Kali's Favored Soul Healer + Insta-kill Caster build

Kalibano

Build Designer. Having fun since 2006!
DDObuilder file (v2) updated to include Legendary Alchemical crafting (added to the builder in a recent patch) in the orb.
The values for the bonuses on each tier are not currently displaying, but I have reported this to Maetrim.

Since support/updates for v1 have been discontinued, I will no longer update/share that version of the file for any of my builds.

Enjoy! :)
 
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Thumbed_Servant

Well-known member
I like using Comet Fall sans damage-boosting-metamagics for crowd control as well as the other spells you mentioned. Good option for when mobs are immune to Greater Command, and it has a shorter cool down than Celestial Bombardment.
 

Kalibano

Build Designer. Having fun since 2006!
I like using Comet Fall sans damage-boosting-metamagics for crowd control as well as the other spells you mentioned. Good option for when mobs are immune to Greater Command, and it has a shorter cool down than Celestial Bombardment.
Hey there, thanks for your comment :)

Cometfall is a great spell (y) . I tend to use it from the time it first becomes available (around lvl 12 for a FvS) until close to endgame. For my build specifically, it falls out of use a bit at endgame because it's Conjuration-based (and Reflex save, which tends to get saved more often).

Being a healer first and foremost (both by choice and by design) limits how many things I can successfully do simultaneously. Since I personally go for insta-kills as a secondary aim (i.e. in between heals, if/when time allows), I can just about stretch my secondary focus to necromancy and evocation (Implosion) working successfully. Since evocation also boosts damage-dealing spells, nuking ends up being an additional secondary aim as well.

FvS has a limited number of spells per level, so I go with Blade Barrier (evocation) instead of Cometfall at level 6, to synergise with the spell DC schools I invest on.

Fv-S-Healer-Spells.jpg


CC is a tertiary stretch, and normally an 'extra' from spells I cast for other reasons (e.g. Celestial Bombardment for nuking, also does some CC). Enchantment, being will-save based (i.e. tends to land more often than Fort and reflex), seemed a worthy extra stretch for the build, despite the very limited number of spells of that school.

Conjuration, overall, is a bit too far a stretch for this build to make Cometfall worth casting. This would likely be different on a purely nuking/CC build (no heals), for instance, where there would potentially be more room to invest more broadly on spell DCs.
 
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