Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
1. Kali's Dark Apostate/ Enlight Spirit HYBRID SWF CHA Melee/Caster build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Melee + Spellcasting DPS:
2. Enemy de-buffs (all NO Save):
Secondary aim(s):
3. Support healing the frontline:
4. some Crowd control:
Key stats & synergies
My preferred Quickbar layout (in case it's useful):
A. Charisma for melee combat:
B. Bastard Sword + Rune Arm combo:
C. Strikethrough = 170% [always attacks 2 targets (if in range), with a 70% chance to attack 3]
E. Doublestrike = 71%
Doublestrike Breakdown:
F. Weapon Critical profile = 16-20/ x4
> Crit damage multiplier boosts = +2 (16-18/ x4, 19-20/ x6):
> Expanded Vorpal threat range = +1 (19-20):
G. 25 imbue die: Light dmg (scales Spell Power):
> buffable to 29 die:
Temporary imbue die breakdown:
H. Fortification bypass = 72%
I. Helpless damage = +70%
J. Extra damage:
L. Main Spell Powers:
N. Survivability & Defenses (after all, soul stones do zero dps):
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Classes: Dark Apostate (14)/ Warlock (6)
Race: Purple Dragon Knight (requires a +1 heart to swap Fighter level out)
Alignment: Lawful Neutral ('Embodiment of Law' feat + must be non- Good because Warlock Fiend pact)
Main stat: Charisma (level ups here)
Starting stats (36 pts): STR: 10/ DEX: 08/ CON: 16/ INT: 08/ WIS: 15 / CHA: 18
Skills: Heal/ Spellcraft/ Use Magic Device/ Balance (only a few to qualify for SWF)/ Tumble*
Feats:
Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Dark Apostate Hybrid Gear planner spreadsheet available to download too. More Gear Set suggestions & planners in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 4 (Minor Artifact) + 10 (Weapon sentient gem)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
1. Kali's Dark Apostate/ Enlight Spirit HYBRID SWF CHA Melee/Caster build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.

Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Melee + Spellcasting DPS:
> AoE Melee damage:
> Bastard sword via strikethrough (inc. Imbue dmg)
> Evil damage (all NO Save):
> AoE spells/abilities/effects
NO Save
> Dark Apostate spells {dmg per caster level, doubled vs cursed enemies}:
> 'Prayer'
> 'Bless'
> 'Bane'
> Primal Avatar:
> 'Mantle of Nature: Heart [T2]' {Alignment spells have a chance to blast your target for additional Alignment damage per Character Level, scales with 100% Spell Power. Can only strike once every 5s, tracked separately from the Fire, Light and Positive spell procs}
> Light damage (all NO Save):
> AoE spells/abilities/effects:
NO Save
> Imbue dmg via Warlock's:
> 'Eldritch Aura [C1]' (passively every 4s)
> 'Eldritch Burst [T3]' (actively every 8s)
> Single-target spells/abilities/effects:
NO Save
> Dark Apostate spells:
> 'Divine Punishment'
> 'Searing Light'
> Primal Avatar:
> 'Mantle of Nature: Heart [T2]' {Light spells have a chance to blast your target for additional Light damage per Character Level, scales with 100% Spell Power. Can only strike once every 5s, tracked separately from the Fire, Alignment and Positive spell procs}
> Fire + Light damage (all NO Save):
> AoE spells/abilities/effects:
NO Save
> Warpriest's 'Divine Vessel [T5]' cleave:
> {+30% dmg} + meteors deal light + fire dmg per char level (scales with light + fire Spell Power)
> Divine Crusader's 'Consecration: Crusade [T3]':
> dmg split between fire + light per char level (scales with fire Spell Power)
> Fire damage (some NO Save):
> AoE spells/abilities/effects:
NO Save
> Dripping with Magma dmg via:
> AoE melee damage (strikethrough)
> 'Eldritch Aura [C1]' (passively every 4s)
> 'Eldritch Burst [T3]' (actively every 8s)
> Rune arm:
> Imbue damage: fire on melee attacks (scales Melee Power)
> AoE via strikethrough
> Primal Avatar:
> 'Mantle of Nature: Heart [T2]' {Fire spells have a chance to blast your target for additional Fire damage per Character Level, scales with 100% Spell Power. Can only strike once every 5s, tracked separately from the Light, Alignment and Positive spell procs}
All below
will mostly deal 1/2 dmg due to no investment in spell DCs

