Silverhilt
Well-known member
I propose a new form of PvP with circular maps where the objective is to control and defend centre for as long time as possible. Outer rim has spawnpoints for 12 people and on the way to centre you may run into another player and start fighting, or maybe you are lucky to find an offensive buff along the way. The offensive buffs are needed to have an edge against the current King as he has defensive perks while holding centre. If he has offensive buffs picked up he will have an edge against attackers, but his buffs might run out. The strategy can be if you leave centre to go look for more buffs and then return, or if you just hold position and lose buffs.
A caster can stand on the outside of centre and nuke the king, If king is mellee he has to leave centre to kill caster. Mellee players who challenge the king has to move in close, but only get King status when current King is dead. When dead you get sent to random spawnpoint. I hope the maps could be varied in the landscape, but getting to the centre could be a challenge in itself or it could be an open Yester Hill where you can run straight up from all sides.
Here it a rough sketch up
You think it could work?
A caster can stand on the outside of centre and nuke the king, If king is mellee he has to leave centre to kill caster. Mellee players who challenge the king has to move in close, but only get King status when current King is dead. When dead you get sent to random spawnpoint. I hope the maps could be varied in the landscape, but getting to the centre could be a challenge in itself or it could be an open Yester Hill where you can run straight up from all sides.
Here it a rough sketch up