Wind Stance from OP: (100k Ki bolt and 20k QQs) Loss of 30 PRR, water stance dodge/max dodge, gain of wind stance doublestrike, 800 hp and a ton of AoE dmg between this and OP. Leaned on prior lives learning to go Con-based on monk. Simplified 2 cornerstone monk, but replaced Adrenaline + BM with just QQ, since it does the same damage but does it AoE. Mostly I just wanted 1 less button to push that was effective on a Con-based build.
Basically Eerie Aim is MvP feat, as it lets you drop Wisdom 20 points and pick up way more stuff than 1 feat would otherwise provide.
Misc:
Seems like draconic dot hitting for >100k makes an effective ranged taunt through R10. Regardless, the +400% threat in US (+ Earth Stance sometimes) QQ and Ki bolts are really smooth and picking up and holding up mobs. Wide sweep feels balanced for melee AoE CC, in that it doesn't work on reapers or a lot of mobs and isn't helpless so reaper mode isn't trivialized. The three ticks + two applications of QQ every 6 seconds basically wipes out trash, leaving Ki Bolt for remainders. We don't have immunity bypass for our ki bolt, but it feels good enough anyways. Can almost 1 dot an R7 doom with Ki bolt.
Dungeon notes:
Between QQ for AoE and ki bolt for single target everything melts to a single monk.
Raid notes: Water is the default R10 raid tanking stance, as mobs hit for 36k pre-mitigation.
R10TS: Fine, trip, cleave, ki bolt away. With +450% threat from US, you can dps aggro tank boss from behind a pillar with just ki bolt, and everyone can go nutz. Have a pile of Ki from beholder in front of boss, turn on water stance ki regen.
R10LHox: Mobs hit for 36k pre-mitigation, so will 1 shot. The melee mobs you can approach in a stealth and abundant step in and open with trip, or you can kite them with ki bolts, but if you pause to try trip them and you have aggro they will swing and 1 shot you same time. The mind flayers you have to LoS or they will -100 charisma or 1 shot with polar ray. Fire shield will turn the polar ray into a 2 shot, but it's annoying to keep up and doesn't protect against the -100 charisma, so it is better to just kite them around inner corners. Also of note: R13 is not R1-3, so don't zerg off as if you are invincible.
R10FoTP: for some reason the trash here doesn't 1 shot you. Go figure. Can kite the elementals around while you work them over with ki bolts, or stand between both dragons and work them both over, and still dash + spring attack to wherever mobs spawn. Or kite or safe spot a dragon. It all feels really good.
EliteKT: Ok, can't tank the dragon breath on elite. Have to sidestep it by dashing to dragon side. I think I can solo EH with added QQ dps and either arcane absorb or from the shadows clickies for wisps. The solo challenge on EH is the wisps and either cold absorb or kiting that boss to a doorway and moving in/out with renewal running.
LHChrono: pretty sure can solo this too, end fight dragon hits hard. Hard to maintain concentration and kiting and healing for as long as end fight is solo. Abishai healing is turned off by elemental ki strikes of element abishai is weak to. Can't join the mid-high reaper groups, because +% threat will turn the boss. Maybe cap out at R3 or so?
LHVoD: can solo this as well. Can't join the mid-high reaper groups, because +% threat will turn the orthons and boss. Maybe cap out at R3 or so?
R3Hunt: Probably best to kill adds, or get ok before joining PUGs past R1 because with single target dps burn downs at +400%+ threat you will pull aggro off any tank, and they may not appreciate it, even though with heals you could just tank boss. Maybe cap out at R3 or so?
R1 FoM: stand to side of boss so you don't kill melee when you pull aggro. Taking a buncha hits on low R helps the tank not build up stacks as fast, and you can easily drop stacks killing an orb while roaming to kill trash. Can't join the mid-high reaper groups, because +% threat will turn the boss. Maybe cap out at R3 or so? I think I can solo this on LN, maybe LH with anti-fire setup.
R10 Shroud: Mobs hit for 36k pre-mitigation, so will 1 shot. Save trip for when they spawn, or kite them and only stand toe to toe if they are CC'd. You can't trip an aggro'd medium or large mob, as it will 1 shot you at same time. Kobolds you can trip if aggro'd on you. R10 portals explode for ~5k after mitigation, which is survivable if you have full hp. Ki bolt kite red names, can't safe spot the divine caster without spell absorb, as it will 1 shot you with divine wrath. Grab a single red name and kite it around until it is dead. Stealth > trip is good here too.
R1Skellies: Go nutz.
LH Things Old And New - Can't move. Lag. Otherwise go nutz. Feels like combat part of this can be solo'd if lag allowed.
Edit: By capping out I mean you will not be able to tank past that reasonably on setup I have and will pull aggro, but at R10 damage is reduced enough that you can dps it.