Evocation {vs Reflex Save}
> Primal Avatar's 'Reborn in Fire [T2]':
> deals fire dmg + heals AoE
Evocation {vs ??? Save}
> Rune Arm:
> Magical Blast damage: fire, max tier 5 (scales Spell Power)
{10 + Current Charge Tier + CHA modifier + Max Charge Tier + Rune Arm DC bonuses + Evocation Feat Bonuses}
> +15% faster charge speed for Rune Arm magical blast:
> Machrotectnic's 'Tinker Tailoring [T1]'
> auto benefits from Maximise, Empower and Intensify metamagics:
> Machrotectnic's 'Metamagic Capacitors [C2]'
> Charisma for Rune Arm DCs:
> Machrotectnic's 'Rune Arm Use [T2]'
Evocation {vs Fort Save}
> Warlock's 3d6 Fire Pact Damage (scales with Fire Spell Power) via:
> 'Eldritch Aura [C1]' (passively every 4s)
> 'Eldritch Burst [T3]' (actively every 8s)
> Force damage (all NO Save):
> AoE spells/abilities/effects:
NO Save
> Warlock's
> 'Eldritch Aura [C1]' (2d8 Force dmg, passively every 4s, scales Force Spell Power)
> 'Eldritch Burst [T3]' (actively every 8s, scales Force Spell Power, accepts metamagics)
> Single-target spells/abilities/effects:
NO Save
> Dark Apostate spell:
> vs undead: 'Bestow Curse' {bane dmg per imbue dice}
> Electric damage (all NO Save):
NO Save
> Vecna raid weapon's 'Unleash storm' {attacks + offensive spells chance to deal large dmg}
2. Enemy de-buffs (all NO Save):
NO save
> Dark Apostate spells:
> -5 attack rolls, weapon dmg, skill rolls & saves; AoE
'Prayer'
> -4 attack rolls, skill rolls & saves
'Bestow Curse'
> Shaken {-2 attack rolls, skill rolls & saves}
'Doom'
> -1 attack rolls & saves vs Fear; AoE
'Bane'
> Warpriest:
> 4-7 Vulnerability stacks; per 'Smite Foe {C1]' attack
'Smite Weakness [T2]'
> Divine Crusader:
> -10 AC, -25% Fortification; - 3 Saves, for 12s, via Sunder attack, AoE
'Sunder Evil [C4]'
> Vulnerability + Armor destruction stacks; on weapon crits, AoE
'Bring Down Wrath [T5]'
> Fire Over Morgrave raid weapon (Vecna)
> -1 AC, Fortification, and Will Saves per stack, max 10 stacks, via attacks and spells applying a single stack of Soul Scar
'Warp Souls [Tier 1 upgrade]'
Secondary aim(s):
3. Support healing the frontline:
> Divine Crusader
> 'Consecration [T1]'
> 'Divine Smite [T1]'
> Warpriest
> 'Ameliorating Strike [T4]'
> Primal Avatar
> 'Reborn in Fire [T2]'
> 'Mantle of Nature: Heart [T2]'
> Enlightened Spirit
> 'Brilliance [T4]' (temp HP = CON scorex2 via Eldritch aura)
> Primal Avatar:
> 'Mantle of Nature: heart [T2]' {Positive spells have a chance to blast your target for additional Positive damage per Character Level, scales with 100% Spell Power. Can only strike once every 5s, tracked separately from the Fire, Light and Alignment spell procs}
4. some Crowd control:
Sunder {vs Fort Save}
> Divine Crusader
> 'Consecration: Cower Before Me [T4]' {vs Fort Save: Cowered for 4s, cooldown 20s, causes helplessness}
{vs 110 Fort Save DC}
> Vecna raid weapon
> 'Unleash storm' {attacks + offensive spells chance to paralyse enemies}
Key stats & synergies
My preferred Quickbar layout (in case it's useful):

