Kali's Barbarian Ravager THF CON Melee DPS build

Kalibano

Build Designer & Fun Lover!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!

If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds!

2. Kali's Barbarian Ravager THF CON Melee DPS build
DDOBuilder file for this build.
You can find and download Maetrim's DDOBuilder here.
Barbarian-Ravager-Avatar.jpg


Preface to the build

This thread aims to provide the very 'core' of the build:
  • show how it started: its key aims
  • indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
  • all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
  • numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
  • provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
  • show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
  • gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.

DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!

Aims of the build

Primary aim(s):
1. AoE melee DPS:
> strikethrough [always attacks 3 targets (if in range), with a 5% chance to attack 4]
> Fury of the Wild (FotW)'s​
> 'Boulder's Might [T2]':
> {+50% dmg +2 crit Multiplier}: hits all enemies in a short line​
> 'The Great Leveler [T5]':
> {+60% dmg +16 crit range}: hits all enemies in a short line​
> Feats:
> 'Cleave':
> {+20% dmg}: Attacks in an arc in front of you​

Secondary aim(s):
2. AoE Insta Kills:
> Ravager​
> 'Visage of Terror [C6]' {every 30s}
106+1d20 {Intimidate skill + 1d20}
Barbarian-Ravager-Visage-of-Terror-DC.jpg
Intimidate breakdown:​
Trained skill ranks
> +23: Intimidate skill points from levelling up​
Ability Scores
> +14: Charisma Modifier (starting CHA = 12, inc +2 tome, and +2 Yugoloth potion)​
Tome: skill
> +4: inherent bonus to Intimidate skill​
Favor
> +2: 'House Deneith: skill bonus' [75 favor]​
Feats
> +10: 'Epic skills' (auto-granted @ each epic level)​
> +5: 'Epic Reputation'​
Heroic
> +6: Ravager's 'Cores 4-6' (+2 per core)​
> +3: Ravager 'Ritual Scarring [T1]'​
Epic Destinies
> +3: Grandmaster of Flowers 'Disciple's Studies [T1]'​
Gear bonuses (inc Set bonuses)
> +20 competence bonus​
Augments
> +7: 'Legendary Brightbane Emerald [green]' {replacing 'Emerald of Greater Rage' = -3 Rage charges}
> +2: luck bonus 'Good Luck +2 [blue]' {replacing 'Golem's Heart'}
Spells/scrolls/buffs
> +4: morale bonus [Greater Heroism scroll]
Airship buffs
> +3: 'Throne Room'

Planned to be acquired/added:
Favor
> +2: 'Coin Lords: skill bonus' [400 favor]​
New projected values: 108+1d20

3. Crowd control:
> Fury of the Wild (FotW)'s​
> ‘The Great Leveler [T5]’ {Targets who make their save are still Tripped for 2s, no save}
> ‘Adrenaline: Overwhelming Force [T4]’ {Adrenaline attacks knock down enemies for 4s}
> 'The Voice of Fury [T4]' {Adrenaline + Primal Scream = 75% AoE chance confusion for 3s, no save}
> Ravager
> 'Visage of Terror [C6]' {AoE paralyse with fear for 6s on failed save}

4. Enemy de-buffs:
> Ravager​
> 'Demoralizing Success [C3]'
> 'Do you Like Pain [T1]'
> 'Cruel Cut [T2]'
> 'Festering Wound [T3]'
> 'Dismember [T4]'
> Frenzied Berzerker​
> 'Cracking Attack [T1]'
> FotW
> 'Primal Scream [T1]'

> Filigrees​
> Shattered Device (4 pieces)​
> Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
> One Against Many (4 pieces)​
> Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.

Key stats & synergies

Key abilities toolbar (main rotation):
Barbarian-Ravager-Key-abilities-toolbar.jpg


A. Constitution for melee combat:
> Can be boosted significantly
e.g. +10 Barbarian’s ‘Mighty Rage’; +3 Ravager’s ‘Hardy Rage [T1]’; +4 Primal Scream [T2]; etc.
> To dmg with Greataxes via Dwarf 'Throw Your Weight Around [T4]'
> base ability for DC formulas of some key attacks/enhancements:
> Ravager (e.g. Visage of Terror)
> FotW (e.g. The Great Leveler)
B. Strikethrough chance = 205% [always attacks 3 targets (if in range), with a 5% chance to attack 4]
Strikethrough breakdown:
Base bonus
> +20%​
Feats
> +60%: Two-handed Fighting​
> +30%: Improved Two-handed Fighting​
> +30%: Greater Two-handed Fighting​
> +30%: Perfect Two-handed Fighting​
Heroic
> +20%: Frenzied Berzerker's 'Angry Arms [T2]'​
Epic Destinies
> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'​
Filigrees (inc Set bonuses)
> +5%: 'One Against Many' (3-piece set bonus)​
> buffable to 305% by Unbridled Fury

C. Attack speed = 15%
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell​
> Attack speed boost = +30% (total 45%)
[Vistani's 'Haste Action Boost [T2]']
> 12 Charges:
Base charges
> 5
Epic Destinies
> +3: Legendary Dreadnought's 'Extra Action Boost [T2]'
Augment
> +3: 'Legendary Moment to Legendary Moment'
Airship buffs
> +1: 'Concert Hall'
> extra 3 charges only after shrining (total 15)
Gear (inc Set bonuses)
> +3: 'Action Boost Enhancement' from Legendary Precision Lenses​
D. Doublestrike = 77%
Doublestrike breakdown:
Feats
> +5%: 'Doublestrike'​
> +2%: 'Harbinger of Chaos'​
Heroic
> +5%: Vistani 'Quick Reflexes [C3]'​
Epic Destinies
> +3%: FoTW 'Wild Weapons: Doublestrike [T3]'​
> +6%: FoTW 'Wade Through: Doublestrike [T4]'​
> +6%: Legendary Dreadnought 'Strike Twice [T3]'​
> +3%: Grandmaster of Flowers 'Hail of Blows [T2]'​
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)​
> +15% enhancement bonus​
> +6% insightful bonus​
> +3% quality bonus​
> +3% profane bonus​
Filigrees (inc Set bonuses)
> +3%: 'Shattered Device' (3-piece set bonus)​
Unknown source
> +2%: ???​
> buffable to 107% in reaper mode (capped 100%)​
[Dread Adversary's 'Reaper Strike [T1]']​
Barbarian-Ravager-Stats-endgame.jpg


E. Weapon Critical profile = 17-20/ x3
Critical threat range
Base
> 20: Greataxes​
Feats
> +1 feat bonus: 'Improved Critical: Slashing' (feat)​
Heroic enhancements/spells
> +2 competence bonus: Ravager's 'Critical Rage [T5]'​
= 17-20
Critical damage multiplier
Base
= x3: Greataxes​
Average additional base damage = +40%:​
Critical threat range 17-20 = 4
Critical damage multiplier x3 (-1 to remove base) = 2
> 4 x 2 = 8
> Each point = 5% more average base damage​
> 8 x 5% = 40%
> Crit damage multiplier boost = +2 (17-20/x5):​
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'​
Epic Destinies
> +1 on 19-20 rolls: FotW's 'Nature's Fury's [T5]'​
17-20/x5 = 4 x 4 = 16
16 x 5% = +80% more average base damage

