Krythan's Warforged Kensei Fighter

Krythan

Well-known member
Updated build! Since we don't (yet) have Dragon Lord, based on the actionable feedback we've gotten - this is the best we can do until we True Reincarnate? Still open to thoughts and feedback!

Changes:
  • Remove Great Strength (x2)
  • Add Adamantine Body (thanks unbongwah)
  • Add Eerie Aim
Questions:
  • Is this the best I can do with 20 levels of Fighter?
  • Are Tumble and Intimidate the best options for secondary skills?
  • Are the Heavy Armor feats worth it?

Classes: 20 Fighter, E10, L4
Race: Warforged
Alignment: Neutral Good


Str: 18
Dex: 8
Con: 20
Int: 10
Wis: 6
Cha: 6

Class and Feat Selection

LevelClassFeats
1Fighter(1)Standard: Stunning Blow
Fighter Bonus Feat: Power Attack
2Fighter(2)Fighter Bonus Feat: Two Handed Fighting
3Fighter(3)Standard: Weapon Focus: Slashing Weapons
4Fighter(4)Fighter Bonus Feat: Weapon Specialization: Slashing Weapons
Alter Dark Gift: Empty Feat Slot
Strength: +1 Level up
5Fighter(5)
6Fighter(6)Standard: Improved Two Handed Fighting
Fighter Bonus Feat: Heavy Armor Combatant
7Fighter(7)
8Fighter(8)Fighter Bonus Feat: Greater Weapon Focus: Slashing Weapons
Strength: +1 Level up
9Fighter(9)Standard: Improved Critical: Slashing Weapons
10Fighter(10)Fighter Bonus Feat: Tactical Combatant
11Fighter(11)
12Fighter(12)Standard: Greater Two Handed Fighting
Fighter Bonus Feat: Greater Weapon Specialization: Slashing Weapons
Strength: +1 Level up
13Fighter(13)
14Fighter(14)Fighter Bonus Feat: Tactical Master
15Fighter(15)Standard: Heavy Armor Champion
16Fighter(16)Fighter Bonus Feat: Superior Weapon Focus: Slashing Weapons
Strength: +1 Level up
17Fighter(17)
18Fighter(18)Standard: Tactical Supremacy
Fighter Bonus Feat: Heavy Armor Master
19Fighter(19)
20Fighter(20)Fighter Bonus Feat: Power Critical
Strength: +1 Level up
21Epic(1)Epic Feat: Overwhelming Critical
22Epic(2)Epic Destiny Feat: Perfect Two Handed Fighting
23Epic(3)
24Epic(4)Epic Feat: Improved Sunder
Strength: +1 Level up
25Epic(5)Epic Destiny Feat: Tactician
26Epic(6)
27Epic(7)Epic Feat: Adamantine Body
28Epic(8)Epic Destiny Feat: Doublestrike
Strength: +1 Level up
29Epic(9)
30Epic(10)Epic Feat: Tactical Training
Legendary Feat: Scion of the Astral Plane
Dark Gift Upgrade: Empty Feat Slot
31Legendary(1)Epic Destiny Feat: Crush Weakness
32Legendary(2)Strength: +1 Level up
33Legendary(3)Epic Feat: Eerie Aim
34Legendary(4)Epic Destiny Feat: Titan's Blood
Enhancements: 80 APs, Racial 1


Warforged - Points spent: 15
Core1 Improved Fortification I
Core2 Constitution I
Tier1 Construct Toughness I
Tier2 Great Weapon Aptitude - 3 Ranks
Tier2 Tactics - 3 Ranks
Tier3 Improved Power Attack - 3 Ranks
Tier3 Memories of the Last War I: Front Lines



