Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
4. Kali's Favored Soul Healer/Caster build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Primary party Healer
All healing below
buffed by:
> Beacon of Hope's 'Might's reward: WIS [T2]' {gain Sacred bonus to Positive Spell Power equal to 5 + your Wisdom modifier for 120s}
2. Insta Kill enemies (5 spells):
> Preference for spells that heal while doing damage to enemies:
My preferred Quickbar layout (in case it's useful):
A. Wisdom = high Heal skill = stronger heals
B. Spell DCs:
N.B. The values below are NOT inclusive of the de-buffs outlined in section 5 of the main build.
C. Main Spell Powers:
D. Helpless damage = +55%
E. Survivability & Defenses (after all, a dead healer can't heal the party):
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Class(es): Favored Soul (20)
Race: Aasimar
Alignment: Any
Main stat: Wisdom (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 10/ WIS: 20/ CHA: 08
Skills: Heal/ Spellcraft/ Use Magic Device/ Tumble (1 point)
Feats:
Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: ED multi-selector choices:
Spells:
Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
More Gear Set suggestions & planners in this thread.
Most important augments to slot:
Main Filigree Set bonuses:
Filigrees: 14 = 10 (Weapon sentient gem) + 4 (Minor Artifact)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
4. Kali's Favored Soul Healer/Caster build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.

Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. Primary party Healer
All healing below

> Beacon of Hope's 'Might's reward: WIS [T2]' {gain Sacred bonus to Positive Spell Power equal to 5 + your Wisdom modifier for 120s}
> AoE:
> Beacon of Hope:
> 'Flame of the Favored [T5]'
> 'Beacon of Grace [C2]'
> 'Beacon of Hope [C4]'
> Favored Soul spells:
> 'Divine Wrath'
> 'Mass Cure Moderate Wounds'
> Exalted Angel:
> SLA: 'Mass Cure Moderate Wounds [T3]'
> 'Angelic Charge: Heavenly Blessing [C4]' {when you finish an Angelic Charge/Leap of Faith, you + allies near you take some Positive Healing per caster level, scales Spell Power}
> 'Ascendance [T5]' {single-target Cure Wounds spells you cast on any target now instead apply to all allies, regardless of distance, but cannot crit}
> Primal Avatar:
> 'Reborn in Fire [T2]'
> Single-target:
> Beacon of Hope:
> SLA: 'Heal [T5]'
> SLA: 'Close wounds [T2]'
> Favored Soul spell:
> 'Heal'
> Primal Avatar:
> 'Rejuvenation Cocoon [T1]'
> Exalted Angel:
> Mantle: Angelic Form [T2]' {Positive spells have a chance to blast your target for additional Positive damage per Character Level, scales with 100% Spell Power. Can only strike once every 5s, tracked separately from the Fire, Light and Alignment spell procs}
> Aasimar:
> 'Healing Hands'
Secondary aim(s):2. Insta Kill enemies (5 spells):
> AoE (3):
Evocation {vs Fort save}
> Favored Soul spell:
> 'Implosion'
Necromancy {vs Will Save}
> vs undead: 'Undeath to Death'
Based on Turn Undead bonuses
> Exalted Angel:
> 'Ascendance [T5]' {your Turn Undead may now turn any type of creature instead of just Undead, will destroy anything it Turns, and you gain +3 Turn Undead Effective Level, Maximum Hit Dice, and Hit Dice per Religious Lore feat you have. Duration: 20s, cooldown 5mins}
> buffable further by +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead:
> 'Aureon's Instruction' (level 6 Deity active feat) {for 2mins24s, cooldown 10 minutes}
> Single-target (2):
Necromancy {vs Fort Save}
> 'Destruction'
> 'Slay Living'
3. Moderate offensive casting: Light & Fire spells> Preference for spells that heal while doing damage to enemies:
> Fire damage:
> AoE spells/abilities/effects:
Evocation {vs Reflex Save}
> Primal Avatar:
> 'Reborn in Fire [T2]' [Fire + Healing]
> Draconic Incarnation:
> 'Red Dragon Breath [T2]' upgraded by 'Gaping Maw [T4]'
> Exalted Angel:
> 'Holy Fireball [T5]'
> Mantle: Angelic Form [T2]' {Fire spells have a chance to blast your target for additional Fire damage per Character Level, scales with 100% Spell Power. Can only strike once every 5s, tracked separately from the Positive, Light and Alignment spell procs}
> Favored Soul spell:
> 'Celestial Bombardment'
> 'Fire Storm'
> 'Flame Strike'
> 'Symbol of Flame'
> Light damage:
> AoE spells/abilities/effects:
Evocation {vs Will Save}
> Favored Soul spell:
> 'Divine Wrath' [Fire + Healing]
Evocation {vs Reflex Save}
> Angel of Vengeance
> SLA: 'Sunbolt [T3] {with careful positioning, this spell can hit multiple targets on a straight line}
> Single-target spells/abilities/effects:
NO Save
> Favored Soul:
> 'Divine Punishment' [DoT]
> 'Searing Light'
> Angel of Vengeance
> 'Summon Archon [C4]' {deals Light damage passively every 2s, uses character's Spell Power and crit}
> SLA: 'Nimbus of Light [T1]'
4. Some crowd control (CC):> AoE:
Evocation {vs Fort Save}
> Favored Soul spells:
> 'Soundburst'
> 'Celestial Bombardment'
> Epic feat:
> 'Burst of Glacial Wrath'
Enchantment {vs Will Save}
> 'Great Command'
> Single-target:
Necromancy {vs Fort Save}
> 'Contagion: Cackle Fever' {Target is stunned for 6 seconds, causing helplessness, and takes some Wisdom damage}
5. De-buffs:
NO Save
> on being hit, 10% vulnerability to light/align damage; -10% reduces fortification; stacks 5 times
> Angel of Vengeance's 'Shield of Condemnation [C2]'
- can be transferred to another front-line character via 'Crown of Retribution [T4]'
> AoE, -2 saving throws, attack & AC
> Angel of Vengeance's 'Aura of Menace [C3]'
> -5 attack rolls, weapon dmg, skill rolls & saves
> Favored Soul spell 'Prayer'
Necromancy {vs Will Save}
> Favored Soul spell:
> 'Bestow Curse'
Necromancy {vs Fort save}
> Favored Soul spell:
> 'Contagion: Cackle fever': stun, 6s, causing helplessness
Key stats & synergiesMy preferred Quickbar layout (in case it's useful):

