Just two Chilling questions

EvanBanning

Well-known member
Considering how the majority of Myth Drannor turned out, I guess we know whose preferences won out in end there.
Which is a crying shame. The PLAYERS meanwhile OVERWHELMINGLY prefer Ravenloft-style teleports.

The fact that neither of my questions has been answered yet tells me what's going on. The devs are going with rare loot because they don't want to admit they were wrong, and they are forgoing quest teleports because Sev threw a temper tantrum.

I'll hang around to see a real answer but if I'm not buying this xpac I'm not going to continue to play.
 

Vua

Mostly A Douche
Which is a crying shame. The PLAYERS meanwhile OVERWHELMINGLY prefer Ravenloft-style teleports.

The fact that neither of my questions has been answered yet tells me what's going on. The devs are going with rare loot because they don't want to admit they were wrong, and they are forgoing quest teleports because Sev threw a temper tantrum.

I'll hang around to see a real answer but if I'm not buying this xpac I'm not going to continue to play.
They barely ever post. Them not showing up because a few people on the forums are issuing ultimatums isn't all that shocking.
 

norriskwondo

Well-known member
I have to admit. Once I hit lvl 20 I do borderlands wilderness, then start hitting wilderness areas 4-6 levels above me and just rake in the experience to 30. Wilderness areas can really bump your levels quickly if you're trying to get through past lives of any type. And I agree, some of these wilderness areas have a lot of fantastic art put into them, but those areas are off the beaten path. But that's the game makers fault they put the most spectacular parts of a map that has absolutely nothing for the players to go for. I only find them to clear slayer count quickly
 

EvanBanning

Well-known member
Following up my earlier post, I found the appearance Severlin made on Fridays at Four on May 26th, 2023, where he discusses "fast travel in wilderness areas". It starts around 53:15 and goes until 55:36. You can find that HERE.
So here's the part of this that has me scratching my head: he doesn't want to put in quest teleporters so we can "appreciate the wilderness area".

Exactly how much does he think I am going to appreciate it when I don't buy the xpac at all because I'm not paying for **** without quest teleporters?
 

Frieling Slyhand

Well-known member
So here's the part of this that has me scratching my head: he doesn't want to put in quest teleporters so we can "appreciate the wilderness area".

Exactly how much does he think I am going to appreciate it when I don't buy the xpac at all because I'm not paying for **** without quest teleporters?
It’s simple; they want to burn your exp pots as you run around trying to g to find quests.
 

EvanBanning

Well-known member
It’s simple; they want to burn your exp pots as you run around trying to g to find quests.
Again: how many XP potions does he think I am going to burn when I don't buy the content?

Every single thing is predicated on getting me to open my wallet up in the first place. If they make the content so bad that I won't even buy it, the whys stop mattering.
 

EvanBanning

Well-known member
And if that is really the reason, I AGAIN need to repeat my claim that someone at SSG is incompetent at their job... *le sigh*
This is not a claim. This is just a fact.

If a decision gets made because its something a single dev wants and something a lot of players do not want. That dev is incompetent.
 

Alternative

Sarcasm elemental
If they want people spend time in a wilderness area, there's another way to do it, make the slayers xp worth the time. Coincidentally, barovia is just like that, and it's probably the area I've spent the second most time in. And it has quest teleporters!

It's so simple, yet somehow goes over their heads. Add quest teleporters, and make the area attractive for other reasons.

This should make both sides happy. UNLESS, devs motivations are different than stated.
 

Anurakh

Little Nixie
If they want people spend time in a wilderness area, there's another way to do it, make the slayers xp worth the time. Coincidentally, barovia is just like that, and it's probably the area I've spent the second most time in. And it has quest teleporters!

It's so simple, yet somehow goes over their heads. Add quest teleporters, and make the area attractive for other reasons.

This should make both sides happy. UNLESS, devs motivations are different than stated.
Yeah. I play the wilderness. Just yesterday I was slaying while chatting with people about transfers and preorder. But when I want to quest, I don't want to waste time navigating the wilderness. I don't want to join a group in progress and have them waiting for me to finish the quest.

So: yes, more big wildernesses, with lots of things to do, worth spending time on. But teleporters to the quests.
 

Buddha5440

"There are some who call me...Tim"
Which is a crying shame. The PLAYERS meanwhile OVERWHELMINGLY prefer Ravenloft-style teleports.

