Lamannia Preview: Quest - Covered Culvert

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Uppsy

Well-known member
Extremely happy with this quest. I am someone who often comments about the old quests and to go back to old quest zones with an 'extension' or something new to do made me very happy. Would love more like this 👍
 

rabidfox

The People's Champion
My VIP account can go in. My non-VIP account gets told the quest is a premium quest. Can't buy it in the store. The key master doesn't unlock it either. So no way I can see to do it on a non-VIP account.
 

Triaxx2

Well-known member
The trap box that's on a center wall doesn't seem to be linked to the traps behind the hidden doors. Unless that's intentional.
 

Terranigma

Well-known member
Glad to see this extend a classic quest (in the same vein as Mirra's Sleepless Nights to The Enemy Within, or Protect Baudry's Interests to Hiding in Plain Sight). The bridge platform area is interesting, but seems a bit overdone in the sense of "who would build ramps this convoluted to a lever in a sewer system". Not saying it has to be entirely logical given we have them in places like Waterworks or The Pit, but those either felt more organic, or had enough variance to be more appealing and interesting. Maybe this is on my mind because there are redundant and symmetrical pieces to that area in The Covered Culvert?

As a Minimum Level 4 quest, the EXP for time has the potential to be insane (better than The Stones Run Red, which is pretty much the top-dog EXP for time quest in the level 1-6 range). Coupled with Heroic solar/lunar augments and a set of Acid gloves that are solid, I can see this being a quest to run every life (for Heroic/Racial stuff).

As a Minimum Level 35 quest, I did this as an overpowered character and breezed through, so I may have to try this as a lesser powered character to form a better opinion. Still one of the shortest quests for Legendary solar/lunar augments.
 

FaceDancer

Olde Wurm
This is a pretty meat & potatoes traditional kind of mission that would probably be a perfect fit with some of the sewer crawls in the Market & Harbor locations (feels very familiar). Agree on the ramps! It's very overdone for a sewer of all things. Would probably make a wonderful kolbold mine kart racetrack though! That could be a thing.. 👹
 
Pretty good quest, and it finally answers what's behind the hidden but unfindable secret door in Sunken Sewers, which I like. I ran it on legendary R1 and didn't notice any problems. The trap boxes for the spike traps were in the middle, but Darling was able to find them from the edge and disable them without any problem (i.e. being "blocked") which was good. My only concern is the narrowness of the up ramps in the room with all the ramps and walkways -- it's easy to fall off them, which can be frustrating for people playing with any latency or if lag pops up. I had to be careful, but was otherwise able to do them without any problem, so I'm not sure they need to be wider, but it would definitely reduce frustration if they were.
 
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