Kensei - Points spent: 41
Core1 Kensei Focus: Kensei Focus: Heavy Blades
Tier1 Weapon Group Specialization I: Kensei Focus: Heavy Blades
Tier1 Extra Action Boost - 3 Ranks
Tier1 Action Boost: Haste Boost - 3 Ranks
Tier2 Weapon Group Specialization II: Kensei Focus: Heavy Blades
Tier2 Tactics - 3 Ranks
Core2 Spiritual Bond
Tier3 Critical Mastery - 3 Ranks
Tier3 Weapon Group Specialization III: Kensei Focus: Heavy Blades
Tier3 Ability I: +1 Strength
Core3 Strike With No Thought
Tier3 Shattering Strike: Shattering Strike - 3 Ranks
Tier4 Ability II: +1 Strength
Tier4 Strike at the Heart
Tier4 Liquid Courage
Tier4 Weapon Group Specialization IV: Kensei Focus: Heavy Blades
Tier4 Opportunity Attack
Core4 Power Surge
Tier5 Weapon Master
Tier5 Keen Edge
Core5 One Cut
Tier5 A Good Death: A Good Death (Melee)
Tier5 Deadly Strike: Deadly Strike
Core6 Alacrity



Falconry - Points spent: 25
Core1 Summon Falcon: Summon Falcon
Tier1 Practiced Accuracy - 3 Ranks
Tier1 Rugged - 2 Ranks
Tier2 Action Boost: Sprint - 3 Ranks
Tier2 Diving Attack: Diving Strike - 1 Ranks
Core2 Ability I: Strength
Tier3 Go for the Eyes: Go for the Eyes Strike - 3 Ranks
Tier3 Conditioning
Core3 Well Rounded I
Tier3 Eyes of the Eagle
Tier4 No Mercy - 3 Ranks
Tier4 Deadly Instinct - 2 Ranks



Epic Destinies: 69 Destiny Points


Legendary Dreadnought - Points spent: 35
Core1 Fearless
Tier1 Push Through The Line - 3 Ranks
Tier1 Epic Tactics - 3 Ranks
Tier1 Dire Attack: Dire Charge
Tier2 Honor or Backstab: Honor - 3 Ranks
Core2 Weaponmaster
Tier2 Esoteric Touch
Tier2 Extra Action Boost - 1 Ranks
Tier3 Strike Twice - 3 Ranks
Tier3 Momentum Swing
Tier3 Epic Power & Precision - 3 Ranks
Tier4 Carry On
Tier4 Untouchable
Tier4 Strike with Fear
Tier4 Lay Waste
Tier5 Overpower: Lacerator
Tier5 Legendary Rally: Legendary Rally (Melee)
Tier5 Sundering Swings
Tier5 Action Hero
Tier5 Dusk Surge



Fury of the Wild - Points spent: 30
Core1 Die Hard
Tier1 Mantle of Fury - 3 Ranks
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Savage Take Down - 1 Ranks
Tier2 Fear my Vengeance - 3 Ranks
Tier2 Speed or Strength: Boulder's Might - 3 Ranks
Tier2 Primal Scream
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Tier3 Sense Weakness - 3 Ranks
Tier4 Top Dog
Tier4 Wilder Weapons: Wilder Weapons - Doublestrike - 3 Ranks
Tier4 Unquenchable Rage - 3 Ranks



Grandmaster of Flowers - Points spent: 4
Core1 Inner Focus
Tier1 Strike with Poise - 3 Ranks



 

unbongwah

Well-known member
You put 25 APs into Falconry yet dump-stat WIS? That seems...sub-optimal.

Do you have any stat tomes? It'd be nice to add Whirlwind and/or Spring Attack; and you certainly have the feats to spare. But you need DEX 13.

You may want to consider Mechanus instead of Astral Plane. Second Wind is good for emergencies but nothing beats having a Reconstruct SLA on a Warforged IMO. That or pick a third Epic Destiny which adds a healing SLA, in which case max out Healer's Friend.
 

Krythan

Well-known member
You put 25 APs into Falconry yet dump-stat WIS?

Hmm. Good call. I really just wanted to extra damage against helpless opponents, the Stance giving extra Tactics DCs based on WIS as a bonus. I assumed with some gear, it wouldn't be too hard to get a few extra points. Hard to justify putting more into Base Wisdom, but that might also be a good argument for swapping Falconry out for something else.

It'd be nice to add Whirlwind and/or Spring Attack;

Whirlwind would be nice. Blasting out Quick Cutter + Primal Scream from the Fury of the Wild tree has been a ton of fun. So it'd be nice to get more AoE. Would it be worth dropping the Heavy Armor feats for the two Whirlwind feats?

Spring Attack's a harder sell. I should have a +3 DEX tome, but it'd still require two dead feats (Dodge, Mobility) then 10 Base DEX. Think it's worth it? Plus, we're already getting a lunge Dire Charge from the Legendary Dreadnought tree (but shares a cooldown with Quick Cutter), though it does have some nice additional crowd control effects.

