Lamannia U73.4 Overview

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VinoeWhines

Well-known member
Devs removed Shortbow from Assassin tree(No Replacement?), should replace it then with Throwing Daggers as they use Daggers already.
There was no point in removing a Range option in Tree if not putting back a better option.
Throwing daggers should also get the boost to STAT 3.5x damage that Bows get as well.
DEX and INT should be the choices. Those are the Stats in the Enhancement Tree already.
Expanded Clip should work on any class.
Fan of Knives type attack should be the AOE of Throwing Daggers.
 

VinoeWhines

Well-known member
Writing a little late hoping that my idea gets seen, but like others have said, I would love to see great crossbow get some love here as well. If longbows are seen as the great weapons of the ranged world, then great crossbows are chopped liver. I've had this idea to fix the whole class for years, hoping someone sees it and praying it makes it to live, lol:

20 Rogue Mechanic T6 Core Ability: Give us an endless fusilade here. Make it so you have to have a great crossbow equipped to be able to activate it, and furthermore make it so that you must have 20 rogue levels and 40 mechanic points spent. In my opinion, this would fix great crossbows without doing a stat buff/nerf to it. The big reason for which most don't use it anymore as I understand it is simply because of this, so it would fix it. Feel free to make fun of me, or if there's someone smarter out there that thinks I'm wrong, happy to hear why. Just hope someone will give me the time of day, haha.
I would add it at Core 3, that also give Profiency with Light Repeating Crossbows, which is minimum level 6. Battle Engineer gives it earlier at Level 4, Tier IV.
 

Jack Jarvis Esquire

Well-known member
Known Issues and things not addressed in this patch:
  • Abysmal caster DPS in R10 due to R10 penalty on spells not being reversed
That's not a bug. It was a balance decision, and the right one at the time.

There is an argument regarding the subsequent nerfs, and also about single target damage, but wholesale reversal - nope. 👍
 

Anurakh

Little Nixie
That's not a bug. It was a balance decision, and the right one at the time.

There is an argument regarding the subsequent nerfs, and also about single target damage, but wholesale reversal - nope. 👍
No, it wasn't the right decision at the time, as the current imbalance has shown. It doesn't make sense to nerf one archetype while insanely buffing the other. They should have waited to see the results of the insane melee buffs before applying any nerfs.

But you're one of those who promoted that nerf; you've always shown disgust toward casters. We can't expect impartiality from you.

I'm hoping they apply the same penalty to weapons as they did to spells.
 
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Bjond

Well-known member
I'm hoping they apply the same penalty to weapons as they did to spells.
I wish all the rules stayed in effect for everyone. I really hate "difficulty by rule breaking" where devs decide to neuter entire styles to make things harder. The one I keep seeing in various forms across multiple MMO's is "oh, magic no longer works on this boss" or "in this area". Why? No, the reason is not "it's magic!", it's "lazy dev!"

If an ability is so OP it can't work on a boss, it's too OP to exist at all.
 

Bobbryan2

Well-known member
I wish all the rules stayed in effect for everyone. I really hate "difficulty by rule breaking" where devs decide to neuter entire styles to make things harder. The one I keep seeing in various forms across multiple MMO's is "oh, magic no longer works on this boss" or "in this area". Why? No, the reason is not "it's magic!", it's "lazy dev!"

If an ability is so OP it can't work on a boss, it's too OP to exist at all.
Tripping Raiyum back in the day on my trip fighter was amazing.
 

Jack Jarvis Esquire

Well-known member
Known Issues and things not addressed in this patch:
  • Abysmal caster DPS in R10 due to R10 penalty on spells not being reversed
That's not a bug. It was a balance decision, and the right one at the time.

There is an argument regarding the subsequent nerfs, and also about single target damage, but wholesale reverse- nope. 👍
No, it wasn't the right decision at the time, as the current imbalance has shown. It doesn't make sense to nerf one archetype while insanely buffing the other. They should have waited to see the results of the insane melee buffs before applying any nerfs.

But you're one of those who promoted that nerf; you've always shown disgust toward casters. We can't expect impartiality from you.

I'm hoping they apply the same penalty to weapons as they did to spells.
Rubbish. Again.

I never advocated for the nerf (I have said repeatedly it shouldn't be reversed, in response to those few on here like you who wanted it reversed and began to complain constantly and noisily to have it reversed, as I saw the benefits it had brought to balance in play from my perspective, but that's not the same thing and you know it).

Prove otherwise by finding a quotation that proves I did what you claim. You won't be able to, because you're full of it. Again.

Please stop attacking those who disagree with you. Especially when it's untrue. You do this constantly, and it's an absolutely pathetic tactic.

So you're wrong about me just as you are about everything else in your post. No surprise.
 

Anurakh

Little Nixie
That's not a bug. It was a balance decision, and the right one at the time.

There is an argument regarding the subsequent nerfs, and also about single target damage, but wholesale reverse- nope. 👍

Rubbish. Again.

I never advocated for the nerf (I have said repeatedly it shouldn't be reversed, in response to those few on here like you who wanted it reversed and began to complain constantly and noisily to have it reversed, as I saw the benefits it had brought to balance in play from my perspective, but that's not the same thing and you know it).

Prove otherwise by finding a quotation that proves I did what you claim. You won't be able to, because you're full of it. Again.

Please stop attacking those who disagree with you. Especially when it's untrue. You do this constantly, and it's an absolutely pathetic tactic.

