Lotoc
Well-known member
Have you done the last two raids at all?*If* thats the case then the Devs obviously could, should and would have mentioned it in the OP.
But - they didnt - which sadly makes wild guesses like yours worsen the situation rather than give hope.
I have yet to see *any* post from a Dev that acknowledges that casters are in a very bad shape both in high reaper quests and in raids. Before that happens I will unfortunately have to view your guess here as trying to blindside casters into false hope though I am very certain that was not your intention.
High reaper quests. The main isnt is not that casters are too weak. The main issue is that martial dps kills packs in mere seconds so there is rarely time to cast more than 2 spells. This does not leave room for making caster play interesting nomatter what kind of buffs they might (or might not) receive. Thus the game needs to slow down a bit to become interesting again - and the simpler solution by far is to give martial damage the same r7+ multiplier that magic enjoys. Buffing casters - no matter how - cannot solve the issue alone.
Raids. Casters need alot better sustained damage AND better burst damage. More so though raids need to be designed with dangerous mobs and encounters that strongly favor casters where today the few mobs that do favor casters are very easily killed by martial dps too.
The spreading flames in Threats Old and New make bringing more than a single melee a liability on higher difficulties, additionally ranged and casters can perch while doing the portal keepers.
The hydra in Den of Vipers does so much incidental damage in melee range and constantly launches melee around the room that melee just get relegated to add duty.