A. Charisma for melee combat:
> Purple Dragon Knight
> 'Cormyrean Knight Training [T1]'
> To-hit + dmg w Bastard Swords
> extra stackable tactics bonus [T1]
> Warpriest
> insightful bonus from 'Divine Might [T1]'
> To hit + dmg
> tactics bonus
> base ability for Tactical DC formulas of some key attacks/enhancements:
> Divine Crusader (e.g. Cower Before Me [T4])
> Divine Crusader
> 'Smite Evil [T1]'
> Machrotecnic
> 'Rune Arm Use [T2]'
> Rune Arm DCs
B. Bastard Sword + Rune Arm combo:
> both Single Weapon Fighting (SWF) + Two-handed Fighting (THF) styles
C. Strikethrough = 170% [always attacks 2 targets (if in range), with a 70% chance to attack 3]
[Two-Handed Speciality lvl 31 feat]
Strikethrough breakdown:
Base bonus
> +20%
Feats
> 120%: Two-handed Fighting Speciality (lvl 31 feat)
> 30%: Perfect Two-handed Fighting
D. Attack speed bonus = +35%
Feats
> -10%: 'Patience'
Combat style bonus
> +30%: 'Greater Single Weapon Fighting' (feat)
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell
E. Doublestrike = 71%
Doublestrike Breakdown:
Feats
> +3%: 'Past Life - Martial Sphere: Doublestrike'
Heroic
> +10%: Warpriest 'Holy Striker [T4]'
Epic Destinies
> +6%: Divine Crusader 'Blessed Strikes [T4]'
> +6%: Machrotechnic 'Speed Drive [T3]'
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)
> +15% enhancement bonus
> +7% insightful bonus
> +3% quality bonus
Filigrees (inc Set bonuses)
> +2%: 'Sanctified fervor' (4-piece set bonus)
Unknown source
> +4%: ???
> buffable to 101% in reaper mode
[Dread Adversary's 'Reaper Strike [T1]']
F. Weapon Critical profile = 16-20/ x4
→ Critical threat range
Base
> 19-20: Bastard Swords
Feats
> +2 feat bonus: 'Improved Critical: Slashing' (feat)
Heroic enhancements/spells
> +1 competence bonus: Cleric War Domain's 'Holy Sword' (spell)
= 16-20
→ Critical damage multiplier
Base
> x2: Bastard Swords
Feats
> +1 feat bonus: 'Patience'
Heroic enhancements/spells
> +1 competence bonus: Cleric War Domain's 'Holy Sword' (spell)
= x4
→ Average extra damage from weapon crit profile = +78%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1)
Critical threat range 16-20 = 5
Critical damage multiplier = 4
'Crit units' = (5) * (4-1) = 15
Overall Critical Profile Multiplier = 19 + 15 / 19 = 1.78 = 178% (100% base damage + 78% extra from crit profile)
> Crit damage multiplier boosts = +2 (16-18/ x4, 19-20/ x6):
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'
Epic Destinies
> +1 on 19-20 rolls: Divine Crusader's 'Blessed Blades [T5]'
→ Average total extra damage from weapon crit profile on 19-20 rolls = +100%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1) + 2 * (19-20 bonuses)
Critical threat range 16-20 = 5
Critical damage multiplier = 4
19-20 bonuses = 2
'Crit units' = (5) * (4-1) + 2 * (2)= 19
Overall Critical Profile Multiplier = 19 + 19 / 19 = 2 = 200% (100% base damage + 100% extra from crit profile)
> Expanded Vorpal threat range = +1 (19-20):
Feats
