That the ability does some additional force damage does not make the theme of the tree force damage. No one would ever describe gmof as "the force damage tree".
That is absolutely true....even worse, it's own description, calls it a splash Tree...(how sad)...
Description
This destiny is primarily for the
Monk class, the
Sacred Fist archetype, or anyone who wishes to take advantage of centering, handwraps, and Ki. In addition, it also provides a number of useful enhancements for melee combat,
thus being a potential auxiliary tree for those with a martial focus.
You are only imposing the significance of the damage types to support your suggestion that the epic strikes should only differ in damage type and not damage values. But the fact remains that damage type is largely incomsequential, its the damage value that matters.
The damage value is 30% x2 AOE on 8 second cooldown. Tier I.
You want them to make it 20% x2 AOE on 12 seconds?
But it "Should" focus on it more, is tied to what I'm suggesting, not the "only thing".
They can bring up the main damage as well. This is where the diversity can come into play.
If your a Barbarian, your recklessness Slashes everything in sight(AOE). What Quick Cutter is.
If your a Bard, you hit your Sound damage Conically.
If your a Stealth/Rogue type you have a way to induce Sneak/Helpless damage.
You know Monks use inner Force to accomplish amazing things. Bring that out in its Strikes.
I never neglected the "damage value" but suggested to improve upon the Archetype of what the Tree is and tie its Damage value to it.
Machrotechnic lets everyone use Rune Arms...