Lamannia U73.4 Overview

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Smokewolf

An Excited Member
Please don't.
The summoned arrows are huge QoL for newbies.
It took me at least 5 past lives before I understood getting UMD on classes without it as a class skill.
Even then, on a first-lifer without any incentive to increase Charisma, this is very painful.
Running out of arrows mid-combat is a horrible experience. Running out and having your only way to get new ones work less than half the time is that much worse.
I'd rather see all arrows be 100% returning forevermore.
Or allow bows to fire infinite "normal" arrows when none are in a quiver, to let the "special" arrows keep their special spot.
All it takes is one trip to Wiki to figure out how UMD works. Gimping an entire tree for the sake of a new player who will absolutely outgrow the summoned arrows kinda screws everyone else.

Anyways, have a detailed look before you jump to conclusions again. https://forums.ddo.com/index.php?th...or-a-day-this-is-what-id-do.18300/post-235829
 

Abax11

Well-known member
BTW I don't suggest Dex, as this is Arcane Archer, and thus the tree should support caster hybrids. Not dedicated Rangers that already have a solid ranged tree. Not to forget that Rangers have access to Horizon Walker for a Dex trance.

Yes but HW is not free for everyone, and normally a ranger is focused on Dex (or at least is her main stat, then you can do wherever you want of course). Is funny that the signature tree for rangers don't have almost any Dex ability. It could be mixed with WIS/INT rangers easily if their abilities work with both stats for example.

A dex trance make sense to be only on a Dex focused tree like HW.
 

Yamani

Tyrannical Overlord
But consider that no one uses Summon Arrows once they discover scrolls and wands. The Trance would be far better than an outdated summon ability.
And then there is me. Who will take 2 minutes summon a bunch of them and throw them into the bank. Then unspend the points, pulling out the arrows when I need them on login.
 

Hakoist

Well-known member
The original start of the exchange that led to your response was:

But to answer Br4d: From what I understand, it is separate teams. You have the team making the expansion currently, the team making adjustments to 64-bit servers & bug fixing. I am unsure exactly where the people working on the new transfer system are working. There does seem to be many moving parts.
Tolero also mentioned that there are a few projects that did not make it into the Producer's Letter since they were unsure if there would be time to work on them.
Thanks for the info

Well I know things arent gonna happen but I still have to post it every time on the lammania post :)
I spend all my time level up my CC level to 340.
I want to craft a better GOMF trinket so I wanna call for the update.
Still the 2 shards are not a revamp of the CC so I am not sure why they missed that since to level cap increase. It should not be that hard.

I am not going to ask for some fix i dont really need (like the MD augment or helm)
 

Mornyngstar

Well-known member
Thanks for the info

Well I know things arent gonna happen but I still have to post it every time on the lammania post :)
I spend all my time level up my CC level to 340.
I want to craft a better GOMF trinket so I wanna call for the update.
Still the 2 shards are not a revamp of the CC so I am not sure why they missed that since to level cap increase. It should not be that hard.

I am not going to ask for some fix i dont really need (like the MD augment or helm)
On my side I leveled up to lv 420 and then later on I TRed so back down to lv 400. . . . (Didn't know I would lose the extra levels.)
 

Smokewolf

An Excited Member
It's clearly incorrect. All use it all time just because it's QoL and no one use special arrows anyway because we cannot choice it from quivers. Remove such good already exist QoL ability conjure returning arrow stupid as hell, believe me! 8)
Well here's the thing... Not everyone is going to agree on game changes, much less a proposal. Furthermore if people on forums all shared the same body, they couldn't all agree to breathe together and would thus pass out like morons.


Anyways here is what I managed for an AA battle trance at Tier-I. Something that leverages a casters spells to regenerate charges, while also allowing for the highest player stat to power the trance. (Works for everyone in otherwords) Please notice that "Tactical" feats have been removed as bow-users don't really have any that I'm aware of. While adding the restriction of requiring a Shortbow to use, as IMHO nothing good should come for free.

Arcane Trance (AP 1 / Ranks 3): You gain an Insight bonus to hit and damage equal to 1/2 of your highest stat modifier for 30/60/120 seconds. Cooldown: 20 seconds, 3 Charges per rest. Each offensive spell cast has a chance to restore one charge, with an ICD to regain charges of 3 seconds. Requires Shortbow.
 
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Smokewolf

An Excited Member
It's clearly incorrect. All use it all time just because it's QoL and no one use special arrows anyway because we cannot choice it from quivers. Remove such good already exist QoL ability conjure returning arrow stupid as hell, believe me! 8)
Here's a compromise within the first core...

Arcane Archer (AP 1): Equipped bows gain +1 Ranged Power, +1% Doubleshot, and +1 Spell DC per Arcane Archer core taken. You can now conjure a stack of returning arrows woven from pure magic. These arrows dissipate after an extended logout.

Here is the full enh-tree proposal thus far: https://forums.ddo.com/index.php?th...or-a-day-this-is-what-id-do.18300/post-235829
 
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plantpower

Well-known member
Would rather see the entire tree reworked to something better supporting it's "Arcane" aspects. Example: https://forums.ddo.com/index.php?th...or-a-day-this-is-what-id-do.18300/post-235829
Nahhhhh I'm not asking SSG for a "rework". They always start by nerfing the best thing about the existing system and killing its identity. This is why bows are terrible at burst when they used to be great - the AOE shots brought a hunts end nerf with them, the animation rework/horizon walker release resulted in the loss of the 20 second many shot and 10k stars, etc. Just a few tweaks or additions that preserve the tree's identity is fine, save the full rework for a new tree if it's needed.
 

