort of buffer archetype. Now, almost all of the Alchemist's buffs are self buffs only. Let's reverse that and create an Alchemist archetype with the ability, similar to the Bard's Ballad ! 😁 (That will also introduce another "buffer" class into the game. We've got several trappers/healers/etc. But Bard stays unique in his role for years.)

Wizards... Summoner, maybe ? Probably won't work within DDO's monsters' AI.
Domain Wizard, maybe ?

Just NOT Mystic Theurge, please. That prestige is a trap. There are better ones that can give casters both type of Divine+Arcane spells. (Also, did you see Mystic Theurge in PnP ? The whole Mystic Theurge tree in DDO will have just ONE ability : "Mixed Magics: Your base Caster Level is equal to your Character Level (Maximum 20)." And if SSG would have to think off the completely new, non existent in PnP abilities for Mystic Theurge, they could just simply take another prestige to convert in DDO's archetype.)

Wizards - Illusionists
Illusionists won't make sense either. We've already got that through Feydark Illusionist tree.


Aaaaaand, I don't really interested in any other classes. 😅
 
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kmoustakas

Scourge of Xaos
Ok, as a break from all the AT talk, I was thinking, it might be fun to look at all the classes left
that do not (as of yet) have archetypes.
They are - Alchemists, Favoured Souls, Artificers, Barbarians, and surprisingly Wizards.
ok, what are your guess for these last 'hold outs'?

My guesses:
Barbarians - Battle Ragers (not sure on spelling)
Wizards - Illusionists
Artificer - no idea
Favoured Soul - Shaman
Alchemist - no idea

What are all you hoping for? Maybe some of you have a better bead
on Arty and Alchy options.

Ready to hear your thoughts.
Artificer will be maverick for sure (because it can't be 'alchemist' lol)
Barbarian will be giant+thrower
Alchemist will be chef only self consuming potions not throwing
Favoured soul will be necromancy undead minion related with pet most likely (second coming etc)
Wizard will be strength based gym bro
 

LeoLionxxx

Lion of Orien
Barbarian: I'd like to see a version which leans into harnessing nature spirits and adapting animal characteristics.

Gains Wild Shape: Bear & wolf.

Trees:
- Newly polished version of "Occult Slayer" (has the bond mechanic)
- Adapted version of Nature's Protector tree
- New Offensive tree based on where each column is focused on adapting aspects from different animals (ex. wolf = speed; badger = crit; cores grant druid attack spells as 0 MP SLAs)

Cool unique feature: Visual toggle to wield your melee weapon in your animal form's mouth (a la Dinoblade)
 

Urklore

Well-known member
We do have Gnome Illusionist as an Iconic, so whether it would make sense to widen that into an archetype would be the bigger question, or perhaps there is additional opportunity less "covered" for wizard.
Summoner: To finally give the summon monster spells some love.
Scrollmaster: Use scrolls as shortswords, bonus caster levels with scrolls.
Chronomancer: Slow and Haste focus, T5 cap could be a time stop effect (like time bomb) .
 

Honkin

Well-known member
We do have Gnome Illusionist as an Iconic, so whether it would make sense to widen that into an archetype would be the bigger question, or perhaps there is additional opportunity less "covered" for wizard.

Chronurgy or Graviturgy would be fun if we're looking at 5e subclasses. Would be hilarious if you could make divination wizard a thing, too!
 

Pardoner

Grand Panjandrum
How about making Archmage into an iconic class, then it could be packed with goodies overpowered then nerfed after about 9 weeks and given a buff about 3 years later? And, after the Morninglord deviation , how about a non-elven race to go with it, maybe even a "Human". (PDK do NOT count). Just a thought.
 

Mnemor

Contract devil
We do have Gnome Illusionist as an Iconic, so whether it would make sense to widen that into an archetype would be the bigger question, or perhaps there is additional opportunity less "covered" for wizard.
Illusionist Wizard as an iconic character? No, please. That's already overused. The Illusionist Wizard currently works, although you should give him more spells.

Something unused, please.
 

