Kalibano
Build Designer. Having fun since 2006!
Welcome to my build repository! I've been playing since 2006, and I play to have fun: I don't really care about 'the META'. I have 23 alts, so I actively play practically every class and race available in the game. I design all my builds fully from scratch. Hope you find them useful, and constructive comments/ suggestions are always welcome!
10. Kali's Monk Henshin Mystic THF WIS Melee DPS build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.
N.B.: Image shows current race (Aasimar): when time allows, I will TR to Tabaxi Trailblazer, which is the build below.
Preface to the build
This thread aims to provide the very 'core' of the build:
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. AoE DPS:
4. Enemy de-buffs:
My preferred Quickbar layout (in case it's useful):
A. Wisdom for melee combat:
Strikethrough breakdown:
C. Attack speed bonus = +20%:
> Attack speed boost = +30% (total 50%)
D. Doublestrike = 77%
Doublestrike breakdown:
> Crit damage multiplier boosts = +2 (16-18/ x4-5, 19-20/ x7):
F. 12 imbue die: Fire dmg {on hit}/Force dmg {on crits} (scales Melee Power):
G. 10 Sneak Attack die
SA die breakdown:
H. DR bypass (on main weapon)
Note: DR breaker weapon also available via swap
I. Fortification bypass = 112%
J. Dodge bypass = 11%
K. Helpless damage = +103%
L. Extra damage:
O. Survivability & Defenses (after all, soul stones do zero dps):
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:
I share some strategies for general defensiveness and survival in this thread. Come visit if you feel it could be useful to you!
The 'core elements' of the build
Class(es): Monk (20)
Race: Tabaxi Trailblazer
Alignment: Lawful Good (Monk req)
Main stat: Wisdom (level ups here)
Starting stats (36 pts): STR: 12*/ DEX: 15/ CON: 16/ INT: 09/ WIS: 18/ CHA: 08
Weapon type(s): Quarterstaff & Shurikens
Feats:
Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)
Note: Shintao's 'Fists of Light [T3]' can only be taken after you reach level 32 and take GMoF's 'Disciple of Philosophy: Light'
BUG: Going Dark path in heroic levels and then taking GMoF's 'Disciple of Philosophy: Light [C4]' at level 32 currently in game allows you, retroactively @ level 32, to pick all/any T3 Light attacks from all 3 trees, except for 'Fists of Light'. This bug has been reported (01.Mar.25). Fixed with U72.1 (12.Mar.25): all working, tested it myself.
N.B: Multi-selector choices:
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
N.B: Multi-selector choices:
(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:
Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).
Monk Henshin Mystic Gear planner spreadsheet above is available to download too. More Gear Set suggestions & planners in this thread.
Main Filigree Set bonuses:
Filigrees: 14 = 4 (Minor Artifact) + 10 (Weapon sentient gem)
Filigree master plan:
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
.
If you would like to contribute towards this effort, any donations will be greatly appreciated. If not, please don't worry: sharing is caring! Just sit back and relax, and enjoy the builds! |
10. Kali's Monk Henshin Mystic THF WIS Melee DPS build
DDOBuilder (v2) file for this build. You can find and download Maetrim's DDOBuilder (v2) here.

