Lamannia U76 - Balance Pass

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Baahb3

Well-known member
Have not read through all 15 pages yet but my initial thoughts...

Can the Ability Score Modifier bonus from IPS to Long and Short bows also apply to Great Crossbows?

Very sad to see Leg Shot get changed. I would rather have the reduction in speed, since you jacked up every enemy's movement speed. That and this will not work on Red names anymore.

The change to Death Ward is pure BS.
 

Monkey_Archer

Well-known member
You'll need to take this up with the poster that made the suggestion to alter Deathward in this fashion then that got us here then, not me.

J1NG
Wait... so some random un-named poster made a suggestion about deathward. Therefore the devs must implement this suggestion entirely with no further discussion or feed back.

We're doomed aren't we...
 

VinoeWhines

Well-known member
Notice the Devs when posting, have the Sincerity, Respect for semblance of order. Continuity.
If my thoughts would just be word salad a jumbled together, no line spacing, run-on sentences, no break in points or direction...would be terrible in conveying the more sailent points in trying to invoke a discussion with balance passing, with the direct communication with humans that work at Standing Stones, that are constantly getting verbally confronted is not something Aliens would want to partake in.

Now that is a small Wall of Text no Sentient being would want to stick around for.
 

Stratiotis

Well-known member
Are the devs attempting to get me to log back into DDO...and play a tempest again?
I think they need a lil more help, but this is a good step in the right direction.
And...a lil bird told me Tempest Dual Perfection wasn't working properly, was it ever fixed?
While we're here, why not add an incentive to being full ranger and/or T5 Tempest by increasing 25% OH DblStk in the FotW tree, if you take Dual Perfection in Tempest tree? Or...if Dervish, then OH DS out of Spirit of the Beast / Primal Force.
 

Marshal_Lannes

Well-known member
Consider please changing Scattershot in the Horizon Walker tree to something useful, ranged power, and/or extra manyshot charges. The cooldown on Drifting Lotus could be reduced to 10 seconds, which, along with fair changes to Quick Cutter, would open up another viable epic strike option. Arch Mage could really use some cost reduction in the tree. Overall, some excellent changes to feats and melee strikes that will open up build diversity. I used a scimitar 15 years ago, good to see it's viable once again.

Good changes to Inquisitive. Excellent change to Vistani.

Nope, no shield required if you get it from kensei. Just 50 free PRR/MRR. If you compare it to any other source of PRR/MRR this makes no sense at all.

Defensive stance is 3 levels and 6 APs for only half the benefit, and it makes you grab more aggro and excludes rage.
Fighters should be more survivable than all other classes. Excellent change.
Did anyone else notice NOTHING in Dragonlord was touched?
I've said this before, they have never nerfed archetypes, and will not. This isn't 2023, DL isn't overpowered. It's a good, solid class with strengths and weaknesses.
 

VinoeWhines

Well-known member
Question for Devs:

Is Alchemical Trap Activate: Throws a flask of caustic liquid at your enemy, which explodes into a sticky mess.....
Going to work like in Sharn, how mobs create the sticky trap mess on Players or "a Vial Glue Trap" with a workable DC and a 12 second Cool down?
Are they also including Range Power % as some have said the damage is miniscule.
 
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Mobius

I see what you did there
7. Whirl Attack gains a +1 Critical Treat Range

Critical Treat Range...was this a part of a new build where we throw Halloween candy at mobs?

I dunno, it sounds like a waste of perfectly good candy to me! ;)
 

Stratiotis

Well-known member
I've rerouted a lot of my DDO funds over the last several months...(a few gallons of KY Jelly, replaced my copper pipes with lead; and even purchased an aileron from a 1974 Cessna ((FYI I'm in the market for the rest of the plane if anyone has any leads...oh I need a pilot, too)).
It would be nice to get back to a much cheaper DDO past time if it was actually enjoyable.
MAKE TEMPESTS GREAT AGAIN!!
 

Shear-buckler

Master of reactions
Fighters should be more survivable than all other classes. Excellent change.
The devil is in the details though. Getting double the PRR/MRR of defensive stance just by having 1 level of fighter and spend 2 APs in kensei will make other classes who gets other defensive bonuses more survivable than the class which has this as their primary defensive bonus. It is not going to achieve what you think it will achieve.
 