Aelonwy

DDO's Cosmetic Fashionista
My guesses:
Barbarians - Battle Ragers (not sure on spelling)
Wizards - Illusionists
Artificer - no idea
Favoured Soul - Shaman
Alchemist - no idea

Would love a Barbarian Battlerager, I've been advocating for a Duergar Battlerager Barbarian Iconic for... well since at least Thunderholme was out.

Wizard - hmm I'd like to see either a summoner that can summon multiple creatures at once or where all summons/hires attain benefits equal to the caster's character level so even if they aren't as good as a player they can get pretty close. Illusionist is NOT a valid idea without more Illusion spells. Maybe something to make wand and scroll casting far better than available now? But I think they're scared of giving us decent wands, just look at the most recent named ones. Maybe something like Arcane Empowerment (for scrolls and wands) for a WIzard.

Artificier - AoE Bomb expert? maybe with Runes/Rune Traps

Favored Soul ? idk I had no experience with this class prior to this game. But Shaman is NOT an offshoot of Favored Soul, Shaman is its own base class. Sometimes Shaman is wis based, sometimes cha based, varies by edition but it is a 6 tier spell caster like bard and like bard its spells are a combo but instead of arcane + divine like bard its arcane + primal think some sorc and some druid spells. Also depending on the edition Shaman either has undead turning/communication or elemental turning/summoning or some combo thereof.

Alchemist - haven't touched this since it came out on Lammania but I wonder if they could do something to make all Metamagics work on potions? We would probably need more throwing offensive potions like sunflasks and bottled fireballs then though, or reliable ways to acquire them.
 

Zvdegor

Melee Artificer Freak
Ok, as a break from all the AT talk, I was thinking, it might be fun to look at all the classes left
that do not (as of yet) have archetypes.
They are - Alchemists, Favoured Souls, Artificers, Barbarians, and surprisingly Wizards.
ok, what are your guess for these last 'hold outs'?

My guesses:
Barbarians - Battle Ragers (not sure on spelling)
Wizards - Illusionists
Artificer - no idea
Favoured Soul - Shaman
Alchemist - no idea

What are all you hoping for? Maybe some of you have a better bead
on Arty and Alchy options.

Ready to hear your thoughts.
Artificer is already strong when it comes to ranged builds. There are solid pure builds as well as many effective splash options, and the class can also be splashed easily for extra tankiness.
What DDO is really missing, in my opinion, is a viable melee artificer. Right now melee arti feels quite weak, and the Battle Engineer tree doesn’t really support a pure melee playstyle well enough.
Because of that, an archetype that fills this melee gap would make a lot of sense. Another interesting direction could be something that makes hybrid builds easier to create. For example, mechanics where melee power could grant bonus Evocation DC, or where Kinetic Charge could provide extra spell DC instead of AC.
At the moment it’s very hard to build a well-balanced artificer that has good defense, offense, spellpower, and spell DC at the same time. Gearing can also become very complicated.
Artificer is a versatile class and very easy to splash, so having a hybrid-support style tree would be a really nice addition.
 

FuzzyDuck81

Well-known member
I could see alchemist going the mutation warrior route, losing the bombardier tree & getting one that grants a variety of self buffs & mutations including multiselectors to determine what general focus is the goal.

Totem warrior would be great for barbarian, with customisability based on what specific totem they focus on. Though I'm still really hoping Duergar gets a weapon & shield battlerager type that combines frenzied berserker, occult slayer & vanguard.

For wizard, a redo of archmage that focuses on adding effects to or modifying spells would be interesting, we've been seeing tech for that for a while eg. spells able to strip immunities, metamagic feats getting more powerful, adding sneak attack dice & dispelling shields etc. In fact, using something like that for the Master Of X feat line would be nice too in addition to just raising the max caster level.

Spirit Shaman as a nature themed favoured soul which uses the druid spell list & some spirit themed stuff rather than shapeshifting would be an interesting one too & we've got the wiz/sorc & cleric/fvs so spirit shaman/druid would fit nicely.
 
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