> +1: 'Perfect Single Weapon Fighting' (feat)
G. 25 imbue die: Light dmg (scales Spell Power):
> Enlightened Spirit's 'Spiritual Retribution [T4]' lets imbue die proc on:
> melee attacks
> warlock aura (no other imbue does that!)
> warlock active blast-style attacks (e.g. 'Eldritch Burst [T3]')
Imbue die breakdown:
+6 die Feats
+1 Offhand Versatility feature (@lvl 18)
+2 Embodiment of Law (@lvl 28)
+3 Scion of Fire (@lvl 30)
+5 die Heroic enhancements
+2 Warpriest (Cores 2 and 4)
+3 Dark Apostate (Tiers 1 and 4 + Core 3)
+6 die Epic Destinies
+3 Primal Avatar (Tier 3)
+3 Machrotecnic (Tier 3)
+3 die Gear (inc Set bonuses)
+3 The Shadow's Emptiness (set bonus)
+4 die Filigrees
+2 Reverberation (set bonus: 2 pieces)
+2 The Long Shadow (set bonus: 3 pieces)
+1 dice Augment
+1 Emerald of Arcane Empowerment
= total 25 die, sustainable 100% of the time
Temporary imbue die breakdown:
+1 dice Divine Crusader's Tier 3 'Crusade' {lasts 4s, refreshed every 3s, for 15s total/ 20s cooldown}
+3 die Warpriest's Tier 5 'Wrathful Weapons' {12s when vorpal Hit with a favored weapon}
+4 extra die, not sustainable 100% time
H. Fortification bypass = 72%
Feats
> +25%: 'Precision'
Gear bonuses (inc Set bonuses)
> +22%: enhancement bonus
> +10%: insightful bonus
Filigrees (inc Set bonuses)
> +10%: 'Dreadbringer' (3-piece set bonus)
Airship Buffs
> +5%: 'Trapsmith's Workshop'
I. Helpless damage = +70%
Base bonus
> +50%
Gear bonuses (inc Set bonuses)
> +15%: Legendary Temple's Inferno set bonus
Airship Buffs
> +5%: 'Game Hunter'
J. Extra damage:
> Ability modifier to dmg = 1.6x:
> THF Speciality feat (50% more in addition to the existing 10% bonus inherent for wielding a Hand-and-a-Half weapon)
> Extra Weapon dmg = +0.25[W]:
Airship Buffs
> +0.25[W]: 'Ninja Assassin'
> Rune arms:
> Imbue damage on each weapon attack (scales 200% Melee Power)
> Magical Blast damage, max tier 5 (scales respective Spell Power)
> Charge speed:
Epic Destinies
> +15%: Machrotectnic's 'Tinker Tailoring [T1]'
> +10% damage
> Divine Crusader's 'Crusade [T3]'
> large Insightful bonus to damage:
> Warpriest 'Divine Might [T1]'
> Law dmg per Epic or Leg level on each attack:
> Divine Crusader's 'Law of the Divine [T5]'
> Light dmg on Sunder attacks (scales Melee Power)
> Divine Crusader's 'Sunder Evil [C4]'
> Chance for extra dmg on melee attacks {can only strike once every 5s):
> Primal Avatar's 'Mantle of Nature: Thorn [T2]' (scales Spell power)
K. Melee power boosts:
> up to +20:
> 'Arcane Warrior' (feat): Your offensive spells grant you a stack of Arcane Warrior: Physical (+1 Melee and Ranged Power), each of these stacks to 20 times and each stack lasts for 12 seconds.
> +19 bonus, for 60s (bonus = +5 Melee Power / +1 per Religious Lore)
> Filigree: Sanctified Fervor (via Smite Evil)
> +20 Action Boost bonus, for 20s
> PDK: Melee power Action boost [C1]
> +7 Divine bonus, for 20s (bonus = half your Cleric level)
> Dark Apostate: War domain (via turn undead)
L. Main Spell Powers:

