Build Designer & Fun Lover!
Hi @saekeeHi just a suggestion re destinies and elic strikes.
On my assassin anyway I decided that the SD strike was too clumsy to use but like you I wanted Dark Imbuent as it is like a mini epic moment (of the tree anyway) and has some nice elements relating to sneak damage that seem to be more than what appears in the log.
So I use the stealth leap ‘From the Shadows’ which gives you the 10sec of Dark Imbuement. Then you can use adrenaline as your epic strike.
My technique is sneaking as an assassin then—>from shadows—>assassinate—>adrenaline—>rapid slash (vistani). Since rapid slash does not break stealth, the toon is still hidden and can explode into another attack if needed.
Thanks a bunch for contributing with a great suggestion
This is a strategy I am familiar with and use on another build: Spellsinger Inquisitive ranged/caster hybrid.
There's a similar combo with Hunter's End (which, as you probably know, is kind of the same as Adrenaline).
It works well with that build because:
> that alt is ranged, so the 'leap' feels more manageable, as she is often attacking from a distance
> when I do have agro, she has 2 copies of Diplomacy available (which she actively uses for buffs anyway), not to mention the invisibility spell + CC spells, which means she gets to manage going into sneak mode (to leap again) more easily in general
> the total amount of SA die she reaches is far lower than this Dark Hunter build, so I personally see it more like a bit of 'burst damage', and it doesn't feel like a major loss when I don't manage to squeeze 'From the Shadows' in my normal rotation (which despite having quite a few things such as Mass Hold, Weird, Greater Color Spray, etc., it is definitely not as 'click-heavy' as the Dark Hunter!)
I must say I have not had a particularly positive experience using that combo with the Dark Hunter build in particular, for a few reasons:
> perhaps the most significant is how 'click heavy' this build is, with a large number of abilities that trigger short buffs and require 'keeping up'. The ones I consider most important are:
- Dance of Death (triggers AoE attacks, for 10s, every 15s)
- A Thousand Cuts (large buff to Doublestrike + Melee Power, for 15s, every 90s)
- The Growing Storm (incrementally increases damage during 15s, every 30s)
- Elaborate Parry (increases survival, which ensures DPS can happen, for 18s every 90s)
- Know the Angles (increases damage and tactical DCs, for 30s every 30s as Cdw is 20s)
- Smoke Bomb (triggers a large amount of extra SA die, for 10s, every 60s)
- Smoke Trap (Sneak immunity strip + fort de-buff, lasts 25s, but can use every 12s on different targets)
- The Great Leveler + Snap Trap (CC attacks, which increase survival, so DPS can happen)
- Haste Boost (limited by max charges, but used often enough to add to the 'click heavy' feeling)
- Other attacks I like using in my rotation: Whirlwind, Tendon Cut, Trip (extra dmg from FotW C4), Primal Scream
> sneaking in combat to do the leap (on a build that does not normally sneak like an assassin rogue) is not always easy because of agro: as I am sure you are aware of, you just can't stay in sneak mode if someone is agroed on you (you auto stand up again), so it can feel like a lot of manoeuvring, invis scroll casting, and stepping away a bit just to sneak and trigger the ability, which is not fluid at all.
> the 'leap' moves the character quite a distance, and is tricky to manage on many occasions (I ended up in the lava so many times in THTH lol). Running/tumbling back, or using another ability to return to combat (e.g. FotW 'Fast and Furious) feels like a DPS loss, especially as it wastes some of the super short 10s duration of the buff triggered by the leap
> doing the leap prior to combat (as a way to enter it) is an alternative I tried to make it work, but it generally meant that I would only get one use (which again felt like wasting all that extra dmg from SD epic strike), as I quickly got consumed by all the other clicks above in my rotation (which included an extra two attacks):
Adrenaline, which is even more annoying because it requires clicking every 8 seconds,
immediately followed by FoTW 'fast and Furious, for the 'super dmg combo' with extra crit multiplier
All in all it felt super clunky and annoying to manage.
I don't care about the 'meta', so taking that aside, even if the set up I have here ends up being less DPS in general, it feels nicer and far more manageable and fluid. The way I see it: yes, there are less large bursts of dmg, but there is a VERY nice amount of dmg dished out on every single attack for 10s every 15s (including the benefits from 'Improved Meld', which are great!).
To me, fun always takes the highest priority: whatever I do, whichever the build, it needs to feel fluid and fun to play, and not a like a chore. The build, as per the main post, suits my playstyle perfectly.
I am grateful for your suggestion here, as it provides options to anyone who visits and explores what works well for their playstyle, so thanks again!