Lamannia U76 - Balance Pass

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Shear-buckler

Master of reactions
Did you? You're just spouting a bunch of nonsense without even testing to see how it works lol. The MRR portion doesn't stack above what your MRR cap may be, meaning will be useless for any armor but plate. Quest combat is too fast.

Do yourself a favor and go test things before running around when you don't know what you're talking about.
What nonsense?

The MRR will obvously not go over the MRR cap.

I have enough experience with the game to call out obvously broken mechanics without testing them on lam.

You are just happy about the stat increase with no regard for balance.
 

LetsGetDangerous

Well-known member
I think the throwing weapon changes are brilliant and much needed.

More needed in the future though for balance and smoother leveling.
 

Vox

Well-known member
DL T5 + Swash T3 + Hand Axe = 15x6 SWF+Buckler. Kensai/Vanguard not required. The older version used Barb/FB T5. Add Chains if you want a real swinging party animal.

Ye I know all of this (except it's x5 if you don't take patience).

The context of my post was about the stacking sheltering from the updated shield smash/reed in the wind, how it was nice to see non-dragonlord fighters get some love.
 

Greiskoradon

Well-known member
It would have been nice if Precise Shot allowed the use of a Buckler in the off-hand with Longbow and Shortbow and Improved Precise Shot allowed for an extra shot based on your Dex score with Longbow and Shortbow similar to Shuriken Expertise feat...
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
can you guys stop with the inq changes? if it's not the top DPS it doesn't need nerfs, if it is truly ok then it needs to be gutted and rebuilt, not not these tiny changes that just make it more and more unpleasant to level
 

Dragavon

Well-known member
I am dissapointed with the rogue mechanic chances, they do not do enough.
Mechanic needs a No holds barred, more doubleshot and more ranged power, and int to hit and damage in the first core.
Mechanic should have similar power to inquisitive.
 
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Dvinesword

Well-known member
Universal enhancement trees that dominate build choices because they are inherently better than class enhancements should be rebalanced. Should encourage diversity with builds by removing the incentive to only build around a Universal enhancement.

I do understand this but to be honest I don't see everyone using inquisitive because of its stellar DPS. Lets face it the DPS has been nerfed many times recently. I believe people use inquisitive due to its versatility. It can be played as good complement to any class. My preferred inquisitive build is 2 arti 18 wizard. This allows me to focus on my CC and Insta-kills and still have OK damage and good SP management since I use the crossbow. Am I the top of ranged DPS? No of course not and if I wanted to be I would run 5 dragonlord 15 arti repeater build.

I know many people on the TR train that use inquisitive for all their heroic lives. They don't do it because because it is some high powered option. They do it because it is a decent leveling option that allows them to use the same gear each life. Those same people when they want a high powered end game build do something else.
 

Qrvar

Well-known member
If you build them right, they are the opposite of pathetic
Well excuse me if I didn't. Granted, that was quite a few years back.

Nerfing other build styles doesn't improve variety.
Balancing is a careful act of nerfing some builds while buffing others. If you only buff, you end up with endless power creep (which we've honestly also had too much of in DDO).
What you don't seem to understand is that the Inquisitive build no longer has the maximum DPS. And what you think is OP—having the necessary tools to make a style viable—isn't OP. It's not like it has everything either; it doesn't have a trance, for example.
I don't care if it's the maximum DPS. I care that it's crowding out the variety in the game. If a build / combat style is literally 30%+ of builds I encounter in PUGs, then the game surely has a balancing problem.

Universal enhancement trees that dominate build choices because they are inherently better than class enhancements should be rebalanced. Should encourage diversity with builds by removing the incentive to only build around a Universal enhancement.
100% this. Devs got too caught up in making universal trees appealing for store sales they forgot to look at class trees.

As I said AA doesn t fit in ranger enhancements, yes another tree helping ranged/archery combat style would be better.
Is it a reason to delete it ? Of course not, some good things are here.
AA could be a universal tree or even a new class or archetype, something like an artificer/alchemist, using bows and magic.
The Eldritch Knight obviously need multi selectors and changes for melee AND RANGED builds but even with that it will not be enough to satisfy the identity of what is and should be an Arcane Archer.
I mean, sure, the "delete it" comment was for flair, to emphasize that the tree needs a "ground-up" treatment. The first and biggest mistake was making it a Ranger subclass. The second was making everything scale off Wisdom / spellpower. DDO has never treated rangers as proper spellcasters. So minor tweaks here and there won't help.