F. 5 imbue die: Bane dmg (scales Melee Power):
> Frenzied Berzerker's 'Frenzy [C3]'
Imbue die breakdown:
+3 die Feats
+2 Harbringer of Chaos (@lvl 28)​
+1 Scion of Arborea (@lvl 30)​
+1 dice Epic Destinies​
+1 Legendary Dreadnought (Tier 2)​
+1 dice Augment​
+1 Emerald of Arcane Empowerment​

= total 5 die, sustainable 100% of the time

G. Fortification bypass = 85%
Epic Destinies
> +2%: FotW's 'Sense Weakness [T3]'​
Gear bonuses (inc Set bonuses)
> +30%: Part of the Family set bonus​
> +23%: enhancement bonus​
> +10%: insightful bonus​
Filigrees (inc Set bonuses)
> +10%: 'Dreadbringer' (3-piece set bonus)​
> +5%: 'Shattered Device' (single filigree)​
Airship Buffs
> +5%: 'Trapsmith's Workshop'​

H. Helpless damage = +112%
Base bonus
> +50%​
Feats
> +15%: 'Crush Weakness' (feat)​
Heroic
> +15%: Ravager's 'Bully [T5]'​
Epic Destinies
> +9%: FotW's 'Mantle of Fury's [T1]'​
> +3%: FotW's 'Sense Weakness [T3]'​
Gear bonuses (inc Set bonuses)
> +15% artifact bonus: Part of the Family set bonus​
Airship buffs
> +5%: 'Game Hunter' (Airship buff)​

I. Extra damage:
> Ability modifier to dmg = 2.5x:​
> Full THF combat style line of feats​
> Extra Weapon dmg = +0.25{W]:
Airship Buffs
> +0.25[W]: 'Ninja Assassin'

> AoE Bludgeon dmg (on Trip attack, scales 150% Melee Power):​
> Fury of the Wild's 'Be the Whirlwind [C4]'​
> Suggested combo for high damage (1, followed straight away by 2):​
1. Adrenaline: 225% damage +16 crit threat range
2. Boulder's Might: +50% dmg; +2 critical multiplier
J. Survivability (after all, soul stones do zero dps):
> Hit Points = 4.1k+ (fully unbuffed/non-raged)​
> 5.1k+ (Raged + 'Affirmation' temp bonus)​
> Hit Points bonus = +40%:​
Competence bonus
> +25%: Ravager's 'Uncanny Balance [T5]'​
Primal bonus
> +10%: Fury of the Wild's 'Lore of the Wilds [T5]'​
Quality bonus
> +5%: Dwarf's 'Child of the Mountain [T2]'​
> Toughness feats: Heroic + Epic​
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!

K. Moderate self-healing:
> Healing amplification = 190+
> Ravager​
> ‘Blood Strength [T5]’​
> FotW​
> ‘Unquenchable Rage [T4]’​
> Frenzied Berzerker​
> ‘Blood Tribute [T2]’ (temp HPs)​
> Augments:​
> Golem's Heart​
> Improved Demonic Shield​

L. Moderate defenses:
> Damage Reduction:​
> Barbarian Damage reduction = 10% (class auto-granted feat + Epic Barbarian Damage Reduction feat)​
> 15% reduction all dmg (except untyped) for 5s after using Rage/Primal scream (FotW’s ‘Unquenchable Rage [T4]’)​
> Improved Uncanny Dodge (for 20s, 120s cooldown):​
> temp 50% dodge (ignores cap)​
> +6 Reflex saves​

The 'core elements' of the build

Class(es): Barbarian (20)
Race: Dwarf
Alignment: Chaotic Good because of 'Harbinger of Chaos' feat, but can be Any non-lawful
Main stat: Constitution (level ups here)
Starting stats (34 pts): STR: 16*/ DEX: 08/ CON: 20/ INT: 10/ WIS: 08/ CHA: 12
* +1 STR tome req for THF feats
Skills: Intimidate/ Use Magic Device/ Jump/ Balance/ Tumble (at least 1 point)
Weapon type(s): Greataxes

Feats:
Barbarian-Ravager-Feats.jpg


Heroic enhancements: 83 = 80 + 2 (Racial tomes) + 1 (Universal tome)
Barbarian-Ravager-Heroic-enhancs.jpg


Epic Destinies: 65 = 61 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
Barbarian-Ravager-Epic-Destinies.jpg

N.B: Multi-selector choices:
> Fury of the Wild​
> T2: Boulder's Might​
> T3: Doublestrike​
> T3: Furious​
> T4: Doublestrike​
> T4: Overwhelming Force​
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)

Gear Set bonuses:
Dark-Hunter-Gear-Set-bonuses.jpg


Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Barbarian-Ravager-Gear-set-w-labelled-cosmetics.jpg


Barbarian-Ravager-DPS-set-1-gear-planner.jpg

Barbarian Ravager DPS gear planner spreadsheet above is available to download too. More on DPS gear sets in this thread.


Main Filigree Set bonuses:
Barbarian-Ravager-Filigree-Set-bonuses.jpg


Filigrees: 14 = 10 (weapon) + 4 (artefact)
Barbarian-Ravager-Filigrees-all.jpg


Filigree master plan:
  1. Primarily invest in Melee Power.
  2. Enemy de-buffs goes as secondary aim, if/when possible to squeeze in
  3. other effects get the least priority


I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
 
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Kalibano

Build Designer & Fun Lover!
Extra suggestion to make the most of this thread:

I do recommend having Maetrim's DDOBuilder open while looking at my threads, as this will enable you to:
- hover over the abilities listed and learn more about them
- experiment with changing things and seeing if they would work better for you, before doing it in the live game
- get a general overview of the key aspects of the build

I arrange my DDOBuilder screen as per the image below (not this build in the image), as it helps me view the key aspects of my builds far more easily than opening and closing a bunch of windows. Just thought I'd share, in case its useful:
Maetrim-s-DDOBuilder-sample.jpg


Maetrim's builder is really amazing, I highly recommend it!
 
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Lunarfox75

New member
Hey there! Thank you for posting these builds. Out of curiosity, is there any particular order for reaper points in this build?
 

Kalibano

Build Designer & Fun Lover!
Hey there! Thank you for posting these builds. Out of curiosity, is there any particular order for reaper points in this build?
Hi Lunarfox75 Happy to make suggestions :)

Reaper progression: defense first
>
My personal strategy for all my melee builds is to go first with the defense tree (Grim Barricade), until I spend 21 points.
This has 2 main aims:
- secure the bonuses from the core enhancements that work all the time (including out of reaper mode)
- boost my defenses in reaper mode, as soul stones do zero dps
Barbarian-Ravager-Reaper-trees.jpg

N.B. This is the set-up for my Barbarian Ravager. I play 23 alts, and I currently have around 30-40 reaper points on each

> I then invest in the offensive tree (Dread Adversary). The key bonuses I personally prioritise are:
> Doublestrike/shot boost​
> Tactical DCs​
> Melee/ranged Power​
__________________________________________________________________________________________________________________________________________________________

A bit more on defensiveness & survival on this thread too: please come visit if you are interested!
 