A. Wisdom = high Heal skill = stronger heals
B. Spell DCs:
N.B. The values below are NOT inclusive of the de-buffs outlined in section 5 of the main build.
> Evocation = 107+
Breakdown:
A saving throw against most standard spells has a DC of :
10 + (the level of the spell) + (your bonus for the relevant Ability) + (any relevant items and or buffs)
10 + 9 + 43 + 45 = 107
{Spellcasting ability modifier}
+42 (WIS modifier)
{Evocation bonuses}
+45
Feats {+9}
> +0: 'Spell Focus: Evocation'
> +0: 'Greater Spell Focus: Evocation'
> +0: 'Epic Spell Focus: Evocation'
> +3: 'Spell Speciality: Evocation'
> +4: 'Scion of Celestia'
> +2: 'Embolden Spell' (metamagic)
Epic Destinies {+10}
> +4: Epic bonus: Exalted Angel cores [1-4]
> +3: Draconic Incarnation [T3]
> +3: Exalted Angel's 'Enhanced Angelic Spell Focus' [T5]
Gear bonuses (inc Set bonuses) {+20}
> +3 artifact bonus (set bonus)
> +2 profane bonus
> +6 equipment bonus (augment)
> +3 insightful bonus
> +2 quality bonus
> +2 sacred bonus
> +2 enhancement bonus (Gianthold augment)
Filigrees (inc Set bonuses) {+5}
> +2: 'Eye of the Beholder' (4-piece set)
> +2: 'Otto's Irrevocable Power' (4-piece set)
> +1: 'Lunar Magic' (3-piece set)
Airship Buffs {+1}
> +1: 'Archwizard'
Note: Some ED/feat spells reach higher DCs:
> Dragon Breath: Energy Vortex = 20 + Highest of INT/WIS/CHA modifier + Evocation DC bonuses + Breath Weapon DCs
20 + 43 + 45 + 3 = 111 (vs Reflex)
> Reborn in Fire = 20 + Highest of INT/WIS/CHA modifier + Evocation bonuses
20 + 43 + 45 = 108 (vs Reflex)
> Holy Fireball = 20 + Highest of INT/WIS/CHA modifier + Evocation bonuses
20 + 43 + 45 = 108 (vs Reflex)
> Burst of Glacial Wrath = 20 + Highest of INT/WIS/CHA modifier + Evocation bonuses
20 + 43 + 45 = 108 (vs Fortitude)
> Necromancy = 105+
Breakdown:
A saving throw against most standard spells has a DC of :
10 + (the level of the spell) + (your bonus for the relevant Ability) + (any relevant items and or buffs)
10 + 9 + 43 + 43 = 105
{Spellcasting ability modifier}
+42 (WIS modifier)
{Necromancy bonuses}
+43
Feats {+7}
> +1: 'Spell Focus: Necromancy'
> +1: 'Greater Spell Focus: Necromancy'
> +1: 'Epic Spell Focus: Necromancy'
> +0: 'Spell Speciality: Necromancy'
> +2: 'Scion of Celestia'
> +2: 'Embolden Spell' (metamagic)
Epic Destinies {+10}
> +4: Epic bonus: Exalted Angel cores [1-4]
> +3: Exalted Angel [T3]
> +3: Exalted Angel's 'Enhanced Angelic Spell Focus' [T5]
Gear bonuses (inc Set bonuses) {+20}
> +3 artifact bonus (set bonus)
> +2 profane bonus
> +6 equipment bonus (augment)
> +3 insightful bonus
> +2 quality bonus
> +2 sacred bonus
> +2 enhancement bonus (Gianthold augment)
Filigrees (inc Set bonuses) {+5}
> +2: 'Eye of the Beholder' (4-piece set)
> +2: 'Otto's Irrevocable Power' (4-piece set)
> +1: 'Lunar Magic' (3-piece set)
Airship Buffs {+1}
> +1: 'Archwizard'
> Enchantment = 99+ {Greater Command + Command (vs Will)}
Breakdown:
A saving throw against most standard spells has a DC of :
10 + (the level of the spell) + (your bonus for the relevant Ability) + (any relevant items and or buffs)
10 + 9 + 43 + 37 = 99
{Spellcasting ability modifier}
+42 (WIS modifier)
{Enchantment bonuses}
+37
Feats {+4}
> +0: 'Spell Speciality: Enchantment'
> +2: 'Scion of Celestia'
> +2: 'Embolden Spell' (metamagic)
Epic Destinies {+7}
> +4: Epic bonus: Exalted Angel cores [1-4]
> +0: ED Spell DCs [T3]
> +3: Exalted Angel's 'Enhanced Angelic Spell Focus' [T5]
Gear bonuses (inc Set bonuses) {+20}
> +3 artifact bonus (set bonus)
> +2 profane bonus
> +6 equipment bonus (augment)
> +3 insightful bonus
> +2 quality bonus
> +2 sacred bonus
> +2 enhancement bonus (Gianthold augment)
Filigrees (inc Set bonuses) {+5}
> +2: 'Eye of the Beholder' (4-piece set)
> +2: 'Otto's Irrevocable Power' (4-piece set)
> +1: 'Lunar Magic' (3-piece set)
Airship Buffs {+1}
> +1: 'Archwizard'
> Casting ability: Wisdom = 97/43+
WIS breakdown:
Base {+20}
> +18 (character creation)
> +2 (character creation - Aasimar: +2 WIS, no penalties)
Level up {+8}
> +8 (+1 @ lvls 4, 8, 12, 16, 20, 24, 28 and 32)
Tome {+8}
> +8 inherent bonus
Feats {+1}
> +1 'Great Wisdom'
Heroic {+8}
> +2: Beacon of Hope [T3+4]
> +4: Beacon of Hope's [C6]'
> +2: Angel of Vengeance [T3+4]
Racial {+2}
> +2: Aasimar [C2 & 4]
Epic Destinies {+2}
> +2 Primal bonus: Primal Avatar's 'Spirit Boon: Mind [T2]'
Gear bonuses (inc Set bonuses) {+34}
> +3 artifact bonus (set bonus)
> +2 profane bonus (Augment)
> +15 enhancement bonus
> +5 insightful bonus (Augment)
> +3 quality bonus
> +2 festive bonus (Augment)
> +2 exceptional bonus (Dino weapon)
> +2 alchemical bonus
Filigrees (inc Set bonuses) {+9}
> +4: 'Raid: Celerity/Vigilance' (single filigree x2: weapon + Minor artifact)
> +2: 'Eye of the Beholder' (single filigree x2: weapon + Minor artifact)
> +2: 'Lunar Magic' (single filigree x2: weapon + Minor artifact)
> +1: 'Dragonsoul' (single filigree)
Spells/Potions/Scrolls {+2}
> +2: 'Yugoloth: Essence of Despair' (potion)
Airship Buffs {+2}
> +2: 'Floating Rock Garden'
Reaper bonus {+1}
> +1: Dire Thaumaturge tree 'Reaper's Arcanum III [C3]' {this works out of reaper mode too}
Note: it takes 11 reaper points to acquire this. I am mindful this is not something everyone will have access to, but I listed it since it seems like a goal that can potentially be achieved in the short term.
Total = 97/43+
> buffable to 103/46+
Feats {+4}
> +4 'Aureon's instruction' (level 6 Deity active feat) {for 2mins24s, cooldown 10 minutes}
Spells/Potions/Scrolls {+2}
> +2: 'Lasting Elixir of ability' (potion) {I personally use on high reapers only}
C. Main Spell Powers:

> buffable:
> 'Wellspring of power' (feat) {for 60s, 180s cooldown}
[base duration of 30s doubled by Draconic Incarnation's 'Pull from the Wellspring [T4]']
> +150 Universal Spell Power
> +20% Universal Spell Critical Damage
D. Helpless damage = +55%
Base bonus
> +50%
Airship buffs
> +5%: 'Game Hunter' (Airship buff)
E. Survivability & Defenses (after all, a dead healer can't heal the party):

> The image above
includes:

> +7 CON Tome
> +2 CON: Yugoloth potion / +2 CON: Rage potion
> Temporary HPs: Dino weapon Brighthorn 'Affirmation' {Attacks and offensive spells have a 10~33% chance to grant 1,000 temporary hitpoints with 1 minute duration. Cooldown is also one minute}
> Values @ lvl 33, out of reaper mode
> % Hit Point bonus = +15-20%
Sacred bonus
> +5%: Aasimar [T4]
Legendary bonus
> +10%: Winter set
Insightful bonus
> +5%: Primal Avatar [T4] (*after shrine)
> Extra Hit Points:
> 'Stout of Heart' FvS feat {gain 4 Maximum Hit Points per level of Favored Soul, and an additional 2 Hit Points per epic/legendary level}
> Damage Avoidance
> Medium armor
> Max DEX bonus to armor = 12
Armor
> +10: Medium armor
> +0: 'Sapphire of Armored Agility'
Airship Buffs
> +2: 'Fencing Master'
> Dodge cap = 27%
Base bonus
> 25
Airship Buffs
> +2: 'Fencing Master'
> Dodge chance = 12% {capped @12}
Heroic
> +2%: Aasimar's 'Stronger Bonds II [C3]'
Gear bonuses (inc Set bonuses)
> +14% enhancement bonus
> Damage Reduction
> PRR = 143 {58.85% less dmg from slashing, bludgeoning and piercing attacks}
Breakdown:
Armor
> +30: Medium armor PRR (BAB*1.5)
Heroic Enhancements
Aasimar
> +10 determination bonus: 'Protector [T4]'
Epic Destinies
Exalted Angel
> +5: 'Angelic Body [T2]'
> +3: 'Divine Protection [T2]'
Primal Avatar
> +2: 'Well Weathered [T1]'
Draconic Incarnation
> +2: 'Dragon Scales [T1]'
Gear bonuses (inc Set bonuses)
> +30 artifact bonus (set bonus)
> +0 profane bonus (set bonus)
> +33 enhancement bonus
> +17 insightful bonus
> +0 quality bonus
Filigrees (inc Set bonuses)
> +3: 'Otto's Irrevocable power: PRR'
> +2: 'Otto's Irrevocable power: MRR' (rare)
Sub-total 1 = 137
Gear: Mythic bonuses
> +1 necklace
> +1 boots
> +2 armor
Sub-total 2 = 141
*** Still to be acquired (not enough sentient xp yet):
Filigrees (inc Set bonuses)
> +2: 'Otto's Irrevocable power: CON' (rare)
Grant total = 143
> buffable to 148
Epic Destinies
Exalted Angel
> +5: 'Angelic Soul [T3]' {you apply +5 AC, PRR and MRR to allies that you heal with your Exalted Angel Destiny Mantle}
> Energy Absorption
Feats
> +10% {Fire; Cold, Electric}
> Favored Soul's auto-granted feats @ 5, 10 and 15 {permanent}
Epic Destinies
> +15% {Fire, Cold, Acid, Electric, Sonic and Poison + Good, Evil, Lawful and Chaos}
