Fisto Mk I
Well-known member
For 40% threat decrease, for +3 Action point, for Dodge and Dodge cap... mebbe? 8)Maybe go a bit deeper into Ninja Spy for extra SA Dice and maybe 'No Mercy'?
For 40% threat decrease, for +3 Action point, for Dodge and Dodge cap... mebbe? 8)Maybe go a bit deeper into Ninja Spy for extra SA Dice and maybe 'No Mercy'?
I jotted those notes quickly while I've been working on the build in DDOBuilder.For 40% threat decrease, for +3 Action point, for Dodge and Dodge cap... mebbe? 8)
Not yet, work in progress at the moment. You won't be able to use the build at the moment.Is the build write up on the first page of this thread updated with the current monk changes?
hey you should try a ki bolt monk then. Mine is dex based (since I like sneaking but I recommend Wisdom as main now); ninja spy is not bad but I went kukri for SWF in vistanin (lots of doublestrike including Rapid slash), 20 MP; then I did to shadow veil in Ninja and 41 in Henshin. Void strike on PSWF is very fun; I took 42 in Henshin for imbues and the defenses. With Tier 5 weapon agnostic, I can get 14-20/3 with a kukri and /4 in Cauldron which in its improved form is easy to keep continuous. If I had done Patience it would be another crit multi.I'm definitely keeping this alt as a Henshin 41. I loved the tree before, and love it even more now with the changes (especially being able to get rid of the Falconry and Vistany 'taxes', and focus on real monk trees!).
As I am slowly planning I am liking the idea of going a bit deeper than 8 Aps in Ninja spy: Dodge cap and SA Dice are too good to pass.
Having said so, I'd very much like to go a bit deeper into the Trailblazer tree too, especially for extra Strikethrough and SA Dice. I'm enjoying the planning, so much good stuff to pick from!
I have another monk, Ninja Spy, that's been at level 9 for a very long time waiting for his turn to progress to endgame (that's what you get when you have too many alts like me lol).
I'm definitely making him a Dragon Disciple, poison-based (like he already is now as a Ninja Spy), but with extra support for poison from DD.
Not decided on specifics, but definitely a melee/caster hybrid (my favourite playstyle): when the time comes, I'll see if I end up going T5 in DD or Ninja Spy.
This sounds really solidhey you should try a ki bolt monk then. Mine is dex based (since I like sneaking but I recommend Wisdom as main now); ninja spy is not bad but I went kukri for SWF in vistanin (lots of doublestrike including Rapid slash), 20 MP; then I did to shadow veil in Ninja and 41 in Henshin. Void strike on PSWF is very fun; I took 42 in Henshin for imbues and the defenses. With Tier 5 weapon agnostic, I can get 14-20/3 with a kukri and /4 in Cauldron which in its improved form is easy to keep continuous. If I had done Patience it would be another crit multi.
Ki bolters are great for meleeing trash and dropping tough foes/bosses with a ki bolt.
Keep in mind that the base attack speed of staffs is lower than other THF weapons. The 15% bonus puts them on par.This sounds really solid
Apart from being disinterested in 'meta' play, my builds are perhaps also unusual in the sense that, having so many alts, I tend to start from weapon choice (i.e. each alt specialises on one weapon type/ sometimes a group of weapons), and then I seek synergy within races and classes, with a secondary aim to play most classes/races available too. So even though I play 3 bards, they are definitely not the same playstyle.
The alt that I made this build for has been invested in Staves for many years, and the changes/boosts in recent years to support staves (strikethrough + Swords to ploughshares feat + monk revamp + Trailblazer) have made it very synergistic and fun to play.
So he needs to use Staves, it's a matter of which class/race/buildI've played him as a thief-acrobat, but it felt far more boring compared to Henshin Mystic (personally speaking ofc).
Quarterstaff
Crit profile feels pretty solid atm, especially now, like you said, that Cauldron can be kept more continuously:
E. Weapon Critical profile 16-20/ x4-5:
→ Critical threat rangeBase> 20: QuarterstaffFeats> +1 feat bonus: 'Improved Critical: Bludgeoning'> +2 morale bonus: 'Swords to Ploughshares'Heroic enhancements/spells> +1 competence bonus: Henshin Mystic's 'Mystic Honing [T5]'= 16-20→ Critical damage multiplierBase> x2: QuarterstaffFeats> +1 feat bonus: 'Patience'Heroic enhancements/spells> +1 competence bonus: Henshin Mystic's 'Mystic Honing [T5]'> +1 while in Cauldron of Flame wielding a staff: Henshin Mystic's 'Serenity [C6]'U72 implemented a couple of changes that made it easier to keep this bonus active more often:- You may now move a small range outside your Cauldron without it collapsing- The cooldown timer on Cauldron of Flames is now halved from 1m down to 30s. Wiki suggests the Cauldron's duration is 30s, so this makes a continuous upkeep more viable.= x4-5→ Average extra damage from weapon crit profile = +105%:Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19'Crit Units' = (threat range) x (multiplier -1)Critical threat range 16-20 = 5Critical damage multiplier (inc inside Cauldron) = 5'Crit units' = (5) * (5-1) = 20Overall Critical Profile Multiplier = 19 + 20 / 19 = 2.05 = 205% (100% base damage + 105% extra from crit profile)N.B. with thanks to @Hammatimes for providing the formulas and explanations
> Crit damage multiplier boosts = +2 (16-18/ x4-5, 19-20/ x7):Feats> +1 on 19-20 rolls: 'Overwhelming Critical'Epic Destinies> +1 on 19-20 rolls: GMoF's 'Imposing Force [T5]'→ Average total extra damage from weapon crit profile on 19-20 rolls (while inside the Cauldron) = +126%:Overall Critical Profile Multiplier = 19 + 'Crit Units' / 19'Crit Units' = (threat range) x (multiplier -1) + 2 * (19-20 bonuses)Critical threat range 16-20 = 5Critical damage multiplier (inc inside Cauldron) = 519-20 bonuses = 2'Crit units' = (5) * (5-1) + 2 * (2)= 24Overall Critical Profile Multiplier = 19 + 24 / 19 = 2.26 = 226% (100% base damage + 126% extra from crit profile)
Similarly to SWF, the extra speed with staves helps lessen the speed penalty from 'Patience'.