Smokewolf

An Excited Member
Nahhhhh I'm not asking SSG for a "rework". They always start by nerfing the best thing about the existing system and killing its identity. This is why bows are terrible at burst when they used to be great - the AOE shots brought a hunts end nerf with them, the animation rework/horizon walker release resulted in the loss of the 20 second many shot and 10k stars, etc. Just a few tweaks or additions that preserve the tree's identity is fine, save the full rework for a new tree if it's needed.
Sorry but the majority of players would agree that the AA tree is hot garbage in its current state. Just a few tweaks won't amount to anything so long as the tree doesn't reflect the best aspects how players use it, or would like to use it.
 

Marshal_Lannes

Well-known member
Sorry but the majority of players would agree that the AA tree is hot garbage in its current state. Just a few tweaks won't amount to anything so long as the tree doesn't reflect the best aspects how players use it, or would like to use it.
It's not practical to rework the entire AA tree for this update. But yes, the entire tree needs a rework. I know they have deadlines, and this won't be practical, but I wish they would just stop with ranged changes this update, take some of this feedback, and give a full ranged pass over the next 2 months. Do it right, don't slap Band-Aids on things.
 

Smokewolf

An Excited Member
It's not practical to rework the entire AA tree for this update. But yes, the entire tree needs a rework. I know they have deadlines, and this won't be practical, but I wish they would just stop with ranged changes this update, take some of this feedback, and give a full ranged pass over the next 2 months. Do it right, don't slap Band-Aids on things.
Why are you whining to me about doing it right? I'm just the guy with a proposal that will likely never see the light of day, cause the Dev's don't listen to their player base. (ever)
 

plantpower

Well-known member
Sorry but the majority of players would agree that the AA tree is hot garbage in its current state. Just a few tweaks won't amount to anything so long as the tree doesn't reflect the best aspects how players use it, or would like to use it.
And the more SSG touches it, the more you can bet on them doing something wack to the few good things in AA, like paralyzing arrows or the ability to access on any class thanks to the racial tree. Some players actually enjoy those aspects as they are, and just want the tree to not be dead weight outside of them. Every time SSG does a big rework, sure the numbers usually get bigger, but the playstyle moves closer to being the same as other builds.

Really the only place where AA needs a mechanical change of some sort is with the vorpal imbues - they'll never proc enough to be worthwhile even with a great DC. Its other main issue is falling behind on dps, which can be addressed through simple numerical changes to the right places, one of which we're seeing in this update.
 

Smokewolf

An Excited Member
And the more SSG touches it, the more you can bet on them doing something wack to the few good things in AA, like paralyzing arrows or the ability to access on any class thanks to the racial tree. Some players actually enjoy those aspects as they are, and just want the tree to not be dead weight outside of them. Every time SSG does a big rework, sure the numbers usually get bigger, but the playstyle moves closer to being the same as other builds.

Really the only place where AA needs a mechanical change of some sort is with the vorpal imbues - they'll never proc enough to be worthwhile even with a great DC. Its other main issue is falling behind on dps, which can be addressed through simple numerical changes to the right places, one of which we're seeing in this update.
SSG has performed numerous tweaks in the past that amounted to utter crap. To suggest a tweak here or there to the "Vorpal Imbues" as you put it, wouldn't do much to make the rest of the tree viable. Currently all players use it for is a splash tree to bump up their Imbue dice, and even then it's a pretty expensive tree for the abilities it offers. After all, there is the 4AP tax that Elf's pay just to be able to access it. Which makes it the singular most expensive AP cost I'm the game. (That I'm aware of)
 

plantpower

Well-known member
SSG has performed numerous tweaks in the past that amounted to utter crap. To suggest a tweak here or there to the "Vorpal Imbues" as you put it, wouldn't do much to make the rest of the tree viable. Currently all players use it for is a splash tree to bump up their Imbue dice, and even then it's a pretty expensive tree for the abilities it offers. After all, there is the 4AP tax that Elf's pay just to be able to access it. Which makes it the singular most expensive AP cost I'm the game. (That I'm aware of)
Well yeah, because SSG tends to have a poor understanding of scaling and puts most of their tweaks in the wrong places or are too small to be noticeable. Still, they were able to make those tweaks without interfering with the rest of the tree, which I'll take over the big flashy revamps that end up destroying whatever thing was actually unique about a build or playstyle even if it results in bigger numbers. I'd rather the effort for those kinds of revamps go towards creating a new class/archetype instead, so people who enjoy the existing thing can continue to do so.
 

Sylvanush

Well-known member
This is not a place for exacerbating feelings. Everyone can express their opinions freely by posting in the forums and discussing the game's health with the gaming population. That's why they close the discussions many times, because people can't contain their excitement about the opinions of others. Not everyone will always agree, and that's why we talk here: to bring ideas and get a common agreement on how things can be done. Remember, the last word is for the SSG and designers to decide about game changes. Nothing suggested here means it will happen; it's just good suggestions we bring to discuss, and we hope they put them in place in the game. It's ok being a fan, but remember to respect everyone's opinions. Cheers ;).
 

Phaedra

Well-known member
Would rather see the entire tree reworked to something better supporting it's "Arcane" aspects. Example:

What tier are Trances normally? I could look to see if my write-up could accommodate one.
They're all over the place. FVS/Cleric in T1, Pally in T2, Harper in T3, HW/Falc in T4
 
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