seph1roth5
Well-known member
So I keep hearing people say how bad lag is at peak playtimes, when population hits 900+. Now I think this is definitely contributing to the lag, but I think there's something else going on behind the scenes.
I know people are pasting their /loc of super lag, and I had recommended to Cordo that he make a thread keeping track of all that, but don't think it's happened yet. What I started doing a week or 2 ago is keeping track of all of my instances. The bad ones all had severe lag multiple times. The good ones had none of this "new" lag and just typical lag I remember from Orien. Such as a 4-5 sec burst at the end of some cogs quests. Some I put in the middle, where there was no lag until the end fight or a particular part of a quest.
When I run quests (other than impatient pugs), I hop in, /loc, and check my list. If it's an instance that's been horrible before, I leave and reset it. So far that's been VERY dependable. There was 1 server I had on my "good" list that later on had a bunch of lag, but I chalk that up to mistakes in my notes. It probably had a bit of lag but I thought it was negligible so didn't note it.
I don't know how instances in DDO work exactly. I know in the past devs have mentioned some things like guild airships were typically on a different one. Maybe they're bundled? Maybe 11, 25, 44, and 56 are all connected, and are also bad? No clue. Maybe instances 33, 45, 46, and 47 also handle reincarnation cache and pets? Also not sure if it's separate based on our actual servers. I'm on Shadowdale.
I've noticed whenever a public area is having an aneurism, it's been one of the server #s from my bad list too. I'm going to list my stuff here, and if anyone wants to put up their /loc too, that would be helpful. But only if it's this new 64 bit lag, which can often look like old 32 bit lag, but I've noticed some differences:
1 - Party chat and user chats aren't affected at all. Everyone can chat just fine but can't connect with monsters (maaaaaybe 1% of the time), movement is janky, enemies can still hit you. /loc takes a long time to register, as do party invitations and PMs. (not sure about guild chat, my guild is only 4 of us and we use a userchat instead)
2 - Lasts FAR longer than normal. Took me 10 min to get from the gingerbread golem in feywild to the bear. (I know orien would sometimes have big lag too but even thunderholme and raids were never THIS bad, and chat was affected then)
3 - Frequently pops up in scripted events. Such as plantzombies coming out of pipes in cogs, or abishai portals appearing in myth drannor. Gnomon/drow at the end of lords of dust, etc. Sometimes a quest will seem fine and then you get to one of those parts and are slammed for 5-10 min.
I'll try to update my list with other people's stuff, but again I'm looking for big big lag, 5+ min, with chat being normal, and anything else newish people notice. Not just some rubberbanding, or locking up for 30 sec, like when you get to the end chest of a quest kind of thing.
Very bad instances: Usually takes longer just to load into the quest, never a good sign.
11, 13, 14, 15, 17, 18, 21, 24, 25, 32, 33, 37, 41, 44, 45, 46, 47, 49, 52, 56, 57, 61, 64, 66, 68, 73, 76
Questionable ones: Ones that were "mostly fine" and only had some lag at 1 or 2 points. Maybe not QUITE as bad as the ones on the bad list, but still more than normal 32 bit orien stuff. I'm thinking it might've been more simple quests, and these instances on a more complicated one will be a dumpster fire.
12, 15, 31, 42, 48, 51, 54, 55, 78
Good ones: No new lag noticed when I ran these, some multiple times. Maybe a few sec of lag here and there.
16, 22, 23, 26, 27, 34, 35, 38, 43, 48, 51, 53, 55, 58, 62, 63, 65, 67
I know people are pasting their /loc of super lag, and I had recommended to Cordo that he make a thread keeping track of all that, but don't think it's happened yet. What I started doing a week or 2 ago is keeping track of all of my instances. The bad ones all had severe lag multiple times. The good ones had none of this "new" lag and just typical lag I remember from Orien. Such as a 4-5 sec burst at the end of some cogs quests. Some I put in the middle, where there was no lag until the end fight or a particular part of a quest.
When I run quests (other than impatient pugs), I hop in, /loc, and check my list. If it's an instance that's been horrible before, I leave and reset it. So far that's been VERY dependable. There was 1 server I had on my "good" list that later on had a bunch of lag, but I chalk that up to mistakes in my notes. It probably had a bit of lag but I thought it was negligible so didn't note it.
I don't know how instances in DDO work exactly. I know in the past devs have mentioned some things like guild airships were typically on a different one. Maybe they're bundled? Maybe 11, 25, 44, and 56 are all connected, and are also bad? No clue. Maybe instances 33, 45, 46, and 47 also handle reincarnation cache and pets? Also not sure if it's separate based on our actual servers. I'm on Shadowdale.
I've noticed whenever a public area is having an aneurism, it's been one of the server #s from my bad list too. I'm going to list my stuff here, and if anyone wants to put up their /loc too, that would be helpful. But only if it's this new 64 bit lag, which can often look like old 32 bit lag, but I've noticed some differences:
1 - Party chat and user chats aren't affected at all. Everyone can chat just fine but can't connect with monsters (maaaaaybe 1% of the time), movement is janky, enemies can still hit you. /loc takes a long time to register, as do party invitations and PMs. (not sure about guild chat, my guild is only 4 of us and we use a userchat instead)
2 - Lasts FAR longer than normal. Took me 10 min to get from the gingerbread golem in feywild to the bear. (I know orien would sometimes have big lag too but even thunderholme and raids were never THIS bad, and chat was affected then)
3 - Frequently pops up in scripted events. Such as plantzombies coming out of pipes in cogs, or abishai portals appearing in myth drannor. Gnomon/drow at the end of lords of dust, etc. Sometimes a quest will seem fine and then you get to one of those parts and are slammed for 5-10 min.
I'll try to update my list with other people's stuff, but again I'm looking for big big lag, 5+ min, with chat being normal, and anything else newish people notice. Not just some rubberbanding, or locking up for 30 sec, like when you get to the end chest of a quest kind of thing.
Very bad instances: Usually takes longer just to load into the quest, never a good sign.
11, 13, 14, 15, 17, 18, 21, 24, 25, 32, 33, 37, 41, 44, 45, 46, 47, 49, 52, 56, 57, 61, 64, 66, 68, 73, 76
Questionable ones: Ones that were "mostly fine" and only had some lag at 1 or 2 points. Maybe not QUITE as bad as the ones on the bad list, but still more than normal 32 bit orien stuff. I'm thinking it might've been more simple quests, and these instances on a more complicated one will be a dumpster fire.
12, 15, 31, 42, 48, 51, 54, 55, 78
Good ones: No new lag noticed when I ran these, some multiple times. Maybe a few sec of lag here and there.
16, 22, 23, 26, 27, 34, 35, 38, 43, 48, 51, 53, 55, 58, 62, 63, 65, 67
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