Warlock (Fiend) Enlightened Spirit build update:
Love the build, but I have just re-specced it to a
Chaosmancer pure Warlock Careci (Ice) version, currently at level 20 (as of 27/Dec/2024).
The key reasoning behind this build change:
- I personally like Wild Magic Surges, especially considering how the racial tree completely removes the possibility of having any ‘Very bad’ nor ‘Bad’ surges: so it’s mostly extra good stuff, free, no drawbacks
- The Devs indicated the possibility for further surges to be added in the future: I look forward to potentially more free nice stuff!
- Eladrin Chaosmancer has made it possible to have cold immunity bypass for pure Warlocks via the T4 AoE spell Winter Hail, much like Tiefling had done for pure Warlocks ref fire via 'Scorch'
- Carceri pact includes several damage dealing spells (i.e. Creeping Cold, Ice Storm, Niac’s Biting Cold, Greater Creeping Cold) and a special ability that seems en par with ‘Hurl through Hell’ (i.e. Absolute Zero): for a build like mine, which actively casts damage dealing spells while the aura dishes out damage passively, this feels far more synergistic
- The Fiend (Fire) build used ‘Exalted Angel’ as the main destiny. Since the ED revamp, this choice seems a lot weaker. The worst aspect was the Epic Moment being tied to Turn Undead and religious lore feats (Warlocks get none) and the loss of the healing in the mantle
- Magus is the new main ED planned for this build, and I feel it will be a far superior tree overall. Some of the highlights: Time Stop, Zero Degree Comet, Moon Lance fully upgraded, Cold Light Zone fully upgraded, lots of Spell Penetration, etc.
- Primal Avatar as a secondary tree also feels strong. The key highlights: extra CHA, extra imbue die, the mantle, Evergreen, Thundersnow (upgraded)
- The potential to use a rune arm (via Machrotecnic) for further extra damage: very keen to test this addition!
- Losing Dragon Breath: Vortex seems a shame, but I am keen to test the potential of the ED choices summarised above at endgame
Below are the key aspects of the build (as in the planner). I will only fully post this in the forums once the build is at endgame, fully geared, tried and tested. This serves as an indication of the direction I am heading; in case anyone finds it useful!
Feats:
Heroic enhancements: 85 = 80 + 3 (Racial tomes) + 2 (Universal tome)
Epic Destinies: 73 = 69 + 1 (Tome of Fate +3) + 2 (Fey & Dread tomes) + 1 (Historic tome)
Spells:
Note: the gaps in the gear plan are intentional, and have Myth Drannor loot in mind. Options could change later, but for now, that's a rough draft of what I have in mind.
Since I won’t be actively playing the Fiend (Fire) build in the live game anymore, updates to that build (inc Myth Drannor changes) won’t be made anymore. I will move it to the section of my repository titled ‘
Builds no longer being actively played nor updated’, for anyone to potentially get some ideas/ inspiration from it, or even to update/add to it from where it was last modified.
Sorry, too much to juggle: I will always prioritise the builds I am actively playing.
Loving the ice version so far!