The fact that neither of my questions has been answered yet tells me what's going on. The devs are going with rare loot because they don't want to admit they were wrong, and they are forgoing quest teleports because Sev threw a temper tantrum.

I'll hang around to see a real answer but if I'm not buying this xpac I'm not going to continue to play.
What percentage of the PLAYERS have you ever talked to? Your facts are all based on the negativity in the forums which is a very small percentage of the player base. We have your opinion, don't try to tell the rest of us what our opinions are please.
 

Anurakh

Little Nixie
What percentage of the PLAYERS have you ever talked to? Your facts are all based on the negativity in the forums which is a very small percentage of the player base. We have your opinion, don't try to tell the rest of us what our opinions are please.
Almost everyone I've talked to about the game says the same thing: teleporters are preferable. Some of them like slayering and farming in the wilderness (but not wasting time in it when they want to quest), others don't like wilderness and never play it. Very few of them are indifferent to having teleporters, though even those complain that there's too much walking in MD. None of them seem to think teleporters are a bad idea. Most of those people don't even visit the forums.

Sure, the people I know are a tiny proportion of the game's total population. Still, that kind of thing is representative. You can see common sentiments in the game and on the forums.
 

Synalon

Choose another soldier
Which is a crying shame. The PLAYERS meanwhile OVERWHELMINGLY prefer Ravenloft-style teleports.
I don't think this is true. The only person I see insisting on direct teleporters is you. Personally I prefer location-type teleports as in GH, Cogs and IoD. Sure, some other players will also want Ravenloft teleports, but acting like the vast majority of players want something because you really want it is disingenuous. So it makes your posts seem less credible.
 

misterski

Well-known member
The answer to two questions will decide whether or not I buy the xpac:

1. Does it have direct quest teleports like OG Ravenloft?

2. Does it have a garbage loot system like MD?

If I have to wait until launch, so be it. But I will not buy without those answers.
Spamming the general forum is not going to get you an answer more quickly. You're almost as bad as a certain poster who spammed the general forum with polls. No idea if he still does it, since I ignored him long ago.

You should just quit the game now and save yourself the heartache when you finally find out the truth. They've already mentioned that rare loot isn't going anywhere in past discussions.
 

Wizard

Well-known member
Following up my earlier post, I found the appearance Severlin made on Fridays at Four on May 26th, 2023, where he discusses "fast travel in wilderness areas". It starts around 53:15 and goes until 55:36. You can find that HERE.

I don't want to get too deep into the weeds of his comments, but he mentions how "the other systems designers favor a more Ravenloft thing" where as he favored something more akin to Borderlands where you ride out to a cluster of quests or Isle of Dread where you get teleported to an area and travel to the quest from there. Considering how the majority of Myth Drannor turned out, I guess we know whose preferences won out in end there.
Apparently we got worst of both worlds in MD. Quests all over the place like in Ravenloft, but no teleporters. If Sev "won" then the quests would have no tele but close together (Borderlands) or a good pretty short loop (ex. Saltmarsh) instead of long zig-zag and recall.
 

Elminster

Sage of Shadowdale
We should just be able to access every quest from one NPC.

“Would you like to do the scary warehouse quest?”

“yes”

“And did you know…”

<skip>

“There are frightening..”

<skip>

“Take care that you…”

<skip>

“OK off you go!”

<pop up menu for quest difficulty selection>
 

Anurakh

Little Nixie
I don't think this is true. The only person I see insisting on direct teleporters is you. Personally I prefer location-type teleports as in GH, Cogs and IoD. Sure, some other players will also want Ravenloft teleports, but acting like the vast majority of players want something because you really want it is disingenuous. So it makes your posts seem less credible.
Cog teleporters are almost redundant because the wilderness is so small (or rather, the quests are mostly concentrated in an area near the entrance), but in reality, many of them are poorly placed (does anyone use the village one? It's faster run from the entrance).

The IoDs are well-placed, and I like them. But I find one flaw: you need to have completed quests to use them. When you join a group in progress, it's a pain to have to go from the entrance before they finish the quest. Teleporters should have a platinum price for using them for the first time in a lifetime, but they should allow us to teleport, because having them only after completing the quest in one lifetime greatly reduces their usefulness.

And then there are the MD teleporters, which are insufficient and not very well-placed. The Key of the Mythal area in particular is too far from any teleporter; a reliable teleportation is needed there. And in fact the wilderness could benefit from one or two more.
 
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