I dont Like gimps
Well-known member
I'd argue that if u run a Con based Ravager you are sort of expected to Be the budget tank if no proper one is in the party hence u would want to go Intimidate anyway no? and even on full deeps Barbs u sorta take Intim with you because its rather the Barb with Uncanny dodge than some of the squishier lads in the party. Outside of raid groups I rarely run with a beefy boy so these scenarios are more than ubiquitousThanks again for your input. I do feel quite passionate about this, so I hope you will forgive my last attempt to clarify/expound on my perspective:
What I am progressively getting from the side of the argument that intimidate is the best, is that...
... which creates a convenience for gearing, sure, but doesn't make Intimidate synergistic neither useful beyond Visage.
Further to the above:
- it's very likely values are higher for intimidate to support tanks holding agro, but also possible that it was just not yet balanced, for reasons only the Devs know. They might be well aware of this 'special' benefit Intimidate is granting Visage, but there is as much a possibility that the values for this skill could be brought in line with the rest in the near future, at which point this 'blind' support being displayed for a useless skill to barbs might perhaps suddenly start lessening?
- squeezing all those bonuses in is not easy, nor synergistical (intimidate is normally found on tank items) and it comes at a price: DPS loss
- intimidate draws agro, which is the opposite of what a melee DPS character wants: to be clear, pressing that button and using the ability is not a good idea unless you are a tank
- intimidate is based on Charisma, which is not a Barbarian trait, and nothing in the class nor the destinies Barbarians are likely to utilise benefits from Charisma nor intimidate
- trying extra hard to find a use for intimidate to try to justify why it's nice for barbs is likely to create a further disadvantage: on top of all the waste raising CHA and intimi, then there's a further waste increasing something else e.g. a massive threat reduction investment.
I'm afraid we'll have to agree to disagree on this, as I am still unconvinced: to me, intimidate is awful for barbs, pretty much anything else would have more utility and synergy:
- tactical DCs (e.g. trip, stun, sunder) would have an obvious utility (apart from supporting Visage DCs): crowd control, support the melee playstyle, and have strong synergies with melee EDs barbarians could choose to use.
Trip: FotW,
Stun: LD, SD, GMoF
Sunder: Divine Crusader
- assassinate would be fully thematic (it's an insta-kill ability), and though not present in the barbarian trees, there are other specific places (e.g Falconry, Shadowdancer) that could support DC numbers, while granting further abilities that would benefit from assassinate (e.g. bird attacks causing helplessness). The same is not true for intimidate.
Both of the above work for a ton of other attacks/abilities, so it's difficult to see the argument that something unrealistic would need to be put in place for them to be workbale for barbs.
- even jump (STR-based) or concentrate (CON-based) would have more obvious synergy with barbarians, since they are ability scores barbarians naturally invest in, and would have secondary utilities, which intimidate doesn't
Very happy to agree to disagree being a terrible option or not, I've had to get on and re-do my barb anyway.
Also Intimidate makes sense thematically both spell and class wise.