Heya everyone! I've been keeping an eye on what everyone's been writing here and sitting with it. I wanted to hear everyone's honest reactions before diving too deeply into the intent behind the "Pass" idea, and I feel like there's a pretty solid consensus at this point. Also, just to say it out loud, the Pass here is one of my ideas and I'm still actively working with it. This feedback is actually super important.
So let me start by confirming something another person said in the thread: "Tolero said it's okay if this doesn't work." That's very true and by-design. If this pass idea really doesn't fly after it's tried, that's okay and it's not something that has to come back. Adventure Packs aren't going anywhere.
That said, Leo actually found my original intent, almost word-for-word when I put the idea together.
I do like the idea of quests coming out one at a time over a longer span of time; it's like week-to-week TV instead of a whole season being dropped at once; the former allows people to enjoy the individual pieces, talk to each other about them, and build up excitement for the next piece, rather than binging them all at once and being done.
Seasons of television was the inspiration for the Pass. To be able to tell a story over a longer period of time and potentially have things happen in-between is the deeper, further future intent here. What you're seeing here in Tavern Tales is a small-scale step towards that much larger, much more complex idea. This is simply an introduction to see if this concept can fit and be fun, or if it's an idea that doesn't fit here.
It's not being done for pricing reasons or to make things more complicated. We have a great content team that comes up with some amazing ideas, and I'd love to be able to give them more options to work with when it comes to their art. Equally, I'd want y'all to be able to see and experience new things in DDO in addition to the stuff that's already enjoyed.
When it comes to price, the separated prices are in the normal range for a quest pack of this size and type of content. I picked the target price for the group of them first, then split that price across the quests. The grouping of them together is discounted based on those separated prices, so it is a true discount.
And finally, the name. "Adventure Pass" is a name that we went with but it's not a name we're all excited about. The main reason it's called "Pass" and not "Pack" is to make sure folks understand that this is content that comes out over time. Was worried that if it was called a "Pack" that people would expect to get access to all the quests immediately.
The "Pass" moniker is to distinguish it from "Pack." But if it's feeling cumbersome and confusing, then it's running counter to the goal here. The goal is to make sure it's clear to folks picking this group of quests up that they will come out over time and not be all available at once. Could use another type of indicator here, or could make sure the store copy makes it very clear how the purchase works.
And thank you to everyone who's given feedback so far - this is all very helpful and good to hear, and I appreciate y'alls time in writing it.