> Exalted Angel's 'Angelic Form: Holy Presence [T4]' {permanent}
> +15% {Fire, Cold, Acid, Electric and Poison}
> Primal Avatar's 'Weathering the Elements [C3]' {permanent}
Airship buffs
> +15% {Fire}: 'Sign of the Silver Flame' {permanent}
> +15% {Acid & Cold}: 'Shrine to the Devourer' {permanent}
> +15% {Electric & Sonic}: 'Stormreaver Memorial' {permanent}
> Immunities:
Favored Soul
> Magic Missiles: 'Nightshield' (spell)
> Charms & Mental Compulsions: 'Protection from Evil' & 'Holy Aura' (spells)
Exalted Angel
> Natural Diseases and Poisons: 'Angelic Body [T2]' {permanent while in Destiny Mantle}
Draconic Incarnation
> Fear: 'Draconic Presence [T2]'
The 'core elements' of the build
Class(es): Favored Soul (20)
Race: Aasimar
Alignment: Any
Main stat: Wisdom (level ups here)
Starting stats (34 pts): STR: 08/ DEX: 08/ CON: 18/ INT: 10/ WIS: 20/ CHA: 08
Skills: Heal/ Spellcraft/ Use Magic Device/ Tumble (1 point)
Feats:

Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)

Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)

N.B: ED multi-selector choices:
> Exalted Angel
> C4: Heavenly Blessing
> T1: Angelic Form
> T3: Necromancy DCs
> T5: Holy Fireball
> Draconic Incarnation
> T1: Red Dragon Breath
> T3: Evocation DCs
> T4: Gaping Maw
> Primal Avatar
> T2: Spirit Boon: Mind
> T2: Reborn in Fire
Spells:

Suggestions for gear
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:

Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).

More Gear Set suggestions & planners in this thread.

Most important augments to slot:
(Suggestions for where to slot them in the DDOBuilder file for this build)
+2 profane/ +1 except All Ability scores
+5 insight/ +2 fest Wisdom
+2 festive Constitution
+6 equip Necromancy & Evocation DCs
+2 enhanc Necromancy, Evocation, Conjuration & Enchantment DCs
+5% insight All Spell Critical chance
+261 enhanc/ +100 insight Spell Points
Runic Revitalisation
+19 Heal skill
+32 Sheltering / +10 resist All Saves
(Suggestions for where to slot them in the DDOBuilder file for this build).
+2 profane/ +1 except All Ability scores
+5 insight/ +2 fest Wisdom
+2 festive Constitution
+6 equip Necromancy & Evocation DCs
+2 enhanc Necromancy, Evocation, Conjuration & Enchantment DCs
+5% insight All Spell Critical chance
+261 enhanc/ +100 insight Spell Points
Runic Revitalisation
+19 Heal skill
+32 Sheltering / +10 resist All Saves
(Suggestions for where to slot them in the DDOBuilder file for this build).
Main Filigree Set bonuses:

Filigrees: 14 = 10 (Weapon sentient gem) + 4 (Minor Artifact)

Filigree master plan:
- Primarily invest in Spell DC and Wisdom.
- Spell Power goes as secondary aim, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
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