Lamannia U76 - Balance Pass

VinoeWhines

Well-known member
If you leave your inventory window up and hit Whirlwind Attack is it suppose to update your Weapon Crit and Multiplier info dynamically since you can see your Attack as well as Crit Range and Multiplier at the bottom of that window?
 

The Blonde

Catalogues Bugs
Divine healing isn't scaling correctly still.
I have 776 postive spell power. So with 50% pos effectiveness 776 *.5 = 388

4d4 * (1 + 3.88). Low of 4x1 * (1 + 3.88) = 19.5. High of 4x4 * (1 + 3.88) = 78.
Hamp = 97

It should heal between 19.5 thru 78 HP each tick before hamp; should be double that because of my hamp.
I was seeing ticks as low 13 and the highest I saw was 27. (this was in wilderness so no reaper scaling involved)


It's still healing 250 x Hamp without spell power scaling (nor the 2000 value).
Any idea if these were fixed?
 

VinoeWhines

Well-known member
Still Unbalanced when Some Trees get it and other Trees don't get the same rules.
Same way I think with Casters, they should get the same balance and not just favor certain damage. They need to remove the flat penalty to damage on R7+ and just fix the damage type vs abilities to be on par.

The build up to Quick Cutter damage makes sense.
Make it make sense so other Epic Destinies Epic Strikes get the same build up to damage/defense and Damage Dice.

Quick Cutter: 3d6 Slash damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.

Dire Charge: 3d6 Piercing/Bludgeoning damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.

Shadow Strike: 3d6 Untyped damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.

Drifting Lotus: 3d6 Force damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.

The Sword Swings: 3d6 Sonic damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds.
 
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VinoeWhines

Well-known member
The way mob aggro works now and game design-development. Everybody has to play and Love, Barbarian/Nuker/Machine Gunner style combat.
Might as well just make the game two button smash and run Arcade 1up Track and Field Summer/Winter Games 2k26.
Not to disparage game improvements, (as I'm of the few that defends the games developers, and the constraints they are under, even to the detriment, when my class gets stripped and tossed aside) as we can see from this balance pass and its movement in the better direction, hopefully more balance and "rebacked" balanced. (Things taken away from Trees spines when other Trees still keep their same effects/abilities).


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