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Lunarfox75

New member
Wow! I really wasn't expecting this much depth but it's certainly appreciated. This is more or less what i'm doing as well, I have a similar number of reaper points to what you have posted here. Thank you so very much, this is all fantastic information. Cheers!
 

Tronko

Well-known member
41% doublestrike and low melee power.
Ravager has always been a very poor option, it’s just flavor. I've tried it for fun a couple of times in the past. You can't expect much from it 😉 But yeah, better invest something (via gear, destinies etc) in doublestrike. 41% is awful 😅 Same goes for melee power (you can get some from filigrees at least). I really like the picture though! 👍🏻
 

Kalibano

Build Designer & Fun Lover!
Ravager has always been a very poor option, it’s just flavor. I've tried it for fun a couple of times in the past. You can't expect much from it 😉 But yeah, better invest something (via gear, destinies etc) in doublestrike. 41% is awful 😅 Same goes for melee power (you can get some from filigrees at least). I really like the picture though! 👍🏻
Hi Tronko, nice of you to stop by! Glad you liked the picture :)

Ravager is what it is: I wasn't the one wo designed it! Not to everyone's taste, I get it, but that's completely fine. Such is the nature of life: not everything is everyone's cup of tea!

Luckily for me (and a large number of players) there's a big wide world out there, outside of what's 'meta' and what is considered 'acceptable/ viable' by some groups. There are plenty of:
- first life characters (like some of mine)
- people who detest TRs (like me!)
- people who love TR and do it all the time
- people who play a ton of alts and can't physically achieve completionists, in one lifetime, on all of them (like me!)
- people who play only one character
- people who want to play to have fun (like me!)
- people who stress about DDO and treat it like a job
- people who hate reaper mode
- people only play reaper mode (like me!)
- people who only play casters
- people who hate playing melees
- people who hate raids
- people who only play in groups
- the list goes on and on

It is very possible to have a lot of fun times and make very meaningful contributions in quests (even at high end difficulties like the ones I personally play: reaper 6-10), with characters who are first life and/or have min past lives, and for many of the types of players listed above. I can personally attest to that, as I've been around for quite some time (since 2006).

This build is not for you? No worries! It probably means you already got one that works great and lets you have fun! It's a win win. I am fairly certain this build will do just fine for some people: after all "One man's trash is another man's treasure". Some call it 'flavor', some call it 'Ravager': To me, it just is what it is really!

If you do happen to have specific constructive comments about specific aspects of the build, and the suggestions help achieve the aims I have set for the build, I'm sure myself and others would appreciate (and if you have the time, and don't mind helping/ sharing some of your experience and wisdom, of course!).

The more specific the better (e.g. this enhancement in this tree, this feat, etc.)
"maybe you could..."
".... is perhaps a little bit low. Perhaps you should try..."
"Have you considered....?"


Not everyone wants/can contribute constructively and/or meaningfully, so no worries if you don't want/can't!

Hopefully we quest again in our server sometime soon, cheers!
 
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Tronko

Well-known member
If your goal is to help others, including new players, I think it's useful to highlight some aspects. Because there is some risk here of giving bad advice.

This build certainly has strengths, but also massive weaknesses that you should try to mitigate if you want to "contribute" at least.

In a nutshell and simplifying as much as possible, the strengths of the Dwarf Ravager are some of the ones you highlighted:
⦁ Survivability (Hit points, hamp, some defenses including improved uncanny dodge)
⦁ Self-healing, which is imo the most interesting 'unique' feature of the Ravager, but it's mostly flavor ;)
⦁ Visage, another interesting aspect, although the cooldown is terrible and it uses rage charges. But fun & flavor.

Final good news: Ravage's broken stuff might be fixed with the next update.

So far, all great😏

However, this build has many very pronounced issues. Inherent problems, not your fault...
In my opinion, the top 3 are:
⦁ To-hit
⦁ Critical profile (let's not beat around the bush, 17-18 x3 19-20 x5 is awful)
⦁ Doublestrike

Firstly, let's talk about to-hit. Grazing hits are a dramatically relevant factor that a melee must always consider. In this specific case, I can't even imagine what your to-hit is... I checked and I had +180 on the last Dwarf Ravager I played (back in September 2021). It was barely viable.
Regarding grazing hits, perhaps Strimtom had posted a video tutorial for dummies, but honestly, I'm not sure. Cetus also opened a thread about it a few years ago, which might still be available on the old forum.
How can you overcome it? Miracles can't be performed, but try to use everything you can.
In terms of equipment, Accuracy (item or augment) and Insightful accuracy (Legendary Band of Insightful Commands is readily accessible as BtA item, or you can use Cannith Crafting on trinkets or gloves).

Regarding the critical profile, there's nothing you can do about it; the pure ravager is like that.. .💩

About Doublestrike... Any melee should aim to have 100. How? The barbarian is the most unfortunate among all melee classes. You can't reach 100 with a dwarf ravager. But you should aim for at least 70, so you can cap it via Reaper's Strike, which is a tier 1 and therefore accessible even with few Reaper points.
In terms of equipment, you have 15 (items or augments), 6-7 (insightful), 15 artifact from set, 3 quality and 3 profane (both difficult to slot if you want to use Winter and Dino Curse sets).
Then there's the doublestrike feat (5%), you get 9% from FotW, 6% from LD, and 3% from GMoF (or better, 5% from SD). You can grab 5% from VKF. This way, even with a first-life character, you can reach 70. If you have the 9%+6% from Past Lives, you can give up something.

A quick note on Strikethrough... One of the main advantages of Strikethrough is that it allows you to apply crowd control effects (such as Stunning Blow or Trip) to multiple targets. But this build doesn't have any crowd control tactics, and even if it did, it wouldn't be able to achieve adequate DCs. Imo, three targets are more than enough; it's definitely more profitable to focus on other things.

Another consideration about the points you highlighted: the imbue of the FB is one of the worst in the game. If it scaled with debuffs and had 200% MP, then grabbing imbue dice would be worth it.

Another fundamental point is Fortification bypass. Here too... you need it to land your crits as often as possible. Your crit range and multiplier are trash, but Adrenaline helps. You should grab 30 from artifact set. If necessary, you can get up to 30 from the 5-piece Dreadbringer filigree set, which is a solid melee set.

For destinies, Boulder's Might is one of the few good things left for THF, the FotW mantle is kinda meh, and both LD or GMoF are better options. I've already mentioned doublestrike.

Regarding enhancements, take Deflect Arrows and 5% doublestrike from VKF since you have already invested 8 points for Haste Boost.

