Kali's Dark Hunter Tempest TWF DEX Melee DPS build

Kalibano

Build Designer. Having fun since 2006!
Does Smoke Trap work now as I found that it didn't work well when with high Assassinate DC?
Sadly, it's not working as reliably as it could/should, and neither is 'Snap Trap', which uses a similar formula:
Fortitude Save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Bonus Trap DCs)

This seems to be down to a couple of main factors:
  • Fortitude save (on both traps), which tends to be resisted by large number of mobs
  • The 'Bonus Trap DCs' part of the formula seems to be based on enhancements such as 'Improved traps [T2]', which offer very low bonuses and are not very abundant
  • Though nowadays the values of assassinate bonuses on gear are generally similar to tactical DCs, without benefiting from trances in the formula, it simply can't reach values that are as reliable/viable as tactical DCs
I tried sharing this feedback with the devs since its release (after trying/testing), and have made some suggestions too, such as:
  • perhaps making 'Lupine Instincts [T4]' additionally grant a primal bonus to 'Bonus Trap DCs' based on the number of wilderness lore feats (this can be easily adjustable in the formula up or down, like 1/3, 1/2, 2x, etc.)
  • perhaps replacing the 'bonus trap DCs'in the formula for:
    • the number of Sneak Attack Die? (again, easily adjustable in the formula in the same manner)
    • the Disable Device skill? (again, easily adjustable in the formula in the same manner)
I personally notice it landing on mobs that are known to have lower FORT saves (e.g. casters), and when grouping with others who bring de-buffs, but that's just my personal experience. I will stick with it, since I invest in Assassinate DCs for other reasons too.
 
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