N.B.: Image shows current race (Aasimar): when time allows, I will TR to Tabaxi Trailblazer, which is the build below.
Preface to the build
This thread aims to provide the very 'core' of the build:
- show how it started: its key aims
- indicate the key decisions that can be made to achieve those aims: stats, skills, feats, heroic enhancements, epic destinies
- all numbers are based on what a first-lifer (or someone with minimal past lives) would have, unbuffed, outside of reaper mode (they do, however, include equipped gear and partially completed filigrees). They are real characters, and those are the numbers I can offer.
- numbers are indicative of the potential minimum amounts that can be achieved with the investments that were proposed
- provide a 'photo' of what your character could look like at endgame during quite a few lives of their 'TR hamster wheel' journey
- show the 'foundations' to be built upon, if a player decides to embark on the 'TR hamster wheel' and go out there to hunt for rare bonuses
- gear choices are NOT part of the core build, but rather one of the most important ways to invest in the key elements of the core build to make the aims work. It has been added here simply to suggest options/ inspire. No promises are being made towards keeping this updated upon the release of new content.
DISCLAIMER: nobody in real life has been injured on the making of this thread, and nobody will suffer injuries in real life if they try it. DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It's how you learn and get better! Try not to stress too much about what some people have to say about how you play your game. Not everyone gets that this is a game, that people are not the same, and don't want the same things! The Mountain has many paths. Have fun!
Aims of the build
Primary aim(s):
1. AoE DPS:
> AoE melee attacks
> Grandmaster of Flower (GMoF)'s
> 'Drifting Lotus [T2]'
> {+30% dmg +3 crit range & Multiplier} + Force dmg per char level, scales melee power, doubled vs Tainted creatures}
> Feat
> 'Whirlwind Attack':
> {+20% dmg}: Attacks twice all enemies in a 360 degree arc around you
> Single-target attacks that become AoE via Strikethrough [201% = always attacks 3 targets (if in range), with a 10% chance to attack 4]
> Shintao's
> 'Quick Strike [T2]'
> {+30% dmg, cooldown 10s}
> 'Fists of Light [T3]'
> {+15% dmg; also deals Light damage, and on a vorpal strike, deals additional positive energy dmg to undead, cooldown 3s}
> 'Hand of Harm [T3]'
> {auto crit, cooldown 9s}
> Henshin Mystic's
> 'Shadows cannot Exist Without Light [T5]'
> {+20% dmg; target(s) suffer 1d6 Light dmg every 2s for 10s, stacks up to 10 times, cooldown 6s}
> 'Elemental words [T1]'
> {+10% dmg, cooldown 6s}
> AoE Henshin Mystic Ki-spells
> all Ki spells also add the Fire portion of the imbue toggle
Stun DCs {vs Reflex Save} for half dmg
> 'Cauldron of Flame [C3]'
> Fire dmg per monk level {every 2s increasing by additional fire damage per Monk level every 2s that you remain standing in the flames, scales 2x meele power}
> 'Incinerating Wave [C4]'
> Fire & Force per caster level {every 2s, scales 3x melee power}
2. interweaved with lots of Crowd Control:> AoE abilities:
NO Save
> GMoF
> 'Legendary Fury of Blows [T5]' {Guardbreaking on vorpals}
> 'Everything is Nothing [T5]' {on failed save vs insta-kill effect, 6s paralysis}
Assassinate DCs {vs Fort Save}
> Ninja Spy
> 'Flash Bang [T3]' {a fragile eggshell explodes into light, momentarily dazing opponents, cooldown: 9s}
Assassinate DCs {vs Reflex Save}
> Ninja Spy
> 'Flash Bang [T3]' {a fragile eggshell explodes into light, blinding opponents for 6s, cooldown: 9s}
Stun DCs {vs Fort Save}
> GMoF
> 'Drifting Lotus: Lotus Bloom [T4]' {Drifting Lotus now attempts to Stun all enemies struck, stun lasts 4s}
> Single-target abilities that become AoE via strikethrough:
Stun DCs {vs Will Save}
> Henshin Mystic
> 'Kata of Ice [T3]' {attack that encases an enemy in ice for 10s, cooldown: 12s}
> 'Kata of Dark Stars [T3]' {attack that sets up harmonic vibrations within an enemy, forcing them to dance for 12s, cooldown: ??s}
> Shintao
> 'Jade Strike [T3]' {on critical hits, a target will be locked in a tomb of jade on a failed save; tainted enemies must succeed at two consecutive saves, cooldown: 15s}
3. and with Insta-kills:> AoE:
NO Save
> GMoF
> 'Split the Soul (Dark) [T5]' {10% chance to banish target from the universe, for 30s, every 5 minutes; attacks may strike two additional targets regardless of weapon type}
Stun DCs {vs Will Save}
> GMoF
> 'Everything is Nothing [T5]' {Up to six nearby non-boss enemies must make a saving throw or be erased from the multiverse}
> Single target:
NO Save
> Henshin Mystic
> 'Void Strike [T5]' {On Vorpal: enemy is erased from existence}
Assassinate DCs {vs Fort Save}
> Monk
> 'Quivering Palm' {if enemy saves, gain a stacking +4 Preseverance bonus to your DC until you kill with Quivering Palm (or 3m pass)}
Secondary aim(s):4. Enemy de-buffs:
NO Save
> Henshin Mystic:
> 10% extra elemental damage for 30s (elements share cooldown with each other):
Fire: 'All Consuming Flame [T1]'
Ice: 'Winter's Touch [T1]'
Electric: 'Static Charge [T1]'
Acid: 'Porous Soul [T1]'
> Fire resistance penalties vs Henshin spells:
> '[Cores 1-6]'
> Weakened Will, Feeble Fortitude, and Reduced Reflexes: -1 Saving Throws, for 6s, stacks up to 5 times:
> 'Ki Bolt [C2]'
Stun DCs {vs Will Save}
> Shintao
> -25% Fortification & 10% physical dmg vulnerability {Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead receive double this effect}
> 'Jade Strike [T3]'
Stun DCs {vs Fort Save}
> Shintao
> -25% Fortification & positive energy healing reduced by half {periodic save to negate}
> 'Hand of Harm [T3]'
5. some useful Party buffs/heals:
> Henshin Mystic's
> 'Focus [T4]': While centered, you and nearby party members gain:
> +10 Exceptional bonus to Universal Spell Power
> +5 Exceptional bonus to hit
> +5 Exceptional bonus to Melee and Range Power
> 'Shadows cannot Exist Without Light [T5]'
> {All allies around you receive 100 Positive Energy healing, unaffected by Spell Power, cooldown: 6s}
> Shintao's
> 'Fists of Light [T3]'
> {applies a healing shield to your target which heals your allies that strike your target}
Key stats & synergiesMy preferred Quickbar layout (in case it's useful):