Finally, a thought on equipment. Equipping a ravager is quite a challenge (that you can't really win). As a THF, you have 13 slots. I understand that you want to use 4 for Winter (which makes sense on a Ravager), 5 for Dread Curse (a significant investment, but yet essentially a must-have for melee DPS), leaving you with 4 slots.
Family is an outdated set. Family's armor is terrible compared to optimal choices for a melee DPS (Dino armor provides 3% profane doublestrike and +2d6 sneak dice), but in this specific case, it solves several issues. With three items, you cover artifact MP, doublestrike, fort bypass, and helpless damage. Furthermore, Legendary Hammerfists fit perfectly giving insightful doublestrike, cannith combat infusion and insightful deadly. Among the critical shortcomings, you still need to cover insightful accuracy, and that's a big problem because you only have the goggles left. So no options there.
Given this situation, I would personally (and reluctantly) give up the Curse set and go for Winter 4, Summer 3, Dread Stalker 3. For the last 3 slots, you can slot useful things (Hammerfist, insightful accuracy, etc.), and you have a free weapon slot. You could also slot an artifact Constituion set or use a Gem of Many Facets with Con set. Let's be clear, it's not the best gear in the world, but the basics are there. There are still potentially excellent items for Ravagers that are not included, such as the Legendary Raptor Teeth Necklace, which gives enhanced bloodrage (10 MP, +8 CON), and Madstone Boots.


Since I've gone on for so long, I'll add a personal reflection :)
I understand that you have invested a lot of effort and time into publishing this build (and others that I haven't seen yet). However, playing since 2006 for an infinite amount of hours is not a guarantee of "quality" on its own. Just like having 100 million Reaper points, or the best equipment in the world, or posting 500+ builds.
Comparing oneself with other players is essential because discovering everything on your own in the complexity of ddo is difficult. I have grown over time primarily thanks to the exchange with other players, and their advice.

I know excellent players, truly excellent, who have been on DDO for "only" a few years. To name one, Kaladynn started playing in 2019. He's a young 'boy', skilled gamer, but he has improved so much because he has an open mind: he plays, observes, he's curious, and has had the fortune of being able to discuss with great players.
I say "fortune" because, unfortunately, the vast majority of the (few) best ddo players left (to mention an old sage, Teth) who are willing to help and give advice do not frequent forums or "public" channels. And believe me, these players continue to improve, experiment, and refine their game. And they have an open mind.

So, setting aside the trolling part (such as the joke about donations), which can be entertaining or not depending on different sensibilities, the points raised by Rub-A-Dub-Dub (doublestrike and melee power) are legitimate.
If the response to criticism or 'attacks' is "I'll report you!" it's difficult to grow. My advice is, if you receive criticism, ask why and try to understand the other person, even if he's an ugly Troll. My 2 cents. :giggle:
 
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Kalibano

Build Designer & Fun Lover!
If your goal is to help others, including new players, I think it's useful to highlight some aspects. Because there is some risk here of giving bad advice.

This build certainly has strengths, but also massive weaknesses that you should try to mitigate if you want to "contribute" at least.

In a nutshell and simplifying as much as possible, the strengths of the Dwarf Ravager are some of the ones you highlighted:
⦁ Survivability (Hit points, hamp, some defenses including improved uncanny dodge)
⦁ Self-healing, which is imo the most interesting 'unique' feature of the Ravager, but it's mostly flavor ;)
⦁ Visage, another interesting aspect, although the cooldown is terrible and it uses rage charges. But fun & flavor.

Final good news: Ravage's broken stuff might be fixed with the next update.

So far, all great😏

However, this build has many very pronounced issues. Inherent problems, not your fault...
In my opinion, the top 3 are:
⦁ To-hit
⦁ Critical profile (let's not beat around the bush, 17-18 x3 19-20 x5 is awful)
⦁ Doublestrike

Firstly, let's talk about to-hit. Grazing hits are a dramatically relevant factor that a melee must always consider. In this specific case, I can't even imagine what your to-hit is... I checked and I had +180 on the last Dwarf Ravager I played (back in September 2021). It was barely viable.
Regarding grazing hits, perhaps Strimtom had posted a video tutorial for dummies, but honestly, I'm not sure. Cetus also opened a thread about it a few years ago, which might still be available on the old forum.
How can you overcome it? Miracles can't be performed, but try to use everything you can.
In terms of equipment, Accuracy (item or augment) and Insightful accuracy (Legendary Band of Insightful Commands is readily accessible as BtA item, or you can use Cannith Crafting on trinkets or gloves).

Regarding the critical profile, there's nothing you can do about it; the pure ravager is like that.. .💩

About Doublestrike... Any melee should aim to have 100. How? The barbarian is the most unfortunate among all melee classes. You can't reach 100 with a dwarf ravager. But you should aim for at least 70, so you can cap it via Reaper's Strike, which is a tier 1 and therefore accessible even with few Reaper points.
In terms of equipment, you have 15 (items or augments), 6-7 (insightful), 15 artifact from set, 3 quality and 3 profane (both difficult to slot if you want to use Winter and Dino Curse sets).
Then there's the doublestrike feat (5%), you get 9% from FotW, 6% from LD, and 3% from GMoF (or better, 5% from SD). You can grab 5% from VKF. This way, even with a first-life character, you can reach 70. If you have the 9%+6% from Past Lives, you can give up something.

A quick note on Strikethrough... One of the main advantages of Strikethrough is that it allows you to apply crowd control effects (such as Stunning Blow or Trip) to multiple targets. But this build doesn't have any crowd control tactics, and even if it did, it wouldn't be able to achieve adequate DCs. Imo, three targets are more than enough; it's definitely more profitable to focus on other things.

Another consideration about the points you highlighted: the imbue of the FB is one of the worst in the game. If it scaled with debuffs and had 200% MP, then grabbing imbue dice would be worth it.

Another fundamental point is Fortification bypass. Here too... you need it to land your crits as often as possible. Your crit range and multiplier are trash, but Adrenaline helps. You should grab 30 from artifact set. If necessary, you can get up to 30 from the 5-piece Dreadbringer filigree set, which is a solid melee set.

For destinies, Boulder's Might is one of the few good things left for THF, the FotW mantle is kinda meh, and both LD or GMoF are better options. I've already mentioned doublestrike.

Regarding enhancements, take Deflect Arrows and 5% doublestrike from VKF since you have already invested 8 points for Haste Boost.

Finally, a thought on equipment. Equipping a ravager is quite a challenge (that you can't really win). As a THF, you have 13 slots. I understand that you want to use 4 for Winter (which makes sense on a Ravager), 5 for Dread Curse (a significant investment, but yet essentially a must-have for melee DPS), leaving you with 4 slots.
Family is an outdated set. Family's armor is terrible compared to optimal choices for a melee DPS (Dino armor provides 3% profane doublestrike and +2d6 sneak dice), but in this specific case, it solves several issues. With three items, you cover artifact MP, doublestrike, fort bypass, and helpless damage. Furthermore, Legendary Hammerfists fit perfectly giving insightful doublestrike, cannith combat infusion and insightful deadly. Among the critical shortcomings, you still need to cover insightful accuracy, and that's a big problem because you only have the goggles left. So no options there.
Given this situation, I would personally (and reluctantly) give up the Curse set and go for Winter 4, Summer 3, Dread Stalker 3. For the last 3 slots, you can slot useful things (Hammerfist, insightful accuracy, etc.), and you have a free weapon slot. You could also slot an artifact Constituion set or use a Gem of Many Facets with Con set. Let's be clear, it's not the best gear in the world, but the basics are there. There are still potentially excellent items for Ravagers that are not included, such as the Legendary Raptor Teeth Necklace, which gives enhanced bloodrage (10 MP, +8 CON), and Madstone Boots.


