From my testing on lam. Seems like it's a lot stronger than haste boost for me. What are your numbers?NHB has been neutered to a Haste boost with a shorter duration than other Haste boosts.
Yea that s a good idea players are talking for years.maybe differentiate between shotbow (fastest), longbow (faster than current), and add in greatbow for current attack speed with bigger numbers?
Would rather see the entire tree reworked to something better supporting it's "Arcane" aspects. Example: https://forums.ddo.com/index.php?th...or-a-day-this-is-what-id-do.18300/post-235829Well this is certainly nice for my arcane archer. If I may be a bit greedy, I'll ask that the Arcane Archer capstone be a multiselector for +4 dex or wis. My arcane archer has the lowest stat mod of all my builds, making it harder to get full use of this change, and my capstone boosting the wrong stat is definitely one of the reasons why. It's clear that when the AA capstone was designed, wis to hit/damage didn't exist yet and players were expected to invest in both dex for damage and wis for imbues, but that time is long past now...
Agree Longbows need more power. The only time bows feel 'right' to me is when you're one-shotting enemies. Its incredibly satisfying but too inconsistent and requires the use of special attacks the majority of the time (which means its not AOE). Maybe reduce the IPS damage penalty for bows or make it +20%?Longbows - More is needed. If they are supposed to be the THF of ranged, then they should have something akin to strikethrough. The ROF is too slow. Horizon Walker needs a revamp. Scattershot needs to be on its own cooldown not sharing one with Manyshot. Just make Scattershot an active attack that has a 10 second cooldown with no charges. Horizon Walker needs imbues put into the tree.
Would rather see the entire tree reworked to something better supporting it's "Arcane" aspects. Example:Well this is certainly nice for my arcane archer. If I may be a bit greedy, I'll ask that the Arcane Archer capstone be a multiselector for +4 dex or wis. My arcane archer has the lowest stat mod of all my builds, making it harder to get full use of this change, and my capstone boosting the wrong stat is definitely one of the reasons why. It's clear that when the AA capstone was designed, wis to hit/damage didn't exist yet and players were expected to invest in both dex for damage and wis for imbues, but that time is long past now...
What tier are Trances normally? I could look to see if my write-up could accommodate one.I agree; bows need a bit more love, but it's a good thing this is the beginning. Thanks for the changes, Torc. It's fantastic. It would be more fantastic if Arcane Archer got reworked. There is more talk about bows in this forum, and many people are excited about bow changes, presenting new ideas that show the need for the latest changes. Smokewolf is right everyone want a Arcane Archer reworked. Too many useless abilities in the tree are costing too many action points for no reason. Also, a good action boost is needed because +30 energy resistance or +4 to hit is useless for the points spent. Maybe adding a trance and/or the abilities score multiselector, be int/dex/wis. Same with the DC for the abilities to be highest of Dex/Int/Wis.
Well, reasonable trances are tier 3 and cost at least 10 AP, but it depends. Know that angles is a tier 2 and cost 6 AP to gain access only for an intelligence trance. Favored soul War soul has a Tier 1 trance and has Wis or Cha trance as an option, costing 1 AP to access and lv 1.Would rather see the entire tree reworked to something better supporting it's "Arcane" aspects. Example:
What tier are Traces normally? I could look to see if my write-up could accommodate one.
I could dump Conjure Arrows at Tier One and make something useful there. Other tiers are pretty full of abilities that are AA signature abilities, and thus would be missed.Well, reasonable trances are tier 3 and cost at least 10 AP, but it depends. Know that angles is a tier 2 and cost 6 AP to gain access only for an intelligence trance. Favored soul War soul has a Tier 1 trance and has Wis or Cha trance as an option, costing 1 AP to access and lv 1.
What about core 1? If it grants you the ability to conjure arrows automatically, you don't need to dump it.I could dump Conjure Arrows at Tier One and make something useful there. Other tiers are pretty full of abilities that are AA signature abilities, and thus would be missed.
Could use a multi-selector for Int / Wiz / Cha with a fixed number of usage charges. Which have a small chance to recharge on offensive spell-cast.
BTW I don't suggest Dex, as this is Arcane Archer, and thus the tree should support caster hybrids. Not dedicated Rangers that already have a solid ranged tree. Not to forget that Rangers have access to Horizon Walker for a Dex trance.
Higher Learning (AP 1 / Ranks 3): You gain an Insight bonus to hit and damage equal to 1/2 of your Intelligence modifier for 30/60/120 seconds. Each offensive spell cast has a chance to reset 1 charge. Cooldown: 20 seconds, 3 Charges per rest. Requires Longbow or Shortbow.
Anyone with good UMD can cast summon arrows / bolts via scrolls / wands. Both are so cheap that it's a crime to blow AP for the ability.What about core 1? If it grants you the ability to conjure arrows automatically, you don't need to dump it.
Yeah, that's why I suggest putting in core 1: You need to take it anyway, and it's a must to access the treeCasters like Wizards can cast summon arrows / bolts via scrolls / wands. Both are so cheap that it's a crime to blow AP for the ability.
But consider that no one uses Summon Arrows once they discover scrolls and wands. The Trance would be far better than an outdated summon ability.Yeah, that's why I suggest putting in core 1: You need to take it anyway, and it's a must to access the tree.
Please don't.But consider that no one uses Summon Arrows once they discover scrolls and wands. The Trance would be far better than an outdated summon ability.