kmoustakas
Scourge of Xaos
And you killed it. I hope you're happy now :(
I guess it's because of the change to A Grim Disturbance. There used to be any lfms to make slayers in King's Forest using that rare. Now that's gone.Ok, I missed something about a change to King's Forest.
Ah, so they had something not working as intended and they fixed it, makes sense.I guess it's because of the change to A Grim Disturbance. There used to be any lfms to make slayers in King's Forest using that rare. Now that's gone.
Slayering there wasn't my cup of tea, but I never understood the need to remove something that made so many people happy either. Sometimes it's like SSG wants to lose customers.
How did it affect their wallet?, sorry, not sorry
SSG nerfs a lot of things. I will assume I know what you are talking about. There is a laundry list of things we all wish were undone. This was one of the few nerfs that actually adversely effected their wallet![]()
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So color me impressed.
All those people lining up to buy 12 year old content now will say, geez, no more infinite spawns on a single rare in the wilderness area? I'm out!How did it affect their wallet?
Because slayer and xp pots were chuggedHow did it affect their wallet?
I think it was working as intended. If you didn't kill the boss fast enough, mobs would keep spawning and you could (back in the day before power creep) get overwhelmed.Ah, so they had something not working as intended and they fixed it, makes sense.
I assume they are talking about slayer pots, but people will still buy them and use them elsewhere.How did it affect their wallet?
There are things that aren't WAI and should be fixed asap because they are detrimental to the game. But when something that isn't WAI has turned out to be harmless to the health of the game, and has actually helped grouping and is popular there is no reason to change it (slayers in King's forest without that rare are very bad, the mob density is too low there to do slayers there. And with that rare things weren't op, just okay).Ah, so they had something not working as intended and they fixed it, makes sense.
Does anyone have the stats on how many kills per minute you could get from this rare, with and without slayer pots, and then lets layout a chart for the xp with or without xp pots for those kills and how does this relate in time comparison to questing or other encounter areas? This might give us some insight as to why they may have changed this?There are things that aren't WAI and should be fixed asap because they are detrimental to the game. But when something that isn't WAI has turned out to be harmless to the health of the game, and has actually helped grouping and is popular there is no reason to change it (slayers in King's forest without that rare are very bad, the mob density is too low there to do slayers there. And with that rare things weren't op, just okay).
That rare had been there for over 10 years and didn't create any problems. There was no reason to change it.
sounds like a drug dealer with a habitI blame twitch influencers.
but as stated in a previous post there is so much quest XP in epics that slayers is not needed.There are things that aren't WAI and should be fixed asap because they are detrimental to the game. But when something that isn't WAI has turned out to be harmless to the health of the game, and has actually helped grouping and is popular there is no reason to change it (slayers in King's forest without that rare are very bad, the mob density is too low there to do slayers there. And with that rare things weren't op, just okay).
That rare had been there for over 10 years and didn't create any problems. There was no reason to change it.
And? You're exactly saying it, it's not op. But it was popular, and that's why it shouldn't be removed. The game should make people have fun, that's the purpose of all games.but as stated in a previous post there is so much quest XP in epics that slayers is not needed.