Since I've gone on for so long, I'll add a personal reflection :)
I understand that you have invested a lot of effort and time into publishing this build (and others that I haven't seen yet). However, playing since 2006 for an infinite amount of hours is not a guarantee of "quality" on its own. Just like having 100 million Reaper points, or the best equipment in the world, or posting 500+ builds.
Comparing oneself with other players is essential because discovering everything on your own in the complexity of ddo is difficult. I have grown over time primarily thanks to the exchange with other players, and their advice.

I know excellent players, truly excellent, who have been on DDO for "only" a few years. To name one, Kaladynn started playing in 2019. He's a young 'boy', skilled gamer, but he has improved so much because he has an open mind: he plays, observes, he's curious, and has had the fortune of being able to discuss with great players.
I say "fortune" because, unfortunately, the vast majority of the (few) best ddo players left (to mention an old sage, Teth) who are willing to help and give advice do not frequent forums or "public" channels. And believe me, these players continue to improve, experiment, and refine their game. And they have an open mind.
Hi Tronko,

Thank you very kindly for your contribution. I am sure your suggestions/ comments will be highly valued by anyone looking for Barbarian builds and visiting the many threads on the forum about this topic (one of which is mine). Your time and effort here have gone towards helping the wider DDO gaming community, so it's awesome! :D

Immensely appreciative of the specific feedback and the time taken to put your response together. I also appreciate the constructive manner in which you have tried to do it, thank you (y) For the record, I have minimal problems hitting and killing things, so our experiences seem to differ here (at least in this one aspect).

This build is super fun to play, and that's my experience (which is neither right nor wrong). I will, however, certainly consider some of the suggestions you made (while juggling 23 alts!). I pay VIP for longer than a decade to come and have fun here: this isn't a job for me. I have a RL job, a marriage and 2 toddlers that are an active part of my life. These factors matter immensely on all the aspects of my gameplay here. As long as I am having fun, all is good.

If your goal is to help others, including new players, I think it's useful to highlight some aspects. Because there is some risk here of giving bad advice.
'Bad' advice is a relative concept, and I am afraid we might need to agree to disagree on that.

Builds like the one I am trying to offer aim to help inspire and guide players towards some of the choices they could consider taking. They also provide opportunities to try, test, reflect, ask others, and decide not to do the same, and adjust some choices to fit their specific style/ preferences/ realities/ goals/ and anything and everything else that makes each of them unique individuals. It's all part of the learning curve. Nobody knows everything (it's just foolish of those who think they do), so everyone gives 'bad' advice, as everyone is going through their eternal learning curves, in an ever-changing game.

"One man's trash is another man's treasure". What some consider non-viable and absolute trash (because of their own standards/aims and/or standards/aims shared by an often small group of like-minded people) can work perfectly for others. That's the beauty of DDO: it offers fun to a wide range of players who play for an even wider range of reasons. Not everyone is here to solo R10's, or brag about it on the forums, or even be the top 'meta' player.

There was no obvious intention to deceive anyone: I have worded my threads carefully towards that end (but if you think otherwise, I'd sincerely appreciate if you could point out specific wording that you feel could be adjusted). I am not here to solo R10's nor brag about it. I couldn't care less about 'meta' even if I tried really hard :ROFLMAO:, and none of the builds in my repository claim to be the top R10 solo builds out there. My repository was made with the aim to share tried-and-tested builds that work very well for my play style and are fun to play, and that people can try if they wish to. This was made very clear at the start of each thread.

Nobody is being forced to read my threads, and neither to drop everything and immediately go TR and use them ;) ! They are being offered fully for free, with the best of intentions to share and help, and certainly take a lot of time and effort to put together! They are my personal project, and to be frankly honest, even if nobody likes them, they still give me a lot of personal pleasure and help me re-evaluate decisions as I post them in the forums (while helping others too): it's a win win from my perspective. Some food for thought: they do seem to be liked by quite a few people... ;)

So, setting aside the trolling part (such as the joke about donations), which can be entertaining or not depending on different sensibilities, the points raised by Rub-A-Dub-Dub (doublestrike and melee power) are legitimate.
If the response to criticism or 'attacks' is "I'll report you!" it's difficult to grow. My advice is, if you receive criticism, ask why and try to understand the other person, even if he's an ugly Troll. My 2 cents. :giggle:
Pointing out weakness on class design (mostly for the Devs really) and build design (created by me) is exactly what I invited others to my threads for. However, any form of personal attacks or offensive behaviour (such as the ones from a certain player whose comments have been reported and now been removed), whether some call it 'jokes', or 'the recipient being too sensitive', will not be welcome on my threads, and will be reported. I have no use for comments like that at all, so they can be taken somewhere else. I won't spend a second of my time trying to understand people who act like that: they can work on being less offensive and learn how to provide constructive criticism. That's my personal stance on this (whether it's unpopular or not): these are my threads, and here I play by the community rules set out by Cordovan. Some food for thought: nobody's posts get removed if they are following the community rules ;)

I have had several people post on my threads and exchange messages with me on Discord, and apart from this specific individual, none of those interactions were seen as attacks by me. I endeavoured, on each occasion, to respond to all in a very polite and friendly manner, always trying to offer suggestions and advice and be as helpful as I could.

The exchange of experience and wisdom is welcome, I cannot say this more clearly, but offensive behaviour and spamming with the intention of disrupting others won't. 'Play nice 'and follow the rules, and nobody will have to worry about being reported.

I've gone on for long enough myself, apologies! Cheers dude, much appreciated :)

DISCLAIMER: nobody in real life has died on the making of these threads, and nobody will die in real life if they try them. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better. Don't forget to have fun, and if you find yourself stressing too much about DDO, try and take some deep breaths and perhaps a small break for a while doing something else that pleases you!
 
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Kalibano

Build Designer & Fun Lover!
If your goal is to help others, including new players,
I just had a thought ref new players (or even those who are not very experienced yet):
It can be awfully confusing for them, as some builds include every bonus available out there, no matter how hard it is to achieve.
I know first-hand a few people who had trickly experiences because what they saw described in builds like that didn't always match what they were seeing/ experiencing in-game, and/or they felt there wasn't much clarity ref the aim of those builds. I have personally experienced this with several builds in the forums too, despite knowing DDO very well.

As part of my goal (not sole, nor main goal) was to also help new players, I wanted my builds to provide a more 'core' aspect of the build. In other words:
- the key aims of the build
- the key decisions to reach those aims (starting stats & skills, which are the ones to focus on, feats, heroic enhancements, epic destinies)
- all numbers were aimed to be based on what a first-lifer (or someone with minimal past lives) would have, outside of reaper mode
- to show what could be built upon if they ever decided to embark on the 'TR hamster wheel' and go out there to hunt for the rare bonuses


Perhaps I could make this aspect of my threads clearer right from the start, so they know the numbers they see are the 'core' of the build, unbuffed, out of reaper mode, with no/minimal past lives? In other words, the 'foundations' to be built upon?

I didn't really want to post gear at all, but after some requests, I reluctantly decided to do so (with a clear note that it was not part of the core build, and aimed at providing suggestions/ inspiration). It is very unlikely I will be updating the gear section as quickly as people would probably like to see it anyway, so it is not meant to be the focus of any of my threads.