A. Wisdom for melee combat:
> Henshin Mystic
> 'Riddle of Fire [C1]'
> To hit
> 'Ki Bolt [C2]'
> To dmg
> 'Clear Your Mind [T3]'
> insightful bonus
> To hit & dmg
> tactics DC bonus
> base ability for Tactical DC formulas of several attacks/enhancements:
> Monk (e.g. Quivering palm)
> Henshin Mystic (e.g. Ki-spells)
> GmoF (e.g. Lotus and Everything is Nothing)
> Defense boosts:
> via synergy with 'Ultimate Ocean Stance' (auto-granted Monk feat)
> Monk's 'AC Bonus' (auto-granted class feat)
B. Strikethrough = 210% [always attacks 3 targets (if in range), with a 10% chance to attack 4]Strikethrough breakdown:
Base bonus
> +20%
Feats
> +60%: Two-handed Fighting
> +30%: Improved Two-handed Fighting
> +30%: Greater Two-handed Fighting
> +30%: Perfect Two-handed Fighting
Heroic enhancements
> +20%: Shintao's 'Improved Second Strikes [T1]'
Epic Destinies
> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'
> +10%: Grandmaster of Flowers' 'Legendary Flurry of Blows [T5]'
C. Attack speed bonus = +20%:
Feats
> -10%: 'Patience'
Enhancement bonus
> +15%: Gear/ Augment/ Haste spell
Heroic
> +15%: Henshin Mystic's 'Exemplar [T1]' (image below: right)