I 100% agree that AA should be a universal tree. It almost already is with all the Elf subraces, but I don't think 14 AP is a reasonable lock-out considering we can get stuff like Inqui and HW "for free" (for a small store fee, lol).

Frankly, sometimes I think DDO has lost the plot with all its subclass designs. HW is more like Monster Hunter. AA is a Ranger subclass. Until recently, no pets for rangers. FvS being better paladins than paladins etc etc.
 

seph1roth5

Well-known member
So there is a fix in there, and it appears to be working but if you can find a location where it doesn't send it along. We think the problem was it only did one ray cast from it's origin to determine if it could hit a target but now we do 2, the 2nd one from the top of the bomb itself. So effectively a short ledge or random brick will no longer block your bomb because if you can see the bottom of the bomb or the top, thats good enough.

Can you check out alchemist apothecary's spill the bad stuff? I think it's having the same issue of completely missing enemies that aren't on the exact same plane.
 

Raedier

The Druid
VKF was my favorite multiclass tree on TWF for the simple fact that it made the slow attack animations while running less janky, try playing TWF with patience, it is a lot higher DPS if you have enough threat, but not very enjoyable.

Is there any way a stacking attack speed bonus could be worked back into other trees? Preferably tier5s.

Frenzied berserker, Tempest, Kensei all seem like a good fit thematically.
 
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Lotoc

Well-known member
VKF was my favorite multiclass tree on TWF for the simple fact that it made the slow attack animations while running less janky, try playing TWF with patience, it is a lot higher DPS if you have enough threat, but not very enjoyable.

Is there any way a stacking attack speed bonus could be worked back into other trees? Preferably tier5s.

Frenzied berserker, Tempest, Kensei all seem like a good fit.
FB and Kensei are already strong enough, Tempest is basically already getting a bunch of buffs due to the options it's gaining, if anything it needs to just have both crit range and multi in the tree to make going HW for the dex trance work.
VKF capstone will still give attack speed as long as you're using daggers or kukris.
A big reason so many active attacks are getting a buff is quite likely because of taking away that 5% attack speed from every non-knife build, and I guess the reason actually struggling trees like warchanter aren't seeing improvements is because they'll still be going vkf and just actually using kukris.
 
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Raedier

The Druid
FB and Kensei are already strong enough, Tempest is basically already getting a bunch of buffs due to the stuff it's gaining, if anything it needs to just have both crit range and multi in the tree to make going HW for the dex trance work.
VKF capstone will still give attack speed as long as you're using daggers or kukris.
A big reason so many active attacks are getting a buff is quite likely because of taking away that 5% attack speed from every non-knife build, and I guess the reason actually struggling trees like warchanter aren't seeing improvements is because they'll still be going vkf and just actually using kukris.

What is Tempest gaining? I don't see anything on it. If anything, the buffs to cleaves devalue the one thing tempest offers, AOE. Also the cleave hitbox on TWF is awful, making them not worth using.
 

Lotoc

Well-known member
What is Tempest gaining? I don't see anything on it. If anything, the buffs to cleaves devalue the one thing tempest offers, AOE. Also the cleave hitbox on TWF is awful, making them not worth using.
Dex with Longsword/Warhammer/Battleaxe/Khopesh
25% fort bypass and 5 to hit with light weapons if taking weapon finesse and improved weapon finesse in DWS.
Feat active attacks in general are being buffed, improved sunder being +20 to hit and +60% damage is pretty big and melee ranger has an easier time fitting in combat feats than fighter does realistically (Fighter winds up neutral if you take the tactician and weapon focus feats, Ranger just gets 3 feat slots open)
Stacking attack speed in enhancements is more powerful than people give it credit for and there was absolutely a reason the dominant builds for both barbarian and fighter when not even using daggers was 18-1-1 with vistani capstone regardless of weapon being used.

A big thing is SSG just doesn't want everyone getting so much attack speed and it's a big reason they introduced the feat patience in the first place.
 
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