I have no intention whatsoever to include every bonus achievable, nor massive breakdown lists of max stats. I had already commented on this elsewhere:
Hi DeathTitan,

Thank you again for your comments and suggestion.
I do see your point, and indeed this is one possible direction I could take with the builds I post.
I, however, prefer to post a more 'core/achievable' build for the large number of players who are nowhere near the massive achievement of becoming a completionist (not only massive, but potentially unachievable for the many who do not have the amount of free time it takes to become one).

The more experienced players (particularly completionists) are highly likely to know which bonuses to add to the 'core' build to get to where they want to go. It's great that players like you post the math to achieving the 'max' for certain stats. My builds are not concerned with the 'max' nor 'the meta', and I am very comfortable with players retrieving that kind of info from others who put a lot of time and effort calculating and sharing that with the community.

Experienced players are highly likely to know if the 'core' builds here "would suck for a full completionist toon because the build is badly designed or if it sucks because it's used by a first life player". Their input towards any possible 'bad design' is very welcome: the more specific their input can be, the more useful to me and others who will come to read my builds.

Just for the record: the Wizard build, as it is, doesn't 'suck' for me when I play endgame content in reaper mode 6-10. But the definition of 'suck' is rather ambiguous: if it means having the absolute max stats for everything and being a META build, then ya, perhaps it would 'suck' for some people. To me a build is good when it achieves its goals. Mine does, and I have plenty of experience running it in endgame content to verify that. Thankfully, there is a viable way to play this game without a ton of past lives. It does require a few tomes and a lot of knowledge about quests, mobs (the game in general), but it works :)

N.B. Against my better judgement, I did decide to post some info about the current endgame gear, despite my aim being to provide a more 'core/achievable' build. I will stick by that decision, and do not promise at all that all gear-sets will be fully updated immediately upon the release of new content. The gear sets work well enough, and it's meant to provide inspiration for gear tetris.
The gist of it is that "I am very comfortable with players retrieving that kind of info from others who put a lot of time and effort calculating and sharing that with the community"

Perhaps this post here, combined with the addition of the comments I mentioned above could potentially contribute towards mitigating the risk of giving advice that might not be fully clear? What are your thoughts on this? Your input will be much appreciated (if you wish to share your thoughts, of course).

It's all a learning curve for them anyway, part of the fun is trying, and even getting things wrong. Nevertheless, clarity helps avoid confusion, and for new players, DDO is confusing enough already because of its complexity and multitude of choices...
 
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Kalibano

Build Designer & Fun Lover!
Gone ahead and done it, as I felt like extra clarity would be a helpful addition to the threads:

Preface to the build:
This thread aims to provide the very 'core' of the build. In other words:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies

- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed

- gear choices are NOT part of the core build, and are based on what can support the main aims of the build well (the aim is simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content)
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses

DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
 
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Tronko

Well-known member
As part of my goal (not sole, nor main goal) was to also help new players, I wanted my builds to provide a more 'core' aspect of the build. In other words:
- the key aims of the build
- the key decisions to reach those aims (starting stats & skills, which are the ones to focus on, features, heroic enhancements, epic destinies)
- all numbers were aimed to be based on what a first-lifer (or someone with minimal past lives) would have, outside of reaper mode
- to show what could be built upon if they ever decided to embark on the 'TR hamster wheel' and go out there to hunt for the rare bonuses


Perhaps I could make this aspect of my threads clearer right from the start, so they know the numbers they see are the 'core' of the build, unbuffed, out of reaper mode, with no/minimal past lives? In other words, the 'foundations' to be built upon?

I didn't really want to post gear at all, but after some requests, I reluctantly decided to do so (with a clear note that it was not part of the core build, and aimed at providing suggestions/ inspiration). It is very unlikely I will be updating the gear section as quickly as people would probably like to see it anyway, so it is not meant to be the focus of any of my threads.

You can post whatever you want and what you find most useful. When it comes to build ideas, DDO is a game that offers infinite possibilities, and that's a wonderful thing. There is no right or wrong, everyone plays what they like or enjoy the most.
In this sense, what you say is absolutely true: "One man's trash is another man's treasure." I had a great time playing the Dwarf Ravager, so much so that I played it twice, even years apart.

However, there are mathematical and practical aspects of the game where some things work and others don't.
If you want to play a DC caster that does instakills, but your DCs don't land, then you're not a DC caster that does instakills 🤗
You might be a caster who can do other things (like healing or applying debuffs).
The same goes for any other goal in the game. If you're a melee DPS and you have a 40% grazing hit rate with your attacks, it has a significant impact on your gameplay experience and how much you can contribute (or not) in a group.
Of course, each difficulty level has its own targets. What works on Normal may not work on Elite, and what works on Elite may not work on R10. And even within the same difficulty range, there are vast differences. Players usually learn this through personal experience or by receiving correct guidance from other players.

For this mathematical/practical part, unfortunately, or fortunately, gear plays not just a primary but a paramount role. That's how DDO is designed. Going back to the Ravager, think about doublestrike. When determining how much doublestrike you have, how much do enhancements matter, how much do destinies matter, how much do past lives matter, how much do feats matter, and how much does gear matter? Gear is the factor that has the greatest impact, up to 45 or more.
And regarding melee power? Same thing. Aside from artifacts, profane bonuses, and enhancements, which alone can give you 40, think about how much melee power you can obtain from filigrees and by adding up the many bonuses you can have on items.
Who cares, obviously, is one answer, but what usually makes a difference is the gear. This applies to everyone, casters, ranged, etc.
Often, the most difficult thing is not designing a build, but designing the gear to play it (and make the build effective according to your own goals).

This is my opinion, and it should be noted that the game is unreasonably easy at the moment. I spend the majority of my player life at cap. It is common to see inexperienced players with inadequate characters joining R10 at cap. Some of them, I'm certain, have their RXP capped. But they may not have an interest in improving, and rightly so. The important thing is that they have fun.
 

Kalibano

Build Designer & Fun Lover!
You can post whatever you want and what you find most useful. When it comes to build ideas, DDO is a game that offers infinite possibilities, and that's a wonderful thing. There is no right or wrong, everyone plays what they like or enjoy the most.
In this sense, what you say is absolutely true: "One man's trash is another man's treasure." I had a great time playing the Dwarf Ravager, so much so that I played it twice, even years apart.

However, there are mathematical and practical aspects of the game where some things work and others don't.
If you want to play a DC caster that does instakills, but your DCs don't land, then you're not a DC caster that does instakills 🤗
You might be a caster who can do other things (like healing or applying debuffs).
The same goes for any other goal in the game. If you're a melee DPS and you have a 40% grazing hit rate with your attacks, it has a significant impact on your gameplay experience and how much you can contribute (or not) in a group.
Of course, each difficulty level has its own targets. What works on Normal may not work on Elite, and what works on Elite may not work on R10. And even within the same difficulty range, there are vast differences. Players usually learn this through personal experience or by receiving correct guidance from other players.