SWF is still far faster, Kukris crit more often and get awesome boosts via Vistani.
Staves might not be fully en-par in terms of power, but perhaps the stronger crit multiplier (x7) combined with strikethrough, contributes towards bridging some of the power gap between SWF and THF Staves (at least vs trash mobs, which is like 95%+ of gameplay through most of the content):
B. Strikethrough = 210% [always attacks 3 targets (if in range), with a 10% chance to attack 4]
Strikethrough breakdown:Base bonus> +20%Feats> +60%: Two-handed Fighting> +30%: Improved Two-handed Fighting> +30%: Greater Two-handed Fighting> +30%: Perfect Two-handed FightingHeroic enhancements> +20%: Shintao's 'Improved Second Strikes [T1]'Epic Destinies> +10%: Grandmaster of Flowers' 'Hail of Blows [T2]'> +10%: Grandmaster of Flowers' 'Legendary Flurry of Blows [T5]'
There's potential to add a further 20% via Trailblazer T3
Considering this build assumes no/little past lives, Quick Strikes contributes significantly towards reaching 100% doublestrike for 10s every 12s, so pretty solid too:
D. Doublestrike = 77%
Doublestrike breakdown:Feats> +3%: 'Past Life - Martial Sphere: Doublestrike'> +5%: 'Doublestrike'> +8%: 'Scion of the Astral Plane' (bonus +4 doubled while centered)Heroic enhancements> +2%: Shintao's 'Fast hands: melee [T1]'Epic Destinies> +3%: GMoF 'Hail of Blows [T2]'> +3%: GMoF 'Legendary Flurry of Blows [T5]'> +2%: Legendary Dreadnought 'Strike Twice [T3]'> +5%: Shadowdancer 'Shadowstriker [T3]'Gear bonuses (inc Set bonuses)> +15% artifact bonus (set bonus)> +15% enhancement bonus> +6% insightful bonus> +3% quality bonusFiligrees (inc Set bonuses)> +2%: 'Celerity' (2-piece set bonus)> +2%: 'Shadowstrike' (single filigree x2)> +1%: 'The Abiding Path' (single filigree)Unknown source> +2%: ???> buffable to 102% {for 10s, every 12s} (currently capped @100%)> +25% morale bonus: Shintao's 'Quick Strike [T2]'
I get the chance to finish my planning this weekend, but having 2 small children does make things harder and longer than they should be
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That would be a nice alternative, for sure.What are the pros and cons for swapping out one of the epic destinies for FOTW? FOTW works quite well with THF builds and I wonder if a quarterstaff would generate more DPS from QuickCutter or Adrenaline.
That was a very comprehensive response to my question. Thank you. At this stage, I think your explanation has swayed me to stick with your epic destiny choices over FOTW.That would be a nice alternative, for sure.
I don't personally tend to go full-on DPS at the expense of defenses, CC, etc. in any of my melee builds. That suits my personal playstyle and the difficulties I normally like to run quests (reaper 6-10).
One of my personal main aims for this build is Crowd Control.
Hope this clarifies things and helps with your own decision!
Hey Svenofnein,Getting ready to run a Trailblazer life and was looking at the file - with a supreme tome I went in and made some adjustments to strength and dex and has 2 points left over to throw into intel. Took a look at the skills you had defaulted in and you are putting 23 points into jump and the planner is saying you are at 102.
One of these days I am going to figure out how to always end up right at 40 at cap (I seem to run over each time I think I have it) but was wondering if this was just an oversight or habit maybe? Nothing better to use the points in, or (like I normally seem to do) am I missing something?
Appreciate the file - much easier, cheers.
Thanks for the quick reply - as I figured, something I missed. That looks like an interesting attack, wonder if it works - ha.Hey Svenofnein,
Glad the file is helpful
This is the one race where it's somewhat worth investing in the Jump skill because of this T4 racial tree enhancement:
Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power
Though I don't go all the way up to T4, I left the points there, as there is a 'future very long-term goal' to perhaps someday get the racial PLs to go there.
ive noticed you take core 3 in shintao - is this just for the heal amp? because it says the cold iron only applies to unarmed.Hey Svenofnein,
Glad the file is helpful
This is the one race where it's somewhat worth investing in the Jump skill (inc potentially a Diamond of Jump + STR-skill items in your gear too) because of thisT4 racial tree enhancement:
- Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power
Though I don't go all the way up to T4, I left the points there, as there is a 'future very long-term goal' to perhaps someday get the racial PLs to go there.