> Attack speed boost = +30% (total 50%)
[Ninja Spy's 'Haste Action Boost [T2]']
> 12 Charges:
Base charges
> 5
Epic Destinies
> +3: Legendary Dreadnought's 'Extra Action Boost [T2]'
Augment
> +3: 'Legendary Moment to Legendary Moment'
Airship buffs
> +1: 'Concert Hall'
D. Doublestrike = 77%
Doublestrike breakdown:
Feats
> +3%: 'Past Life - Martial Sphere: Doublestrike'
> +5%: 'Doublestrike'
> +8%: 'Scion of the Astral Plane' (bonus +4 doubled while centered)
Heroic enhancements
> +2%: Shintao's 'Fast Hands: Melee [T1]'
Epic Destinies
> +3%: GMoF 'Hail of Blows [T2]'
> +3%: GMoF 'Legendary Flurry of Blows [T5]'
> +2%: Legendary Dreadnought 'Strike Twice [T3]'
> +5%: Shadowdancer 'Shadowstriker [T3]'
Gear bonuses (inc Set bonuses)
> +15% artifact bonus (set bonus)
> +15% enhancement bonus
> +6% insightful bonus
> +3% quality bonus
Filigrees (inc Set bonuses)
> +2%: 'Celerity' (2-piece set bonus)
> +2%: 'Shadowstrike' (single filigree x2)
> +1%: 'The Abiding Path' (single filigree)
Unknown source
> +2%: ???
> buffable to 102% {for 10s, every 12s} (currently capped @100%)
> +25% morale bonus: Shintao's 'Quick Strike [T2]'
E. Weapon Critical profile 16-20/ x4-5:→ Critical threat range
Base
> 20: Quarterstaff
Feats
> +1 feat bonus: 'Improved Critical: Bludgeoning'
> +2 morale bonus: 'Swords to Ploughshares'
Heroic enhancements/spells
> +1 competence bonus: Henshin Mystic's 'Mystic Honing [T5]'
= 16-20
→ Critical damage multiplier
Base
> x2: Quarterstaff
Feats
> +1 feat bonus: 'Patience'
Heroic enhancements/spells
> +1 competence bonus: Henshin Mystic's 'Mystic Honing [T5]'
> +1 while in Cauldron of Flame wielding a staff: Henshin Mystic's 'Serenity [C6]'
U72 implemented a couple of changes that made it easier to keep this bonus active more often:
- You may now move a small range outside your Cauldron without it collapsing
- The cooldown timer on Cauldron of Flames is now halved from 1m down to 30s. Wiki suggests the Cauldron's duration is 30s, so this makes a continuous upkeep more viable.
= x4-5
→ Average extra damage from weapon crit profile = +105%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1)
Critical threat range 16-20 = 5
Critical damage multiplier (inc inside Cauldron) = 5
'Crit units' = (5) * (5-1) = 20
Overall Critical Profile Multiplier = 19 + 20 / 19 = 2.05 = 205% (100% base damage + 105% extra from crit profile)
> Crit damage multiplier boosts = +2 (16-18/ x4-5, 19-20/ x7):
Feats
> +1 on 19-20 rolls: 'Overwhelming Critical'
Epic Destinies
> +1 on 19-20 rolls: GMoF's 'Imposing Force [T5]'
→ Average total extra damage from weapon crit profile on 19-20 rolls (while inside the Cauldron) = +126%:
Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19
'Crit Units' = (threat range) x (multiplier -1) + 2 * (19-20 bonuses)
Critical threat range 16-20 = 5
Critical damage multiplier (inc inside Cauldron) = 5
19-20 bonuses = 2
'Crit units' = (5) * (5-1) + 2 * (2)= 24
Overall Critical Profile Multiplier = 19 + 24 / 19 = 2.26 = 226% (100% base damage + 126% extra from crit profile)