For this mathematical/practical part, unfortunately, or fortunately, gear plays not just a primary but a paramount role. That's how DDO is designed. Going back to the Ravager, think about doublestrike. When determining how much doublestrike you have, how much do enhancements matter, how much do destinies matter, how much do past lives matter, how much do feats matter, and how much does gear matter? Gear is the factor that has the greatest impact, up to 45 or more.
And regarding melee power? Same thing. Aside from artifacts, profane bonuses, and enhancements, which alone can give you 40, think about how much melee power you can obtain from filigrees and by adding up the many bonuses you can have on items.
Who cares, obviously, is one answer, but what usually makes a difference is the gear. This applies to everyone, casters, ranged, etc.
Often, the most difficult thing is not designing a build, but designing the gear to play it (and make the build effective according to your own goals).

This is my opinion, and it should be noted that the game is unreasonably easy at the moment. I spend the majority of my player life at cap. It is common to see inexperienced players with inadequate characters joining R10 at cap. Some of them, I'm certain, have their RXP capped. But they may not have an interest in improving, and rightly so. The important thing is that they have fun.
Thanks for your input again :)

I fully agree ref gear and its importance: doing threads about gear tetris is not what I going for, though. I am very comfortable with players retrieving that kind of info from others who put a lot of time and effort calculating and sharing that with the community. Though gear is included in mine, I clearly state that it simply offers a suggestion for options and some inspiration. I am happy to continue doing things this way.

Also fully agree ref the game being unreasonably easy at the moment. As I don't build for the 'meta', perhaps the amount of defensiveness I personally take (and recommend) might be seen by some as unnecessary. The 'meta' doesn't last forever, and when it changes (not if, when), I might well be one of the ones who are unlikely to need to buy 23 hearts of wood to TR all of my alts out of their former 'build of the moment'. I do tend to be one of those buying at least one heart of wood for an alt to go for that new race or destiny, so there ya go.

All different play styles, all very valid as long as people have fun (or get stressed about it if that's what they want to get from a game!).

I also agree that some who join the more difficult modes don't know everything, and don't have fully maximised characters. They are very welcome in my groups, I don't see an issue with that all: life is a learning curve. As long as they are pleasant, and we all have fun, it's a win for me. My issue is with obnoxious players, and those who are offensive and excessively arrogant. I do tend not to group with them (nor interact with them on online platforms, for example).

Luckily for me I get by very well doing what I am doing, and all my characters work for the difficulties I play in: that's a fact, as my faculties are still fully functional, despite the lag driving me insane on some occasions ;) My aim is fully fulfilled: I have fun, it's a game! My threads aim to help others, who come looking for ideas, especially if they want to have fun, and try things. Not everyone's cup of tea, and it needn't be! :)

Some thrive in having fun, others thrive under stress. Some need everything to be perfect all the time, some happily make do with what they got. Some count their blessings, others count their losses. 'One man's trash, is another man's treasure'.

'The mountain has many paths'. What some consider a hard path, is the easy for others. Some may be treacherous, and even lead to a precipice.
The biggest precipice, perhaps, is thinking that there is only one path, and that everyone else who doesn't follow that one rigid way, is just plain wrong, and all that they do is absolutely useless.

I'll gladly stick to Sorates' “All I Know Is That I Know Nothing”: fits me like a glove!

On those philosophical notes, I rest my case :)
 
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Kalibano

Build Designer & Fun Lover!
If your goal is to help others, including new players, I think it's useful to highlight some aspects. Because there is some risk here of giving bad advice.

This build certainly has strengths, but also massive weaknesses that you should try to mitigate if you want to "contribute" at least.

In a nutshell and simplifying as much as possible, the strengths of the Dwarf Ravager are some of the ones you highlighted:
⦁ Survivability (Hit points, hamp, some defenses including improved uncanny dodge)
⦁ Self-healing, which is imo the most interesting 'unique' feature of the Ravager, but it's mostly flavor ;)
⦁ Visage, another interesting aspect, although the cooldown is terrible and it uses rage charges. But fun & flavor.

Final good news: Ravage's broken stuff might be fixed with the next update.

So far, all great😏

However, this build has many very pronounced issues. Inherent problems, not your fault...
In my opinion, the top 3 are:
⦁ To-hit
⦁ Critical profile (let's not beat around the bush, 17-18 x3 19-20 x5 is awful)
⦁ Doublestrike

Firstly, let's talk about to-hit. Grazing hits are a dramatically relevant factor that a melee must always consider. In this specific case, I can't even imagine what your to-hit is... I checked and I had +180 on the last Dwarf Ravager I played (back in September 2021). It was barely viable.
Regarding grazing hits, perhaps Strimtom had posted a video tutorial for dummies, but honestly, I'm not sure. Cetus also opened a thread about it a few years ago, which might still be available on the old forum.
How can you overcome it? Miracles can't be performed, but try to use everything you can.
In terms of equipment, Accuracy (item or augment) and Insightful accuracy (Legendary Band of Insightful Commands is readily accessible as BtA item, or you can use Cannith Crafting on trinkets or gloves).

Regarding the critical profile, there's nothing you can do about it; the pure ravager is like that.. .💩

About Doublestrike... Any melee should aim to have 100. How? The barbarian is the most unfortunate among all melee classes. You can't reach 100 with a dwarf ravager. But you should aim for at least 70, so you can cap it via Reaper's Strike, which is a tier 1 and therefore accessible even with few Reaper points.
In terms of equipment, you have 15 (items or augments), 6-7 (insightful), 15 artifact from set, 3 quality and 3 profane (both difficult to slot if you want to use Winter and Dino Curse sets).
Then there's the doublestrike feat (5%), you get 9% from FotW, 6% from LD, and 3% from GMoF (or better, 5% from SD). You can grab 5% from VKF. This way, even with a first-life character, you can reach 70. If you have the 9%+6% from Past Lives, you can give up something.

A quick note on Strikethrough... One of the main advantages of Strikethrough is that it allows you to apply crowd control effects (such as Stunning Blow or Trip) to multiple targets. But this build doesn't have any crowd control tactics, and even if it did, it wouldn't be able to achieve adequate DCs. Imo, three targets are more than enough; it's definitely more profitable to focus on other things.

Another consideration about the points you highlighted: the imbue of the FB is one of the worst in the game. If it scaled with debuffs and had 200% MP, then grabbing imbue dice would be worth it.

Another fundamental point is Fortification bypass. Here too... you need it to land your crits as often as possible. Your crit range and multiplier are trash, but Adrenaline helps. You should grab 30 from artifact set. If necessary, you can get up to 30 from the 5-piece Dreadbringer filigree set, which is a solid melee set.

For destinies, Boulder's Might is one of the few good things left for THF, the FotW mantle is kinda meh, and both LD or GMoF are better options. I've already mentioned doublestrike.

Regarding enhancements, take Deflect Arrows and 5% doublestrike from VKF since you have already invested 8 points for Haste Boost.

