Can you elaborate on vile eruption? Is it really only going to be 2d6+1 damage per 3s for a level 18 enhancement/Level 9 spell?
In high reaper with the 1-2s delay in affecting mobs and 6s duration?
Really?
Blight casters need another acid spell, the rotation is pretty light as it is. You basically have acid well, dragon breath, tsunami (not acid), and acid blast (weak)
Vile Eruption on live is functioning completely differently from the tooltip
It's actually the single highest
damage per cast spell in the game.
In the current live version of the game earthquake tags anything hit with a 30 second duration damage over time, every 3 seconds this damage over time is doing 2d6+1 acid damage PER CASTER LEVEL.
In low reaper or outside of reaper this ends up lasting a full minute for anything standing in earthquake at the start and at the end, this winds up as 52d6+26 ticking potentially 20 times for a total of 1040d6+520 on something like a raid boss on a single cast.
The bug fix is not fixing the 30 second duration dot, which is the bigger bug in all honesty, the bug fix is reducing the damage 96% by taking away the caster level scaling.
It's a huge nerf in all honesty.
I do think vile eruption could stand to be nerfed in all honesty, but it should be to 1d6+1 per caster level or 2d6+1 per two caster levels.
No erronious monster debuff damage overtime.
Let it actually have value in raids instead of turning it into a completely worthless effect that's so weak it may as well not exist in order to reduce lag impact.