Korthos

Ahpuch

Well-known member
No thanks. I would prefer less rehashing of content. The same quests and mobs with more HP just gets tedious.

Now if they want to reuse the korthos and have those quests be repopulated with different mobs as part of a different story then ... maybe. 3 BC tried this path and it should have been the model for rehashing content rather than just same stuff x 100.
 

somenewnoob

Well-known member
No thanks. I would prefer less rehashing of content. The same quests and mobs with more HP just gets tedious.

Now if they want to reuse the korthos and have those quests be repopulated with different mobs as part of a different story then ... maybe. 3 BC tried this path and it should have been the model for rehashing content rather than just same stuff x 100.

Yeah I liked how they did this on 3BC.
 

FuzzyDuck81

Well-known member
No thanks. I would prefer less rehashing of content. The same quests and mobs with more HP just gets tedious.

Now if they want to reuse the korthos and have those quests be repopulated with different mobs as part of a different story then ... maybe. 3 BC tried this path and it should have been the model for rehashing content rather than just same stuff x 100.
There's a ruddy great monster we hit the snooze button for underneath the island, there's your jumping off point for a legendary quest line - could even adjust the model in the older version & make it a tarrasque, that'd be pretty iconic :)
 

axel15810

Well-known member
Na. We've all run Korthos to death.

If they scale up content I think they should pick something players rarely run these days. Or something that badly needs a revamp because it has cryptic/outdated/buggy/broken mechanics. IMO Reaver's Reach, Dreaming Dark, Path of Inspiration, Sorrowdusk, Restless Isles, Threnal, Harbinger would all be better choices for these reasons over Korthos.

Now if they wanted to add a Korthos part 2 as a new adventure pack or do a revamp of Korthos with the aim of not adding content but making it more educational/new player friendly that'd be great.
 
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Sophie The Cat Burglar

Exotic Items Recovery Specialist
I am okay with this if I finally get the option to kill Jeets on the beach, recover all my equipment, cut off his head, take it up the hill, throw the head at the warforged dude, and ask, "Was this someone you knew?"

.....

An epic or legendary version of Korthos--bumping enemy stats without changing the story--would very probably be good for me.
 
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Archest

Well-known member
Aussircaex could attack when you walk out that gate and the mindsunder could be legendary as well. many more minions to protect him as well while he controls the dragons attacks...I could see it.
 

Dunspartacus

Well-known member
I'd be ok with it, but definitely not just as a scaled up version of Korthos. Could be new threats, like as others have mentioned the massive giant currently sleeping under the island, or like other mindflayers who came to retrieve and rebuild the mindsunder, or heck even toss some quori in there who were attracted by the mindsunder...getting sundered. But yeah just scaling it up would be pretty boring as we've all done it before a lot.
 

Br4d

Well-known member
They should put this in with a Mindflayer race added to the game and then we run Korthos from the other side, trying to destroy it and keep the white dragon under control.

The final quest in the series would be us trying to kill Celimas, Jeets and Talbron before they get to the mindsunder. If we can't get it done we face the dragon in the end instead.
 

Uppsy

Well-known member
No thanks. I would prefer less rehashing of content. The same quests and mobs with more HP just gets tedious.

Now if they want to reuse the korthos and have those quests be repopulated with different mobs as part of a different story then ... maybe. 3 BC tried this path and it should have been the model for rehashing content rather than just same stuff x 100.
Fully agree. epic 3bc they did a great job with the story even linking it to Velah and the prophecy! I also firmly believe Necro 4 epic was absolutely amazingly well done. Learning all about Vol to her back story from journals. Rlly nice.
I fully agree im fed up of content being copy and pasted and hp numbers of mobs being just hammered up.
i would love to see more effort put in if they redo packs and turn them into epic/legendary difficulty for them to give that new difficulty theyre making from heroic a new story !
l chrono was such a big smack in the face. I thought we was finally gonna rescue Nat ;(
 

dur

aka Cybersquirt
Be kinda cool if we could all go back where it started. Have the entire Korthos chain as 15 or higher level quests. Misery' Peak could be insane at 32.
+1 but how about some Epic love? I can't even do Ravenloft on E(L)E :( And the *quests are rather sparse at CL26-30
*yeah, typing what I'm thinking .. is rather a new concept
 
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Fallout47

Well-known member
Be kinda cool if we could all go back where it started. Have the entire Korthos chain as 15 or higher level quests. Misery' Peak could be insane at 32.
Don't encourage them. Don't get me wrong, I'm pro recycle reuse, but in this game, it is over the top.
 
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