Nod

I don't work for SSG- I pay their bills.
Boulders Might doesnt work with Qstaff while in Hive Master form - is that WAI? Hive Master isnt part of Natural Fighting so it should...
???? What went wrong on your build for you to figure this out?
 

pirotessa

Well-known member
Gives classes a way to get some prr/mrr without the threat aggro of the stances. Sounds like a win/win for raids. 50prr/mrr on those builds isnt going to be the end of the world. And on tanks having to attack you now face the trade off of holding block and the elemental absorption/avoidance or 50prr/mrr depending on how actively you play. Doesn't sound bad.
 

VinoeWhines

Well-known member
Mechanic Core VI: Hip Flask, has only +2 Sneak Dice when other Core VI's get +3?

Others they also get:
You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.
+20 Ranged Power.
 

Torc

Systems Developer
I don't really agree with removing the dex to hit and damage with centered weapons from Ninja Spy as currently it allows you to use dex for weapons which don't inherently support it, like Quarterstaves, Battleaxes, Warhammers, Heavy Picks (Dragon Disciple) or weapons made centered through Kensei
It also means that using conjured weapons like Shadowblades and Flameblades as a Ninja Spy dex build will be less functional as these conjured weapons inherently only scale with wisdom.
Yeah this was actually an error on our part. Ninja Spy core 1 and 2 will be reverted to their previous state.
 

Shear-buckler

Master of reactions
Gives classes a way to get some prr/mrr without the threat aggro of the stances. Sounds like a win/win for raids. 50prr/mrr on those builds isnt going to be the end of the world. And on tanks having to attack you now face the trade off of holding block and the elemental absorption/avoidance or 50prr/mrr depending on how actively you play. Doesn't sound bad.
From the perspective of "more stats better!" It is a great addition, but apply the slightest concern for balance and power creep and it becomes an aweful addition.

How can one possibly believe granting double the benefits of defensive stance with less investment and no drawback is a good addition?

50 PRR/MRR is a massive bonus of you compare it to any other bonus. List your sources of PRR/MRR and consider the investment and opportunity cost and this will come off as really outlandish compared to everything else.
 

Rull

Well-known member
How long do you need to stop blocking to not drop the 50 prr/mrr? Can you drop block for 10ms? (block for 2900ms, drop block for 10ms, continue blocking for 2900ms, etc).

If so, what purpose does this pursue, except the sales of gaming mice with macros to release block for infinitely small amounts of time?
 

Monkey_Archer

Well-known member
From the perspective of "more stats better!" It is a great addition, but apply the slightest concern for balance and power creep and it becomes an aweful addition.

How can one possibly believe granting double the benefits of defensive stance with less investment and no drawback is a good addition?

50 PRR/MRR is a massive bonus of you compare it to any other bonus. List your sources of PRR/MRR and consider the investment and opportunity cost and this will come off as really outlandish compared to everything else.
You're overselling now... I agree its a bit strong for a 1 level splash, but its absolutely nothing compared to ranged builds using defender stance for 25 PRR/MRR and 25% competence hp with no threat penalty. Its also not going to be 50 in practice.. more like 10-30 before you miss/run out of mobs to hit in most questing scenarios.
 

Shear-buckler

Master of reactions
You're overselling now... I agree its a bit strong for a 1 level splash, but its absolutely nothing compared to ranged builds using defender stance for 25 PRR/MRR and 25% competence hp with no threat penalty. Its also not going to be 50 in practice.. more like 10-30 before you miss/run out of mobs to hit in most questing scenarios.
There is a big difference in investment there.
Is 50 PRR/MRR supposed to be the new standard for tier 1 abilities, how will that work out in the long run?

It would be one of the strongest tier 1 attacks even if it did not stack, that is how powerful it is. They should add more max stacks for more investment.
 

Monkey_Archer

Well-known member
There is a big difference in investment there.
Is 50 PRR/MRR supposed to be the new standard for tier 1 abilities, how will that work out in the long run?

It would be one of the strongest tier 1 attacks even if it did not stack, that is how powerful it is. They should add more max stacks for more investment.
Again, I agree. But you are talking about a theoretical balanced game of which DDO is currently not. In current DDO, its not that great. I'd take a permanent 25/25 over this stacking 50 everytime, even without the extra 25% hp lol.
 
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