Kung Fu Panda "Dragon Warrior" build

Have you ever thought Po is the coolest martial arts panda ever?
Well now you can Skadoosh it up with the iconic Kung Fu Panda Bear, Dragon Warrior build!
Luck is on your side with Po.

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Video

Disclaimer: This build is not meant to be serious but explores possibilities for Dragon Disciple. However it does seem to play fine at lower reaper difficulty with a 2nd-lifer. Build this at your own risk!

Features
  • Is bear
  • Has Kung Fu
  • Breathes Fire and Lightning bolts! (OH GOD IT BURNS)
Pros
Cons
Good amounts of AoEAugment Heavy Gearset
Easy Ki accumulationA bit squishy
Fast!MC split takes a bit to work
Lots of buff & utility spells. inc. Magic Fang & ShillelaghMid at both Melee and Spellcasting damage
Good CC (paralyzing / fear)Hard to gear for
Elemental Strip with Eladrin racial

The Build

To keep this build thematic to Kung Fu Panda lore, we will use a Quarterstaff and Wisdom to hit/dmg. A wise Kung Fu Bear master needs his "Staff of Wisdom".
There are alternatives however! Handwraps, Single weapon + Orb or Dual Weapons for more stats also work.

This build makes use of increasing Caster Levels to deal more damage with your breath weapons. The breath attack SLAs are unique in that they have a MCL of 30 (vs 20 like everything else). At end-game with this split, it is possible to add +7-9 CLs to your preferred element for a total of 34-36 (see testing here). Draconic Devastation should deal around the same amount of damage as a upgraded Dragon Breath from Draconic Incarnation.

Extra racial points do help reach your elemental strip, however they aren't necessary. You may need to sacrifice a couple of Caster Levels or forgo the strip (i.e. use alternate elements) instead.

Character Name: Po
Classes: 3 Druid, 4 Wild Mage, 13 Dragon Disciple
Race: Eladrin Chaosmancer, Alignment: Lawful Neutral
Skills: Concentration, Spellcraft, UMD, - then your choice(s)
DCs (estimate): 103 for Breath Attacks
Hit / Dmg: 135 / 160, Crit: 150 / 185
Starting Stats: STR 8, DEX 13, CON 16, INT 8, WIS 18, CHA 15 (take points out of cha if not 36 point build)

Level​
Class​
Feats​
1Wild MageMaximize Spell
2Druid
3DruidQuicken Spell, Wild Shape: Bear
4Druid
5Dragon DisciplePrecision
6Dragon DiscipleNatural Fighting, Spell Focus: Evocation
7Dragon DiscipleMonk Path (your choice, Light probably best)
8Dragon Disciple
9Dragon DiscipleNatural Fighting
10Dragon DiscipleSwords to Plowshares
11Dragon Disciple
12Dragon DiscipleNatural Fighting
13Dragon Disciple
14Dragon Disciple
15Dragon DiscipleEmpower Spell
16Dragon Disciple
17Dragon Disciple
18Wild MageImproved Critical: Bludgeoning
19Wild Mage
20Wild Mage
21Overwhelming Critical
22Perfect Natural Fighting
24Eerie Aim
25Epic Spell Power: Fire
27Intensify Spell
28Epic Spell Power: Electricity (or your alt element choice)
30(Ruin / your choice), Scion of the Plane of Fire
31Wild Force (or your choice)
33Embolden Spell
34Titan's Blood

Enhancements
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Note: I have 5 racial AP and therefore had enough enhancements to do the above. Core 2 in Season's Herald gives +2 Caster levels for your element, hence why I took it.
You can also put points in Shintao for more PRR, melee hit/dmg & healing (if Harmonious) or Nature's Protector for more hp, PRR & MRR

Epic Destinies
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Note: I have epic past lives (and therefore might have more destiny points than yourself)
These probably aren't the most ideal choices. But Primal Avatar mantle procs on Spell cast or Melee Attacks while giving Temporary Spell Points to cast your dragon breath Epic Strike. I took Reborn in Fire for the 25% uncapped dodge, but Shard Storm is a good choice too.
Know that Stunning Fist does not work in animal forms and is why I didn't take it.