F. 12 imbue die: Fire dmg {on hit}/Force dmg {on crits} (scales Melee Power):
> Henshin Mystic's 'Elemental Soul: Fire [T2]' lets imbue die proc on:
> melee attacks
> Ki spells (no other imbue does that!)
Imbue die breakdown:
+2 die Feats
+2 Embodiment of Law
+6 die Heroic enhancements
+6 Henshin Mystic (Cores 1-6)
+1 dice Epic Destinies
+1 Legendary Dreadnought (Tier 2)
+2 die Filigrees
+2 The Long Shadow (set bonus: 3 pieces)
+1 dice Augment
+1 Emerald of Arcane Empowerment
= total 12 die, sustainable 100% of the time
G. 10 Sneak Attack die
SA die breakdown:
+1 dice Racial enhancements
+1 Tabaxi Trailblazer (Tier 1)
+1 dice Heroic enhancements
+1 Ninja Spy (Tier 1)
+7 dice Epic Destinies
+7 Shadowdancer (C1-4 + T2)
+1 dice Filigrees
+1 Treachery (set bonus: 3 pieces)
= total 10 die, sustainable 100% of the time
H. DR bypass (on main weapon)
Heroic enhancements
> Byeshk: Shintao's 'Protection from Tainted Creatures [C2]' (also from 'Dino Bone weapon: Meltscale')
> Cold Iron: Shintao's 'Iron Hand [C3]'
Epic Destinies
> Silver: GMoF's 'Disciple of Material: Silver [C2]'
> Good: GMoF's 'Disciple of Morality: Good [C3]'
Gear bonuses (inc Set bonuses)
> Evil: Dino Bone weapon 'Meltfang'
> Crystal: Dino Bone weapon 'Meltscale'
Note: DR breaker weapon also available via swap
I. Fortification bypass = 112%
Feats
> +25%: 'Precision'
Epic Destinies
> +15%: Shadowdancer's 'Grim Precision [T3]'
> +3%: Shadowdancer's 'Cut to the Soul [C4]'
Gear bonuses (inc Set bonuses)
> +30%: Legendary Part of the Family set bonus
> +23%: enhancement bonus
> +10%: insightful bonus
Airship Buffs
> +5%: 'Trapsmith's Workshop'
Unknown source
> +1%: ???
J. Dodge bypass = 11%
Epic Destinies
> +3%: GMoF's 'Philosophy: light [C4]'
> +3%: Shadowdancer's 'Cut to the Soul [C4]'
Gear bonuses (inc Set bonuses)
> +5%: enhancement bonus
K. Helpless damage = +103%
Base bonus
> +50%
Feats
> +15%: 'Crush Weakness'
Epic Destinies
> +15%: GMoF 'Serene Mercy [T3]'
> +3%: Shadowdancer's 'Cut to the Soul [C4]'
Gear bonuses (inc Set bonuses)
> +15%: Legendary Part of the Family set bonus
Airship Buffs
> +5%: 'Game Hunter'
L. Extra damage:
> Ability modifier to dmg = 2.5x:
> Full THF combat style line of feats
> Extra Weapon dmg = +1.75[W]:
Feats
> +0.5[W]: 'Improved Martial Arts'
Epic Destinies
> +1[W]: GMoF's 'A Dance of Flowers [T2]'
Airship Buffs
> +0.25[W]: 'Ninja Assassin'
> large Insightful bonus to damage:
> Henshin Mystic's 'Clear Your Mind [T3]'
M. Ki generation + passive regeneration
> Passive Ki Regeneration = +3
> +1: Monk's 'Ultimate Ocean Stance' (auto-granted class feat)
> +1: Henshin Mystic's 'Serenity [C6]'
> +1: GMoF's 'Enlightenment [T1 rank 3]'
> Ki on hit = +6
> +2: Henshin Mystic's 'Ki Bolt [C2]'
> +3: Item: 'Visions of Precision' (googles)
> +1: Alchemical Conservation (Augment: Essence of the Cracked Core)
N. Fast movement speed:
> Monk: 'Fast Movement' (auto-granted class feat)
> GMoF: 'Serenity [T1]' (on all the time, Action Boost bonus)
O. Survivability & Defenses (after all, soul stones do zero dps):