Second Wind is good for emergencies but nothing beats having a Reconstruct SLA

True! Second Wind + Liquid Courage was really nice at mid-Epics, but it's starting to get weaker and weaker in practice. I've been using the healing on Primal Scream which has been quite nice. I just noticed that Mechanus gives Reconstruct! That's pretty sweet - certainly jealous of Bladeforged for getting that in their T2 tree.
 

unbongwah

Well-known member
Dodge + Mobility raise your Dodge and max DEX bonus (Adamantine Body needs all the help it can get); also Mobility gives an extra Tumble charge. So I wouldn't call them "dead" feats anymore. And they unlock both Whirlwind and Spring Attack.

I was thinking something like this:
WF THF Kensei Falconer
Fighter 20
Neutral Good Warforged


Stats
. . . . . . . .34pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 18. . . . . . . . 4: STR
Dexterity . . . 10. . . .+3. . . .8: STR
Constitution. . 16. . . . . . . .12: STR
Intelligence. . .8. . . .+2. . . 16: STR
Wisdom. . . . . 14. . . . . . . .20: STR
Charisma. . . . .6. . . . . . . .24: STR
. . . . . . . . . . . . . . . . .28: STR
. . . . . . . . . . . . . . . . .32: STR

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
UMD . . . 1. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .11
Tumble. . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 10
. . . . .------------------------------------------------------------
. . . . . 4. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2



Feats

.1. . . . : Adamantine Body
.1 Fighter: Two Handed Fighting
.2 Fighter: Weapon Focus: Slashing
.3. . . . : Dodge
.4 Fighter: Weapon Specialization: Slashing
.6. . . . : Mobility
.6 Fighter: Improved Two Handed Fighting
.8 Fighter: Improved Critical: Slashing
.9. . . . : Spring Attack
10 Fighter: Whirlwind Attack
12. . . . : Greater Weapon Focus: Slashing
12 Fighter: Greater Two Handed Fighting
14 Fighter: Heavy Armor Champion
15. . . . : Stunning Blow
16 Fighter: Tactical Supremacy
18. . . . : Power Attack
18 Fighter: Superior Weapon Focus: Slashing OR Tactical Mastery
20 Fighter: Improved Sunder OR Heavy Armor Master
21 Epic . : Patience
22 Destiny: Perfect Two Handed Fighting
24 Epic . : Overwhelming Critical
25 Destiny: Crush Weakness OR Elusive Target
27 Epic . : Blinding Speed OR Epic Damage Reduction
28 Destiny: Doublestrike OR Tactician
30 Epic . : Construct Exemplar
30 Legend : Scion of: Mechanus
31 Destiny: Deific Warding OR Two Weapon Specialty
33 Epic . : Eerie Aim
34 Destiny: Titan's Blood OR Perfect Two Weapon Fighting


Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)

Kensei (41 AP)

  • Kensei Focus: Heavy Blades, Spiritual Bond, Strike With No Thought, Power Surge, One Cut, Alacrity
    1. Extra Action Boost III, Weapon Group Specialization: Heavy Blades, Action Boost: Haste Boost III
    2. Tactics III, Weapon Group Specialization: Heavy Blades, Ascetic Training: Conditioning II
    3. Weapon Group Specialization: Heavy Blades, Shattering Strike: Shattering Strike III, Strength
    4. Opportunity Attack, Weapon Group Specialization: Heavy Blades, Liquid Courage, Strike at the Heart, Strength
    5. A Good Death: Melee, Weapon Master, One With The Blade, Deadly Strike: Deadly Strike, Keen Edge
Falconry (28 AP)
  • Summon Avian Companion: Falcon, Ability Score: Strength, Well Rounded
    1. Rugged I, Hunter's Knowledge, Out in Nature III
    2. Diving Strike III, Action Boost - Sprint I
    3. Strike for the Eyes III, Conditioning, Eyes of the Eagle
    4. Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness
Warforged (11 AP)
  • Improved Fortification, Warforged Constitution
    1. Mechanist III
    2. Warforged Tactics I, Great Weapon Aptitude III
    3. +15 Melee and Range Power

