Still Unbalanced when Some Trees get it and other Trees don't get the same rules.
Same way I think with Casters, they should get the same balance and not just favor certain damage. They need to remove the flat penalty to damage on R7+ and just fix the damage type vs abilities to be on par.
The build up to Quick Cutter damage makes sense.
Make it make sense so other Epic Destinies Epic Strikes get the same build up to damage/defense and Damage Dice.
Quick Cutter: 3d6 Slash damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.
Dire Charge: 3d6 Piercing/Bludgeoning damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.
Shadow Strike: 3d6 Untyped damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.
Drifting Lotus: 3d6 Force damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.
The Sword Swings: 3d6 Sonic damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.