the point is, that during the fight noone can enter. so if it gets triggered early you might lose quest completion due to a partial party wipe.
i don't think they actively decided to make this endfight unsalvageable, cause almost no non-raid quest has a lockout mechanism like that. (nothing comes to mind, really)
if it was an active design choice, it is a very bad one, especially after a pretty long quest like that