> The image above
includes:

> +8 CON Tome
> Temporary HPs: Dino weapon Brighthorn 'Affirmation' {Attacks and offensive spells have a 10~33% chance to grant 1,000 temporary hitpoints with 1 minute duration. Cooldown is also one minute}
> Values @ lvl 34, out of reaper mode
> Toughness feats: Heroic + Epic
> % Hit Point bonus = +25%
Competence bonus
> 25%: Henshin Mystic 'Self Defence [T5]'
> Healing Amplification = 128
Feats
> +10: 'Past Life - Paladin'
Heroic
> +10: Shintao's 'Bastion of Purity [C1]'
> +10: Shintao's 'Protection from Tainted Creatures [C2]'
> +10: Shintao's 'Iron Hands [C3]'
> +15: Shintao's 'Out in Nature [T1]'
Gear bonuses (inc Set bonuses)
> +53: competence bonus
Airship buffs
> +20: 'Bath House'
> Damage Avoidance
> Dodge chance = 46% {capped @46%}
Feats
> +6%: Monk's 'Flurry of Blows' {2% at monk levels 1, 2, and 4, for a total of 6%}
> +12%: Monk's 'Ultimate Ocean Stance'
> +3%: 'Dodge'
> +2%: 'Mobility'
> +4%: 'Scion of the Astral Plane'
Heroic
> +1%: Tabaxi Trailblazer's 'Instinct I [C1]'
Epic Destinies
> +3%: GMoF's 'Everything is Nothing: Emptiness [T5]' {for 5m, cooldown 3m}
Gear bonuses (inc Set bonuses)
> +14%: enhancement bonus
Filigrees (inc Set bonuses)
> +1%: 'Long Shadow' (4-piece set bonus)
> buffable:
> +15%, ignores cap: Henshin Mystic's 'Cauldron of Flame [C3]'
> +25%: GMoF's 'Split the Soul: Light [T5]'
> Dodge Cap = 46%
Base bonus
> 25%
Feats
> +8%: Monk's 'Ultimate Ocean Stance'
> +4%: 'Scion of the Astral Plane'
Heroic
> +3%: Henshin Mystic's 'Embrace the Void [T2]'
> +2%: Ninja Spy's 'Agility [T2]'
Epic Destinies
> +1%: GMoF's 'Everything is Nothing: Emptiness [T5]' {for 5m, cooldown 3m}
Filigrees
> +1%: 'Long Shadow' (4-piece set bonus)
Airship buffs
> +2%: 'Fencing Master'
> buffable:
Epic Destinies
> +25%: GMoF's 'Split the Soul: Light [T5]' {for 30s, every 5m}
> Extra chance to completely ignore damage = 5%
> Elusive Target (feat)
> buffable to 10% {for 5m, cooldown 3m}
> GMoF's 'Everything is Nothing: Emptiness [T5]'
> Incorporeality = 25%
> Ninja Spy 'Shadow Veil [C3]' {for 1m, 15 ki, cooldown 6s}
> Concealment = 50%
> Displacement scrolls {for 30s} {UMD 28}
Some info on how incorporeality (e.g. Ghostly) and concealment (e.g. Blur and Displacement) are reduced in reaper mode.
My understanding is that this info is based on player testing, not officially from the Devs. Info below (inc link) from the DDO Wiki:

> Improved Evasion
{on successful Reflex save: no dmg, instead of half dmg}
{on failed Reflex save: only half dmg, instead of full dmg}
> Monk (auto-granted class feat @lvl 9)
> No auto fail Reflex saves on rolling 1
> Shadowdancer's 'The Darkest Luck [C3]'
> Deflect Arrows (1 projectile every 6s)
> GMoF's 'Deflection [T2]'
> Damage Reduction
> PRR = 141 {58.51% less dmg from slashing, bludgeoning and piercing attacks}
Breakdown:
Armor
> +0: Cloth armor PRR
Feats
> +3: 'Embodiment of Law' (taken @ lvl 28)
Heroic Enhancements
Monk - Henshin Mystic
> +18: [C1-6]
Shintao
> +10: 'Iron Skin [T2]'
Falconry
> +2: 'Rugged [T1]'
Epic Destinies
Grandmaster of Flowers
> +5: 'Disciple of Material: Silver [C2]'
Gear bonuses (inc Set bonuses)
> +30 artifact bonus (Augment set bonus)
> +30 profane bonus (set bonus)
> +33 enhancement bonus
> +0 insightful bonus
> +0 quality bonus
Filigrees (inc Set bonuses)
> +4: 'Treachery'/'Twilight's Cloak' (single filigree)
> +2: 'Treachery: Critical hit & dmg' (rare)
> +2: 'The Long Shadow: Attack & dmg' (rare)
Sub-total 1 = 139
Gear: Mythic bonuses
> +1 helm
> +1 boots
Sub-total 2 = 141 (as per current live game)
*** Still to be acquired (not enough sentient xp yet):
Filigrees (inc Set bonuses)
> +2: 'The Long Shadow: DEX' (rare)
Grant total = 143
> buffable to 161 {61.70% less dmg from slashing, bludgeoning and piercing attacks}
[+20: Henshin Mystic's 'Cauldron of Flame [C3]' {while inside the Cauldron}
> Enhanced MRR Cap = 80
Base cap (outfits)
> 50
Heroic
> +5: Henshin Mystic's 'Self Defense [T5]'
Epic Destinies
> +10: GMoF's 'Disciple of Philosophy [C4]'
> +15: GMoF's 'Beyond the Center [T5]'
> 10/Epic DR:
> Monk's 'Perfect Self' (feat auto-granted @ lvl 20)
> Energy Absorption
Epic Destinies
> +15% {Force}: GMoF's 'Beyond the Center [T5]' {permanent}
Airship buffs
> +15% {Fire}: 'Sign of the Silver Flame' {permanent}
> +15% {Acid & Cold}: 'Shrine to the Devourer' {permanent}
> +15% {Electric & Sonic}: 'Stormreaver Memorial' {permanent}
> Spell Resistance = 69+
Feats
> +30: Monk's 'Diamond Soul' (auto-granted class feat)
Epic Destinies
> +4: GMoF's '[Cores 1-4]'
> +10: GMoF's 'Calm Before Storms [T2]'
Enhancement bonus
> +25: 'Mass Spell Resistance' scrolls (Caster level 13) {UMD 44}
> Immunities/protections
Monk
> Natural diseases: 'Purity of Body' (feat auto-granted @ Monk lvl 5)
> Ability score damage from Natural Poisons: 'Diamond Body' (feat auto-granted @ Monk lvl 11)
You also gain a +10 racial bonus to saving throws against magical poisons, and do not fail saving rolls against them on a roll of natural 1 (This renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
> Spawn effect of most undead: 'Timeless Body' (feat auto-granted @ Monk lvl 17)
Grandmaster of Flowers
> Slippery Surfaces & most forms of knockdown: 'Serenity [T1]'
> Damage from falling: 'Serenity [T1]'
Shadowdancer
> Energy Drain (negative levels): 'Shadowstriker [T3]'
Legendary Dreadnought
> Fear: 'Fearless [C1]'
Spells/potions
> Mind-affecting effects (e.g. charms & compulsions): 'Protection from Evil' potions
Items
> Magic Missiles: 'Shield' clickie


