Rusty_helmet
Teh_troll’s Fluffer
So I got fed up with the functionality of the game. And I quit. I didn’t announce it. I just stopped playing and logged in 1x a month to get my vip reward. I suppose you could say I am announcing it now bit that isn’t my intention.
The problem right now for me is that I have zero desire to log back in. I do miss my friends, but I think I’d rather go to the dentist than play this dumpster fire even with lag returning for the most part to pre 64 bit levels (so I hear).
So what is wrong with the game? For me it’s all in the design. The creative direction for the game is stale and pointless. Rare loot was bad for the game. People rejected other games for ddo because loot was generally pretty acceptably accessible. But was that what makes me not come back. Nope. It comes back to the creative direction.
The devs are fighting the players. They believe they know best and hey, maybe they do, but I vehemently disagree. Add to that the fact that whatever they implement they often screw up and it takes multiple weeks or months or even years (or never) to fix these things and you get the brokenness that this game is.
Ranged damage is completely out of whack. Casters suck. Many of the games mechanics do not work or “work” very poorly (dire charge is a great example - you dire tard off of platforms, there is a delay after the action, and sometimes you just stand there and do nothing - there’s a reason beyond power people use quick cutter, it actually works).
The fact I had to publicly shame the dev team in discord and call them lazy for not fixing things (at the time the helm from myth drannor), which was literally a check box on their database to apply an effect, in order for them to actually fix it is downright terrible and actually reinforced my statement, not refuted it. And to boot, they never actually fixed the helm in reality, the seeker is still the wrong seeker and forever will be because, wait for it, the devs will not admit their mistake and will double down saying they “meant for that effect.” Remember the belts in Ravenloft. Those were accidentally coded as enhancement to spellpower rather than an equipment bonus. Lynnabel was with ddo at the time and she said it was a mistake but the higher ups wouldn’t go back to fix it (years later they did fyi) and actually leaned into it saying they intended the belts to be that way.
Again, it’s us vs them. And I got sick of supporting it, fighting it, and trying to play through it.
So until this attitude among the creative team changes, I don’t think you’ll see me back. Maybe that’s a net positive I suppose. But I did regularly spend $1800 a year on this game (About 10k overall). So there’s that. And my running partner is in the exact same boat as me (and he spent about the same).
I can give a lot more examples of what I’m talking about but my lunch break is almost over and I’ve got work to do, but if this seems foreign to you and you feel supported by the creative team, then good for you and this post isn’t for you.
Anyone else feel this kind of way?
The problem right now for me is that I have zero desire to log back in. I do miss my friends, but I think I’d rather go to the dentist than play this dumpster fire even with lag returning for the most part to pre 64 bit levels (so I hear).
So what is wrong with the game? For me it’s all in the design. The creative direction for the game is stale and pointless. Rare loot was bad for the game. People rejected other games for ddo because loot was generally pretty acceptably accessible. But was that what makes me not come back. Nope. It comes back to the creative direction.
The devs are fighting the players. They believe they know best and hey, maybe they do, but I vehemently disagree. Add to that the fact that whatever they implement they often screw up and it takes multiple weeks or months or even years (or never) to fix these things and you get the brokenness that this game is.
Ranged damage is completely out of whack. Casters suck. Many of the games mechanics do not work or “work” very poorly (dire charge is a great example - you dire tard off of platforms, there is a delay after the action, and sometimes you just stand there and do nothing - there’s a reason beyond power people use quick cutter, it actually works).
The fact I had to publicly shame the dev team in discord and call them lazy for not fixing things (at the time the helm from myth drannor), which was literally a check box on their database to apply an effect, in order for them to actually fix it is downright terrible and actually reinforced my statement, not refuted it. And to boot, they never actually fixed the helm in reality, the seeker is still the wrong seeker and forever will be because, wait for it, the devs will not admit their mistake and will double down saying they “meant for that effect.” Remember the belts in Ravenloft. Those were accidentally coded as enhancement to spellpower rather than an equipment bonus. Lynnabel was with ddo at the time and she said it was a mistake but the higher ups wouldn’t go back to fix it (years later they did fyi) and actually leaned into it saying they intended the belts to be that way.
Again, it’s us vs them. And I got sick of supporting it, fighting it, and trying to play through it.
So until this attitude among the creative team changes, I don’t think you’ll see me back. Maybe that’s a net positive I suppose. But I did regularly spend $1800 a year on this game (About 10k overall). So there’s that. And my running partner is in the exact same boat as me (and he spent about the same).
I can give a lot more examples of what I’m talking about but my lunch break is almost over and I’ve got work to do, but if this seems foreign to you and you feel supported by the creative team, then good for you and this post isn’t for you.
Anyone else feel this kind of way?
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