Destinies (Spent: 70 (56 +14pdp) / Max: 70 (56 +14pdp) AP)

Legendary Dreadnought (35 AP)

  • Fearless, Weaponmaster, Thick Skinned, Unparalleled Accuracy
    1. Push Through The Line III, Epic Tactics III, Dread Mantle
    2. Extra Action Boosts III, Combat Brute
    3. Strike Twice III, Epic Power & Precision III, Armor of Dusk III
    4. Strike with Fear, Kick While They're Down III
    5. Lacerator, Legendary Rally: Melee, Sundering Swings, Dusk Surge, Action Hero
Fury of the Wild (28 AP)
  • Die Hard, Die Harder, Die Harderest, Be the Whirlwind
    1. Quick Cutter III, Enduring I
    2. Boulder's Might III, I'm Always Angry I, Primal Scream
    3. Sense Weakness III, Eternal Rage I, Furious III
    4. Top Dog, The Voice of Fury, Overwhelming Force III
Grandmaster of Flowers (7 AP)
  • Inner Focus
    1. Strike with Poise III, Disciple's Studies I
    2. Hail of Blows
UMD for the usual reasons, 10 ranks of Tumble adds another Tumble charge.

Has 200% Strikethrough by level 22: 20% base + 120% THF feats x3 + 20% Great Weapon Aptitude + 30% PTHF + 10% Hail of Blows. Guaranteed three hits per swing.

IIRC Expose Weakness' Fortification debuff still procs even if the mob saves vs the bird's DC. But if I'm wrong, well, that's another AP to spend elsewhere.

Core combat combo vs mobs is something like Spring Attack -> Trip|Sunder|Stunning Blow (which can Strikethrough) -> Quick Cutter -> Whirlwind Attack (if any survive QC :cool: ).

Adding TWF Specialty and swapping to dual scimitars would be a big boost to single-target DPS at levels 31+ with minimal effort IMO. Though whether it's worth farming new weapons depends on how long you plan to spend in Legendaries.
 
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Krythan

Well-known member
Dodge + Mobility raise your Dodge and max DEX bonus (Adamantine Body needs all the help it can get); also Mobility gives an extra Tumble charge.

Thanks for putting that whole build together! Really appreciate it.

Oh wow! I didn't even notice that both skills have gotten an upgrade since last I check! Very cool.

Taking Whirlwind (instead of Cleave + Greater Cleave) now looks very compelling now.

Some follow-up quest:
  1. Thoughts on the "Patience" feat? I've seen some debate it's impact.
  2. Is "Construct Exemplar" is just for the +20 repair amp?
  3. Can you really just pickup "Two Weapon Specialty" and swap between THF and TWF!? Is it as simple as that?
 

unbongwah

Well-known member
The rule of thumb for Patience is the wider your critical threat range, the more valuable it becomes. So presuming you use falchions or Sword of Shadow, your crit range is gonna be 14-20; that's worth taking Patience IMO, especially when you remember it's also gonna boost your damage from special attacks like Quick Cutter etc. which aren't affected by the attack speed penalty. OTOH Ying says Patience isn't worth it for handwrap monk, because they have low critical threat range and handwraps' forte is its high attack speed: for one thing, faster hits means faster ki regeneration.

Construct Exemplar is +20 repair amp +10 MRR. I took it at 30 since that's also when I grab Mechanus for the Reconstruct SLA. Feel free to take something else, but there's not really any DPS feats left at that point, apart from Eerie Aim which I have at level 33. EDIT: and if you ever decide to swap GMoF for Macrotechnic, you'll gain an extra +10 PRR from Sprockets.

The whole point to the level 31 Weapon Specialty feats is to make it possible to add a second combat style to your build, either to diversify your weapon options or add complementary feats, e.g., heroic SWF feats + Perfect Shield Mastery for a Swashbuckler, or SWF feats + THF Mastery for a SWF dwarven axe user.

2H weapons are great for leveling and AoE damage, but fall off against single targets, especially in Legendaries. Heavy Blades weapon group also includes scimitars which will have 14-20 crit range too, so it's an obvious secondary TWF set which doesn't require an extra feat (e.g., Knight's Training for longswords). IMO it's just a Band-Aid for the real issue of endgame DPS balance, but you work with the tools you got.
 