N.B.: found in 'Kind of a Big Deal' quest, in the Twelve.
The 'core elements' of the build
Class(es): Monk (20)
Race: Tabaxi Trailblazer
Alignment: Lawful Good (Monk req)
Main stat: Wisdom (level ups here)
Starting stats (36 pts): STR: 12*/ DEX: 15/ CON: 16/ INT: 09/ WIS: 18/ CHA: 08
* +5 STR tome req for THF feats
Skills: Concentration/ Use Magic Device/ Jump/ Tumble (1 point)Weapon type(s): Quarterstaff & Shurikens
Feats:

Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)

Note: Shintao's 'Fists of Light [T3]' can only be taken after you reach level 32 and take GMoF's 'Disciple of Philosophy: Light'
N.B: Multi-selector choices:
> Henshin Mystic
> T1: 'Way of the Patient Tortoise'
> T3: 'Kata of Ice'
> T4: 'Kata of Dark Stars'
> T5: 'Shadows Cannot Exist Without Light'
> Shintao
> T1: 'Improved Second Strikes'
> T1: 'Fast Hands: Melee'
> T3: 'Hand of Harm'
> T3: 'Fists of Light'
> Ninja Spy
> T2: 'Haste Boost'
> T3: 'Flash Bang'
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)

N.B: Multi-selector choices:
> Grandmaster of Flowers
> C2: Silver
> C3: Good
> C4: Light Philosophy
> T1: Wholeness of Spirit
> T2: Drifting Lotus
> T2: Deflection
> T4: Lotus Bloom
> Shadowdancer
> T3: Shadowstriker
Suggestions for gear(not part of the core build: choices based on what supports the main aims of the build best, with the intention to suggest/ inspire)
Gear Set bonuses:

Gear:
(PS: Some choices ref gear cater to a much larger personal scheme/tetris where items need to get shared between several alts at endgame, where I normally play in reaper mode 6-10 skulls).


Monk Henshin Mystic Gear planner spreadsheet above is available to download too. More Gear Set suggestions & planners in this thread.
Main Filigree Set bonuses:

Filigrees: 14 = 4 (Minor Artifact) + 10 (Weapon sentient gem)

Filigree master plan:
- Primarily invest in Assassinate DCs and some Doublestrike.
- Melee Power and Wisdom go as secondary aims, if/when possible to squeeze in
- other effects get the least priority
I am always happy to read, consider and respond to constructive comments/ suggestions / feedback that are provided in a polite and friendly manner. I welcome discussions with anyone who is capable (and willing) to do this. Some discussions may lead to both parties simply agreeing to disagreeing - that's absolutely fine, everyone is entitled to their opinion after all!
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