> buffable:
> Metamagic feats
> +150 Spell Power: Maximise Spell
> +75 Spell Power: Empower Spell
> +75 Spell Power: Intensify Spell
> Tainted Scholar's 'Tainted Spellcasting [C1}'
> +25 Spell Power {for 20s, 10 depravity charges}
> Extra Spell Power = up to +40 Universal SPw:
> 'Arcane Warrior' (feat): Your weapon and unarmed attacks grant you a stack of Arcane Warrior: Magical (+2 Universal Spell Power), each of these stacks to 20 times and each stack lasts for 12 seconds.
M. Strong Spell Point regeneration:
> Primal Avatar
> 'Ever Green [T3]'
N. Survivability & Defenses (after all, soul stones do zero dps):

> The image above
includes:

> +6 CON Tome
> Temporary HPs: Enlightened Spirit's 'Brilliance [T4]': Your Eldritch Aura, when active, provides you and nearby allies with a Determination bonus to Temporary Hitpoints equal to your Constitution score. Level 20+ characters receive twice as many hit points
> Values @ lvl 32, out of reaper mode
> % Hit Point bonus = +30%:
Competence bonus
> +20%: Warpriest 'Divine Bastion' [T5]
Sacred bonus
> +10%: Warpriest 'War Caster: Blur' [C4]
> Damage Avoidance
> Medium armor (vs Heavy armor) for:
> higher max DEX bonus = higher Dodge chance
> no Arcane Spell Failure:
> Heroic levels + lower Epics: Enlightened Spirit's 'Medium Armor Proficiency [T4]'
> from lower epic levels: swap for Machrotecnic's 'Fluidity [T2]'
> Max DEX bonus to armor = 12
Armor
> 10: Medium Armor (Vecna) {vs 6 Vecna's Heavy Armor}
Augments (inc Set bonuses)
> +0: 'Sapphire of Armored Agility'
Airship buffs
> +2%: 'Fencing Master'
> Dodge cap = 27%
Base bonus
> 25
Airship Buffs
> +2: 'Fencing Master'
> Dodge chance = 12% {capped @12%}
Gear bonuses (inc Set bonuses)
> +14% enhancement bonus
> Incorporeality = 15%
Heroic enhancements/spells
> 'Dark Apostate's 'Shadow Shrouding [C2-C4]'
> Concealment = 20%-50%
Heroic enhancements/spells
> +20% {permanent}: Warpriest's 'War Caster: Blur [C4]'
> buffable to 50% {for 30s}: Displacement scrolls {UMD 28}
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:

> Damage Reduction
> PRR = 193 {65.87% less dmg from slashing, bludgeoning and piercing attacks}
Breakdown:
Armor
> +37: Medium armor PRR (BAB*1.5) {full BAB via Divine Might spell}
Feats: Past Lives
> +9: 'Purple Knight Dragon' x3
Feats
> +10: 'Epic Damage Reduction' (taken @ lvl 27)
> +3: 'Embodiment of Law' (taken @ lvl 28)
> +10: 'Scion of the Plane of Fire' (taken @ lvl 30)
Heroic Enhancements
Dark Apostate - Warpriest
> +10: 'Wall of Steel [T2]'
Warlock - Enlightened Spirit
> +10: 'Spiritual Bastion [T2]'
> +3 determination bonus: 'Spiritual Bastion [T2]'
Epic Destinies
Divine Crusader
> +5: 'Weather Any Blow [C3]'
> +7: 'Mighty Crusade [T5]'
Machrotecnic
> +2: 'Solid Footing [T1]'
Gear bonuses (inc Set bonuses)
> +0 artifact bonus (set bonus)
> +30 profane bonus (set bonus)
> +36 enhancement bonus
> +17 insightful bonus
> +0 quality bonus
Unknown source
> +1: ???
Sub-total 1 = 190
Gear: Mythic bonuses
> +1 boots
> +2 armor
Sub-total 2 = 193 (as per current live game)
*** Still to be acquired (not enough sentient xp yet:
Filigrees (inc Set bonuses)
> +5: 'Dreadbringer: PRR' (rare)
Grant total = 198
> buffable to 227 {69.42% less dmg from slashing, bludgeoning and piercing attacks}
Heroic Enhancements
> +20: Warpriest's 'Sanctuary [C3]' {for 20s every 60s}
> +14: Dark Apostate's 'Ever Watchful (faith feat)' {for 1m48s every 10m}
Sub-total = 227 (as per current live game)
*** Still to be acquired (not enough sentient xp yet:
Filigrees (inc Set bonuses)
> +5: 'Dreadbringer: PRR' (rare)
Grant total = 232
> Energy Absorption
Feats: Past Lives
> +3% {Fire, Cold, Acid, Electric}:
> 'Arcane Sphere: Enchant Weapons' x3 {permanent}
Heroic Enhancements
> +10% Action boost bonus {Fire, Cold, Acid, Electric and Sonic}
> Warpriest's 'Greater Inflame [T3]' {for 30s every 90s}
Epic Destinies
> +15% {Fire, Cold, Acid, Electric and Poison}
> Primal Avatar's 'Weathering the Elements [C3]' {permanent}
Airship buffs
> +15% {Fire}: 'Sign of the Silver Flame' {permanent}
> +15% {Acid & Cold}: 'Shrine to the Devourer' {permanent}
> +15% {Electric & Sonic}: 'Stormreaver Memorial' {permanent}
> Immunities:
Undead immunities
> Mind-affecting effects (e.g. charms & compulsions)
> Death effects
> Ability drain/damage
> Energy drain (negative levels)
> Poison
> Disease
> Sleep
> Paralysis
> Stun
> Fatigue & Exhaustion
> Drowning
Enlightened Spirit
> Fear: 'Aura of Courage [C2]'
Spells
> Magic Missiles: 'Nightshield'
Divine Crusader
> Weapon Durability Damage: 'Confront any Foe [C2]'
> +3 Action Boost bonus to all Saving Throws
> Warpriest's 'Greater Inflame [T3]' {for 30s every 90s}
The 'core elements' of the build
Classes: Dark Apostate (14)/ Warlock (6)
Race: Purple Dragon Knight (requires a +1 heart to swap Fighter level out)
Alignment: Lawful Neutral ('Embodiment of Law' feat + must be non- Good because Warlock Fiend pact)
Main stat: Charisma (level ups here)
Starting stats (36 pts): STR: 10/ DEX: 08/ CON: 16/ INT: 08/ WIS: 15 / CHA: 18
Skills: Heal/ Spellcraft/ Use Magic Device/ Balance (only a few to qualify for SWF)/ Tumble*
* min 7 points req for Greater Single Weapon Fighting feat
Weapon type(s): Bastard Swords & Rune ArmsFeats:

Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)

Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)

N.B: ED multi-selector choices:
> Divine Crusader
> T3: 'Amaunator's Blessing'
> Primal Avatar
> C1: 'Heart'
> C2: 'Thorn'
> T1: 'Fox of Flame'
> T2: 'Mantle: Heart'
> T2: 'Reborn in Fire'
> T2: Spirit Boon (Mind)
> Machrotechnic
> T3: 'Speed Drive'
Spells:


Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:

Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).


Dark Apostate Hybrid Gear planner spreadsheet available to download too. More Gear Set suggestions & planners in this thread.
Main Filigree Set bonuses:

Filigrees: 14 = 4 (Minor Artifact) + 10 (Weapon sentient gem)

Filigree master plan:
- Primarily invest in Melee Power and Imbue die.
- Smite evil charges and CHA are secondary aims, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
Last edited: