I would prefer Shadow Dancer to have
Requires: Character level 6, Ability I |
Greater Color Spray over
Tier Two[edit]
Requires Rogue Level 2, 5 APs spent in tree
| Wand and Scroll Mastery: +25%/+50%/+75% damage and healing of your wands, scrolls, and other items that cast spells. Adds +1/+2/+3 to the save DC's of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees |
Now if Wand and Scroll Mastery stacked or it included Sneak Attack dice damage with the higher of MP/RP to Wands, Scrolls, and especially gear and weapon clickies, then, that would make it a harder choice to choose.
If Shadow Dancer is forcing Illusionist into it's Tree then put the Illusion/Defensive Stealth parts of Feydark ( Aggro pet/ Greater Color Spray -locks other GCS- on same cool down/Master Illusionist party buff and....
| Ring of Shadowblades: Conjure a ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take Shadow Damage 1d6+8
Force damage per caster level or per Sneak Attack Dice in Untyped damage on hit (scaling with the higher of Melee or Ranged Power or Force Spell Power) damage per character level, with a Will save vs (DC20 + Illusory or Assassinate bonuses + Highest of Int/Wis/Cha) for half damage.
Cost: 50/40/25 sp
Cooldown: 40/35/30 seconds |
Putting this in Tiers III(Aggro pet), IV(Greater Color Spray) and V (Ring of Shadowblades causing a Bluff affect as well for Sneak Attack procs would bring Shadow Dancer from a Side Coach motorcycle passenger splash Tree to at least a Formidable Destiny Shadowy Stealth Tree.