Amusing tidbit: After over a decade of nerfs and recycled and resold power, we are still at 3k hp 300 PRR melee. Hahahaha. Now we are back to the beginning... I'm not gona lie, it feels a lot like playing an old tree build....
Basically Eerie Aim is MvP feat, as it lets you drop Wisdom 20 points and pick up way more stuff than 1 feat would otherwise provide.
Misc:
Seems like draconic dot hitting for >100k makes an effective ranged taunt through R10. Regardless, the +400% threat in US (+ Earth Stance sometimes) QQ and Ki bolts are really smooth and picking up and holding up mobs. Wide sweep feels balanced for melee AoE CC, in that it doesn't work on reapers or a lot of mobs and isn't helpless so reaper mode isn't trivialized. The three ticks + two applications of QQ every 6 seconds basically wipes out trash, leaving Ki Bolt for remainders. We don't have immunity bypass for our ki bolt, but it feels good enough anyways. Can almost 1 dot an R7 doom with Ki bolt.
Dungeon notes:
Between QQ for AoE and ki bolt for single target everything melts to a single monk.
Raid notes: Water is the default R10 raid tanking stance, as mobs hit for 36k pre-mitigation.
R10TS: Fine, trip, cleave, ki bolt away. With +450% threat from US, you can dps aggro tank boss from behind a pillar with just ki bolt, and everyone can go nutz. Have a pile of Ki from beholder in front of boss, turn on water stance ki regen.
R10LHox: Mobs hit for 36k pre-mitigation, so will 1 shot. The melee mobs you can approach in a stealth and abundant step in and open with trip, or you can kite them with ki bolts, but if you pause to try trip them and you have aggro they will swing and 1 shot you same time. The mind flayers you have to LoS or they will -100 charisma or 1 shot with polar ray. Fire shield will turn the polar ray into a 2 shot, but it's annoying to keep up and doesn't protect against the -100 charisma, so it is better to just kite them around inner corners. Also of note: R13 is not R1-3, so don't zerg off as if you are invincible.
R10FoTP: for some reason the trash here doesn't 1 shot you. Go figure. Can kite the elementals around while you work them over with ki bolts, or stand between both dragons and work them both over, and still dash + spring attack to wherever mobs spawn. Or kite or safe spot a dragon. It all feels really good.
EliteKT: Ok, can't tank the dragon breath on elite. Have to sidestep it by dashing to dragon side. I think I can solo EH with added QQ dps and either arcane absorb or from the shadows clickies for wisps. The solo challenge on EH is the wisps and either cold absorb or kiting that boss to a doorway and moving in/out with renewal running.
LHChrono: pretty sure can solo this too, end fight dragon hits hard. Hard to maintain concentration and kiting and healing for as long as end fight is solo. Abishai healing is turned off by elemental ki strikes of element abishai is weak to. Can't join the mid-high reaper groups, because +% threat will turn the boss. Maybe cap out at R3 or so?
LHVoD: can solo this as well. Can't join the mid-high reaper groups, because +% threat will turn the orthons and boss. Maybe cap out at R3 or so?
R3Hunt: Probably best to kill adds, or get ok before joining PUGs past R1 because with single target dps burn downs at +400%+ threat you will pull aggro off any tank, and they may not appreciate it, even though with heals you could just tank boss. Maybe cap out at R3 or so?
R1 FoM: stand to side of boss so you don't kill melee when you pull aggro. Taking a buncha hits on low R helps the tank not build up stacks as fast, and you can easily drop stacks killing an orb while roaming to kill trash. Can't join the mid-high reaper groups, because +% threat will turn the boss. Maybe cap out at R3 or so? I think I can solo this on LN, maybe LH with anti-fire setup.
R10 Shroud: Mobs hit for 36k pre-mitigation, so will 1 shot. Save trip for when they spawn, or kite them and only stand toe to toe if they are CC'd. You can't trip an aggro'd medium or large mob, as it will 1 shot you at same time. Kobolds you can trip if aggro'd on you. R10 portals explode for ~5k after mitigation, which is survivable if you have full hp. Ki bolt kite red names, can't safe spot the divine caster without spell absorb, as it will 1 shot you with divine wrath. Grab a single red name and kite it around until it is dead. Stealth > trip is good here too.
R1Skellies: Go nutz.
LH Things Old And New - Can't move. Lag. Otherwise go nutz. Feels like combat part of this can be solo'd if lag allowed.
Edit: By capping out I mean you will not be able to tank past that reasonably on setup I have and will pull aggro, but at R10 damage is reduced enough that you can dps it.
Amusing tidbit: After over a decade of nerfs and recycled and resold power, we are still at 3k hp 300 PRR melee. Hahahaha. Now we are back to the beginning... I'm not gona lie, it feels a lot like playing an old tree build....
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