Finally, a thought on equipment. Equipping a ravager is quite a challenge (that you can't really win). As a THF, you have 13 slots. I understand that you want to use 4 for Winter (which makes sense on a Ravager), 5 for Dread Curse (a significant investment, but yet essentially a must-have for melee DPS), leaving you with 4 slots.
Family is an outdated set. Family's armor is terrible compared to optimal choices for a melee DPS (Dino armor provides 3% profane doublestrike and +2d6 sneak dice), but in this specific case, it solves several issues. With three items, you cover artifact MP, doublestrike, fort bypass, and helpless damage. Furthermore, Legendary Hammerfists fit perfectly giving insightful doublestrike, cannith combat infusion and insightful deadly. Among the critical shortcomings, you still need to cover insightful accuracy, and that's a big problem because you only have the goggles left. So no options there.
Given this situation, I would personally (and reluctantly) give up the Curse set and go for Winter 4, Summer 3, Dread Stalker 3. For the last 3 slots, you can slot useful things (Hammerfist, insightful accuracy, etc.), and you have a free weapon slot. You could also slot an artifact Constituion set or use a Gem of Many Facets with Con set. Let's be clear, it's not the best gear in the world, but the basics are there. There are still potentially excellent items for Ravagers that are not included, such as the Legendary Raptor Teeth Necklace, which gives enhanced bloodrage (10 MP, +8 CON), and Madstone Boots.


Since I've gone on for so long, I'll add a personal reflection :)
I understand that you have invested a lot of effort and time into publishing this build (and others that I haven't seen yet). However, playing since 2006 for an infinite amount of hours is not a guarantee of "quality" on its own. Just like having 100 million Reaper points, or the best equipment in the world, or posting 500+ builds.
Comparing oneself with other players is essential because discovering everything on your own in the complexity of ddo is difficult. I have grown over time primarily thanks to the exchange with other players, and their advice.

I know excellent players, truly excellent, who have been on DDO for "only" a few years. To name one, Kaladynn started playing in 2019. He's a young 'boy', skilled gamer, but he has improved so much because he has an open mind: he plays, observes, he's curious, and has had the fortune of being able to discuss with great players.
I say "fortune" because, unfortunately, the vast majority of the (few) best ddo players left (to mention an old sage, Teth) who are willing to help and give advice do not frequent forums or "public" channels. And believe me, these players continue to improve, experiment, and refine their game. And they have an open mind.

So, setting aside the trolling part (such as the joke about donations), which can be entertaining or not depending on different sensibilities, the points raised by Rub-A-Dub-Dub (doublestrike and melee power) are legitimate.
If the response to criticism or 'attacks' is "I'll report you!" it's difficult to grow. My advice is, if you receive criticism, ask why and try to understand the other person, even if he's an ugly Troll. My 2 cents. :giggle:
Hey Tronko,

I really wanted to make sure our latest message exchanges did not detract from the main reason for this thread: to collate valuable feedback on this build, and not only to work towards improving it, but to share it with others too.

Seriously, a massive thank you for your input here (y) (y) (y), and particularly for offering advice about this specific build and suggesting specific ways to help it achieve the aims I had proposed (vs. don't play Ravager, play this instead because it's the most efficient tactics available (aka 'meta'). There's always room for improvements, and that's why I created these threads and invited others to offer constructive suggestions/ comments. I am keen to work on it, and have already been reflecting on the suggestions you offered!

I am bound by some 'restrictions' when making my choices, and though they only matter to me, I wanted to briefly expound on them, if only to avoid the possibility of coming across as if "I don't have an open mind, not curious, not interested in improving even when things are handed over on a platter".

The Mountain has many paths. One man's trash is another man's treasure.

In any of the paths I take, there are certain 'essentials' (my personal 'profile'), a bit like 'luggage' that cannot be discarded, and that inherently pose restrictions that cannot be avoided:
- personal matters: real life job, marriage, toddlers, very limited play time
- I play games to have fun, and not to feel bored/stressed (especially when I pay to play)
-
my treasure is doing my absolute best with what I have and can realistically achieve: perfection and 'min/max everything' is my trash

There are also certain 'items' that I choose to bring on my journey, and some 'preferences' (i.e. about which paths to tread on, or the speed of my journey) and though they may not be considered by some as 'essential', nor 'efficient', I insist on having them because they make my journey more fun: afterall, I haven't paid a monthly VIP subscription since 2006 to go climbing the Everest and not enjoy myself. That would make me the biggest fool alive :ROFLMAO:
- I want to
achieve things in my lifetime
- weapon swaps for bonuses are absolutely out of question: annoying, irritating, not fun at all
- all my melees invest in defensiveness and survival: being a soul stone is not only frustrating, but contribute zero DPS
- I don't like TRs: they bore me, and I am not playing a game to feel bored
- I am
going through the 'TR hamster wheel' very slowly (due to the points directly above and below): I am happy with this speed
-
I play 23 alts: this isn't changing, it's just how I like it
- I
need to have sets of 'standard equipment suites' that:
- fit a certain group of alts (e.g. THF combat style alts)
- is mostly sharable via the shared bank
- also include raid items, which are BTA, and so require considerable effort​
- include several slotted augments, many of which are rare, and so require considerable effort​
- can be achieved in a timeframe when they are still desirable, rather than when they are already obsolete
- I have extensive experience doing this successfully for many years, and only those who have a bunch of active alts can potentially get how hard this is (and their suggestions and advice will always be highly valuable)

So, the above will absolutely affect my decisions, and whatever the outcome, I am already confident that my characters will continue to make significant contributions that are very valuable to any groups, on any difficulty I join: that is a fact to me.

Now, the concept of 'contributions' and 'valuable' are certainly debatable, but it's not a debate I believe to be worth having. Suffice to say that it's highly likely to be very different to the definitions that certain groups of players would give (particularly those commonly referred to as 'elitists', but definitely others too: how could I forget the 'min-maxers' :p). But that's just how life is: the definition of concepts like 'globalisation' is also highly unlikely to be the same, even when given by specialists in the same field: they actually fuel a large number of academic debates in academic journal articles (for those who are also academically inclined, and/or who have also experienced this at higher level study, particularly master level)
 
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Spook

Well-known member
Your to hit is way too low to be a dps build - at the very least make accuracy one of the priority augments
 

Kalibano

Build Designer & Fun Lover!
Your to hit is way too low to be a dps build - at the very least make accuracy one of the priority augments
Thanks for your input, much appreciated :)
- Accuracy is currently already covered in an item I am wearing, as per the original build (trinket: Leg blue raptor feather)
- The build also includes bonuses to Strength (enhancement in cloak and insightful on goggles), which is what it uses to hit
- I had already been considering different goggles at some point (maybe Tinkerers?), and slotting ins STR as an augment instead, but will wait for the re-think of the gear I am doing now​
- barbarian rage significantly boosts Strength too

I don't particularly notice difficulties to hit, and I am familiar with grazing hits: that's my in-game experience, and I know it differs from some of views expressed here. This assessment obviously varies: to some, it's either max to hit or nothing, but that is not the approach I am likely to take, mostly because of the restrictions I pointed out earlier.

But ya, I fully agree to-hit is absolutely essential if what you want to do is DPS :)
 
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Spook

Well-known member
Thanks i missed you had slotted accuracy on the fang slot. I still put your to hit at around 110 ish fully buffed?

edit: ins str is already covered by cape of the roc
 
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FuzzyDuck81

Well-known member
Why the 2 weapon focus feats? Personally I'd ditch one & throw sap in there, it's CC will get broken with the next attack but it's a great way to interrupt attack chains, special attacks & spellcasting plus it'll even work in reaper since it doesn't have a save allowed, just extra duration (rarely relevant unless you're moving through a group & leave them behind) if the attack counts as a sneak attack.
 
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