So you're wrong about me just as you are about everything else in your post. No surprise.
I didn't attack you. I told you the truth. Can't you accept reality?

And sorry, but here are your posts from two years ago asking for nerfs, rejoicing in them, and asking for even more nerfs. I'm not making anything up. They're in this forum so everyone can read them.

Sooner or later, the devs will fix the current imbalance (which any non-biased player can see), and it will either be buffing casters or nerfing weapons. I'm guessing it will be the latter.
 

Bjond

Well-known member
Sooner or later, the devs will fix the current imbalance (which any non-biased player can see), and it will either be buffing casters or nerfing weapons. I'm guessing it will be the latter.
We're at a point where another stat squish, global nerf, and/or mob buff would be nice. IMHO, we're all stronger now relative to the content than we were at the first squish.

BTW, I can understand where the original "nerf casters" sentiment came from. It was due to chasing in the wake of a strong blaster as he basically solo-cleared R10 packs with a couple blasts. R10 was becoming synonymous with the sound of meteor swarm crashing into things.

I liked it, though. It balanced out. They'd carry non-casters to the boss, then we'd take out the boss. Maybe a little gentle tuning would have been nicer to keep non-casters more involved in trash clearing, but that's about it. We'd still have to help by dealing with champs and such that blasts missed.
 

Br4d

Well-known member
I supported the first squish. I think right now it would just segment endgame players into a small and declining group of players because most of us are not going to grind past lives and gear like a job at this point. Another squish would just leave us at the level of play we're at with no desire to improve because no desire to grind heavily.

DDO needs to find a third path at this point to reward grinders. Something that does not improve power levels but gives other benefits that are not power creep oriented.

The sky is already too high for most players.
 

Bjond

Well-known member
DDO needs to find a third path at this point to reward grinders.
Yeah, squish might feel too harsh to new folk. My comment came from noticing how easy raids have become for us. I didn't grind PLs or anything, too -- it's just new level cap and gear.

Something to rebalance things a little so raids don't feel so "greased" would be nice. We've been trying to push up difficulty ourselves to "fix" it, but have been running into major issues with threat (our raids are semi-pugly).
 

Br4d

Well-known member
Yeah, squish might feel too harsh to new folk. My comment came from noticing how easy raids have become for us. I didn't grind PLs or anything, too -- it's just new level cap and gear.

Something to rebalance things a little so raids don't feel so "greased" would be nice. We've been trying to push up difficulty ourselves to "fix" it, but have been running into major issues with threat (our raids are semi-pugly).

Seriously, no offense intended but DDO needs to stop balancing stuff around the top end. If raids are too easy up the difficulty levels. If you're at max difficulty levels and they're still too easy, well two things are true, your farms of those raids will be simpler and less time-consuming, and you've won DDO until the next raid/level cap increase comes out.

This is established practice in every MMO at this point. The top end raiders are going to have significant fallow periods once they have conquered the current content and then will be back on track when new top end content releases. It's the way things work to keep the game from becoming miserable for everybody else, many of whom will never raid and certainly not at the top end.

I could see an argument for significant stat squishes and nerfs in high reaper content to placate the top end raiders and provide difficulty for them again in the interval between top end content releases. However I seriously doubt that top end raiders would see it that way.
 

VinoeWhines

Well-known member
Devs need to look at(as an example of attacks) why some do 1d6 while others do 1d10(some flat other attacks per character level) as an example for casting or melee. With immunity stripping and Helpless Damage and Double Damage, nothing is consistent but inconsistencies.

I see some attacks are a Dice attack per character level and other attacks only Melee/Range/Spell power range. The attacks are all over the place and there is no consistency in Enhancements and Feats and now Imbue dice. It's now just a matter of "stacking" attacks that can stack with Enhancements/Feats and then you have these Super Attacks/Casts that are used.

Here's an example of BS non scaling wiffle ball attack:

Alchemical Trap Activate: Throws a flask of caustic liquid at your enemy, which explodes into a sticky mess. Enemies caught within by the goo puddle take: 4d6 acid damage every 2 seconds, Reflex DC (10 + Rogue Level + Intelligence Modifier) halves, and are slowed (does not affect bosses), Reflex (DC 10 + Rogue Level + Intelligence Modifier) negates. This damage scales with 200% Ranged Power.
(They somehow made the Alchemists Multi-vial decent, why not this one)

What exactly are you going to do with that at level 34?

Imagine if that was a Caster attack....and it got nerfed in Mid upper Reapers. No Bueno, No Macho.
All Attacks should scale per character level and make them equal in Dice unless highly specializing with Feats.
 

Jack Jarvis Esquire

Well-known member
I didn't attack you. I told you the truth. Can't you accept reality?

And sorry, but here are your posts from two years ago asking for nerfs, rejoicing in them, and asking for even more nerfs. I'm not making anything up. They're in this forum so everyone can read them.

Sooner or later, the devs will fix the current imbalance (which any non-biased player can see), and it will either be buffing casters or nerfing weapons. I'm guessing it will be the latter.

Sorry, WHAT??? Where are they then? These easy to read purported posts of mine? Here they are with invisible links?? 😄 Provide a link where I specifically called for the R7+ caster nerfs dating from BEFORE they were implemented please, and I'll gladly admit my error. Because otherwise I'm afraid it's just more unsubstantiated rubbish.
 
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