Daunting Roar with the breath SLAs usually meant trash were constantly paralyzed or slowed. I would not suggest swapping out the Draconic Incarnation tree.

Spells
Druid Spells: 1:: Magic Fang, Shillelagh (or Vigor), Ram's Might, 2:: Gust of Wind, Cure Wounds
Sorc Spells: 1:: Sonic Blast, Jump, Feather Fall, Merfolks, 2:: Knock
Disciple Spells: 1:: Shield, Resist Energy, 2:: Blur, Elemental Weapons, 3:: Displacement

Gear
This was honestly the most difficult part. Hybrids be hard yo. I highly suggest making use of a Augmentation item to increase your damage.

Suggested:
SlotNameAugmentsReason / Other Info
EyesGoggles of the WarriorArt of Sabotage Vol. 3 (armor piercing), Colorless Aug Set of choice, Solar Wisdom
HeadHelm of the Red DragonTopaz of Quick Movements
NeckPendant of the Red AbishaiSapphire of Accuracy, Topaz of Deadly
TrinketGem of Many Facets (Abishai/Shaman's Fury)Topaz of SwiftnessDon't waste your threads! Can also reroll an Epic gem for free instead.
Crafted effects: Wisdom/Seeker/Insightful PRR
CloakScarlet Scale CloakColorless Aug Set of choiceThe only cloak with Breath DCs that doesn't require Dragonborn. Evocation DCs, Spellcraft & CON also handy. Good Spell Absorp item swap
BeltDirewolf Belt (handwraps) or Waistwrap of Wild WisdomColorless Aug Set of choice
Ring 1Ring of the Red AbishaiTopaz of Spell Focus: Evocation +2, Sapphire of HeroismSwap Abishai Rings for other elements
Ring 2Shaman's BandGlobe of True Imperial Blood, Diamond of Insightful WisOnly needed for set bonus. Can be other Abishai ring.
GlovesDinosaur Bone GlovesSapphire of Defense, Essence of Pomura's Momento, Colorless Aug Set of choiceSpell Crit Damage Multipler of your element, Sacred DCs
BootsGreaves of Season's WardingColorless Aug Set of choice, Diamond of Constitution, Lunar Melee Power
BracersBracelets of Flourishing FaunaSapphire of Dodge, Colorless Aug Set of choice, Lunar Spellpower+1[W], True Seeing
ArmorRed Dragonscale RobeDiamond of Festive Wisdom, Sapphire of Healing Amplification
WeaponAmplin, the Channeling BoltYour choice. Suggested: Meridian Fragment, Eye of Lammania (healing/force), DeconstructorWood (Shillelagh +1[W]), Spell DCs, Lightning Lore (for alt element). Raid DMG die, LGS debuff (Ash)

Alternate Gear:
If you rather focus cold instead, The Cold of Night (orb) works. Or any crafted offhand Alchemical weapon for your element. They all give +3 Caster Levels. Only elemental Augmentation items increase Caster levels of breaths. Arcane / Divine Augmentations do nothing.

Mirana or Rauven are thematic choices for weapons too while still being centered.

Filigrees (what I came up with):
2x Celerity/Vigilance Raid, 2x Manticore/Wreath Raid, 2x Nystul/Electrocution Raid, 5x Coalesced Magic (Wis, MRR, 2xSP, Crit), 1x Electrocution (Electric), 2x Wreath of Flame (Fire/MP)

Notes
Animal Forms do not increase cooldown for SLAs (this includes Epic Strikes).
Strikethrough from bear form with a Enhanced Ki item gathers ki quickly. You will be doing around 50%/50% melee to casting.

Thanks for reading!
yes I know it's probably average af and I definitely spent way too much time on gearing on a joke build. But eh :shrugs:
 
Last edited:

ChickenMobile

Well-known member
So a feat that might be worth taking is Channel Power. In animal forms you can block and still cast/attack normally.

Also working on a video now. Completed Under Cover of Darkess in Saltmarsh to showcase it. Can't record anything else cause lammania just shut down. When uploaded will edit the main thread.
 
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