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Krythan

Well-known member
The whole point to the level 31 Weapon Specialty feats is to make it possible to add a second combat style to your build, either to diversify your weapon options

Well that's quite cool! Looks like you can take the Epic Destiny Feat: Two Weapon Specialty for +60% offhand strike chance. Compare that to the standard route of Two Weapon Fighting, Improved Two Weapon Fighting, and Greater Two Weapon Fighting (17 DEX) for a +80% offhand strike chance. Is the difference really that small? That becomes a very compelling option just to give this build some flexibility to swap between THF for Epics, and TWF for more single-target damage.

Considering I only have an Epic Sword of Shadows as my primary weapon right now, I wouldn't be opposed to making a set of Dino Bone Scimitars (or something else) for this, and future lives...

Related, you list "Perfect Two Weapon Fighting" in the above build, but I don't think the pre-reqs are met? It would just be the single Two Weapon Specialty feat that unlocks the secondary fighting style?
 

Krythan

Well-known member
Updated build! Thoughts?

Changes:
  • Remove Heavy Armor feats
  • Drop some Tactics feats to make room
  • Add Dodge, Mobility, Whirlwind
  • Add Spring Attack
  • Swap Intimidate for Tumble
  • Swap Scion of Astral Plane (Tactical DCs) for Mechanus (Reconstruct)
  • Add Patience feat

Classes: 20 Fighter, E10, L4
Race: Warforged
Alignment: Neutral Good

Str: 18
Dex: 8
Con: 20
Int: 10
Wis: 6
Cha: 6

Skills:
UMD > Tumble

Class and Feat Selection

LevelClassFeats
1Fighter(1)Standard: Stunning Blow
Fighter Bonus Feat: Power Attack
2Fighter(2)Fighter Bonus Feat: Two Handed Fighting
3Fighter(3)Standard: Dodge
4Fighter(4)Fighter Bonus Feat: Mobility
Alter Dark Gift: Empty Feat Slot
Strength: +1 Level up
5Fighter(5)
6Fighter(6)Standard: Whirlwind Attack
Fighter Bonus Feat: Heavy Armor Combatant
7Fighter(7)
8Fighter(8)Fighter Bonus Feat: Improved Two Handed Fighting
Strength: +1 Level up
9Fighter(9)Standard: Improved Critical: Slashing Weapons
10Fighter(10)Fighter Bonus Feat: Spring Attack
11Fighter(11)
12Fighter(12)Standard: Greater Two Handed Fighting
Fighter Bonus Feat: Tactical Master
Strength: +1 Level up
13Fighter(13)
14Fighter(14)Fighter Bonus Feat: Empty Feat Slot
15Fighter(15)Standard: Weapon Focus: Slashing Weapons
16Fighter(16)Fighter Bonus Feat: Greater Weapon Focus: Slashing Weapons
Strength: +1 Level up
17Fighter(17)
18Fighter(18)Standard: Weapon Specialization: Slashing Weapons
Fighter Bonus Feat: Greater Weapon Specialization: Slashing Weapons
19Fighter(19)
20Fighter(20)Fighter Bonus Feat: Superior Weapon Focus: Slashing Weapons
Strength: +1 Level up
21Epic(1)Epic Feat: Eerie Aim
22Epic(2)Epic Destiny Feat: Perfect Two Handed Fighting
23Epic(3)
24Epic(4)Epic Feat: Patience
Strength: +1 Level up
25Epic(5)Epic Destiny Feat: Crush Weakness
26Epic(6)
27Epic(7)Epic Feat: Tactical Supremacy
28Epic(8)Epic Destiny Feat: Doublestrike
Strength: +1 Level up
29Epic(9)
30Epic(10)Epic Feat: Tactical Combatant
Legendary Feat: Scion of Mechanus
Dark Gift Upgrade: Empty Feat Slot
31Legendary(1)Epic Destiny Feat: Tactician
32Legendary(2)Strength: +1 Level up
33Legendary(3)Epic Feat: Overwhelming Critical
34Legendary(4)Epic Destiny Feat: Titan's Blood
Enhancements: 80 APs, Racial 1


Warforged - Points spent: 8
Core1 Improved Fortification I
Core2 Constitution I
Tier1 Construct Toughness I
Tier2 Tactics - 3 Ranks



Kensei - Points spent: 18
Core1 Kensei Focus: Kensei Focus: Heavy Blades
Tier1 Weapon Group Specialization I: Kensei Focus: Heavy Blades
Tier1 Extra Action Boost - 3 Ranks
Tier1 Action Boost: Haste Boost - 3 Ranks
Tier2 Tactics - 3 Ranks
Core2 Spiritual Bond
Tier3 Critical Mastery - 3 Ranks



Falconry - Points spent: 25
Core1 Summon Falcon: Summon Falcon
Tier1 Practiced Accuracy - 3 Ranks
Tier1 Rugged - 2 Ranks
Tier2 Action Boost: Sprint - 3 Ranks
Tier2 Diving Attack: Diving Strike - 1 Ranks
Core2 Ability I: Strength
Tier3 Go for the Eyes: Go for the Eyes Strike - 3 Ranks
Tier3 Conditioning
Core3 Well Rounded I
Tier3 Eyes of the Eagle
Tier4 No Mercy - 3 Ranks
Tier4 Deadly Instinct - 2 Ranks



Epic Destinies: 69 Destiny Points


Legendary Dreadnought - Points spent: 35
Core1 Fearless
Tier1 Push Through The Line - 3 Ranks
Tier1 Epic Tactics - 3 Ranks
Tier1 Dire Attack: Dire Charge
Tier2 Honor or Backstab: Honor - 3 Ranks
Core2 Weaponmaster
Tier2 Esoteric Touch
Tier2 Extra Action Boost - 1 Ranks
Tier3 Strike Twice - 3 Ranks
Tier3 Momentum Swing
Tier3 Epic Power & Precision - 3 Ranks
Tier4 Carry On
Tier4 Untouchable
Tier4 Strike with Fear
Tier4 Lay Waste
Tier5 Overpower: Lacerator
Tier5 Legendary Rally: Legendary Rally (Melee)
Tier5 Sundering Swings
Tier5 Action Hero
Tier5 Dusk Surge



Fury of the Wild - Points spent: 30
Core1 Die Hard
Tier1 Mantle of Fury - 3 Ranks
Tier1 Strength or Swiftness: Quick Cutter - 3 Ranks
Tier1 Savage Take Down - 1 Ranks
Tier2 Fear my Vengeance - 3 Ranks
Tier2 Speed or Strength: Boulder's Might - 3 Ranks
Tier2 Primal Scream
Tier3 Wild Weapons: Doublestrike - 3 Ranks
Tier3 Sense Weakness - 3 Ranks
Tier4 Top Dog
Tier4 Wilder Weapons: Wilder Weapons - Doublestrike - 3 Ranks
Tier4 Unquenchable Rage - 3 Ranks



Grandmaster of Flowers - Points spent: 4
Core1 Inner Focus
Tier1 Strike with Poise - 3 Ranks



 
Last edited:

Krythan

Well-known member
Update, our learnings so far:
  • We just unlocked Unquenchable Rage on Primal Scream, and that's when this build really comes online. Since I now have Second Wind + Primal Scream for healing, and that's a decent amount of self-sustaining healing for most cases.
  • Lay Waste from the Dreadnought tree applied to the Dire Charge Epic Strike is also a lot of fun.
  • Primal Scream + Whirlwind finally adds the amount of AoE that our fighter build was previously missing.
  • Spring Attack as a melee attack is underwhelming, but it's a fun little bonus ability that we end up using all the time just for the movement speed bonus when running around quests.
Next up - we're desperately in need of some better gear. Likely going to farm out Part of the Family set, along with whatever other sets/upgrades we can get our hands on. At the moment, we have eSoS, Epic Cape of the Roc, Epic Hyena Necklace, Epic Gloves/Bracers of the Claw, Epic Red Dragonscale Docent, and a few other misc. hear acquired from a long time ago. But our damage just can't compare to the allies we're running with. So, more work needed there...
 

Krythan

Well-known member
Update:
  1. This build is fine. Nothing spectacular, but not the worst.
  2. Legendary Rally + Quick Cutter + Whirlwind + Primal Scream does wonders adding much needed AoE damage. The only downside is most of these options come online really late in the build.
If I was to do this build again? I think it would be better as a Dragon Lord, but Kensei Fighter is what I had access to in the moment!
 
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