Cordovan
Community Manager
Posting on behalf of Torc:
For some Eladrin wild magic is an inseparable part of themselves. These Eladrin marked by chaos often embrace the training of the Wild Mage and become known as Chaosmancers....
For some Eladrin wild magic is an inseparable part of themselves. These Eladrin marked by chaos often embrace the training of the Wild Mage and become known as Chaosmancers....
Iconic Eladrin Chaosmancer
Iconic Traits
- 1st level in Wild Mage Sorcerer
- +2 Dexterity
- Fey Ancestry: You have Immunity to sleep spells and effects, gain a +2 saving throw bonus against enchantment spells or effects, and have a +2 racial bonus to Listen, Search, and Spot.
- Wild Magic Fey: Your fey nature grants you Wild Magic. When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a +5% chance of gaining a Wild Surge every time you cast a spell. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces.
- Seasonal Affinity: At level 1, gain access to 4 Seasonal feats. You may switch Seasonal affinity once every 10 minutes.
- Spring Affinity: You gain +1 Charisma.
- Summer Affinity: You gain +1 Strength.
- Autumn Affinity: You gain +1 Wisdom.
- Winter Affinity: You gain +1 Intelligence.
Iconic Past Life
- Iconic Past Life Active: Fey Step: Disappear and reappear several feet in front of you. You have maximum charges equal to your number of Eladrin Wild Mage past lives.
- Passive: You gain +3 Universal Spell Power per stack of this past life, for a maximum of +9 Universal Spell Power.
Iconic Eladrin Chaosmancer Racial Enhancement Tree
Cores
- Core 1 - Wild Magic I: You gain a +2 bonus to your Wild Surge Luck, increasing your chances of positive outcomes.
- Core 2- +1 Intelligence, Wisdom, or Charisma
- Core 3 - Wild Magic II: Your Wild Surge Luck bonus is increased to 3.
- Core 4 - +1 Intelligence, Wisdom, or Charisma
- Core 5 - Wild Magic III: Your Wild Surge Luck bonus is increased to 5.
Tier 1
- Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
- (from Elf)
- (requires Keen Senses - sideways Prereq)
- Keen Senses: +1/2/3 Search, Spot, and Listen
- (from Elf)
- Chaos Control I: Antireq with Wild Mage version. Very Bad surges become bad surges instead.
- Step Through The Fade: +1/2/3 charges of Fey Step.
- (requires Fey Step - sideways Prereq)
- Arcane Fluidity: -5/10/15% Arcane Spell Failure
- (from Elf)
Tier 2
- Minor Spring Attunement: +3/5/10 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +3/5/10 Electric and Sonic Spell Power.
- Minor Summer Attunement: +3/5/10 Fire and Light Spell Power. Your Summer Affinity grants you an additional +3/5/10 Fire and Light Spell Power.
- Arcanum: +25/50/100 spell points and +1/2/3 Spell Penetration.
- (from Elf)
- Minor Autumn Attunement: +3/5/10 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +3/5/10 Acid and Poison Spell Power.
- Minor Winter Attunement: +3/5/10 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +3/5/10 Cold and Negative Spell Power.
Tier 3
- Major Spring Attunement: The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma.
- Major Summer Attunement: The Maximize Metamagic costs 1 SP less. Your Summer Affinity grants an additional +1 Strength.
- Fey Sight: While you have more than 100 Spell Points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
- (from Elf)
- (requires Arcanum)
- Major Autumn Attunement: The Empower Metamagic costs 1 SP less. Your Autumn Affinity grants an additional +1 Wisdom.
- Major Winter Attunement: The Heighten Metamagic costs 1 SP less. Your Winter Affinity grants an additional +1 Intelligence.
Tier 4
- Spring Storm - A spell-Like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Spring Affinity Active.
- Scorching Summer - A spell-Like Ability that sends out a blast of fire from the caster striking nearby enemies for 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Summer Affinity Active.
- Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral Surge instead. Antireq with Wild Mage version.
- Autumn Decay: A spell-Like Ability that sends out a wind of acidic decay from the caster striking nearby enemies for 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Autumn Affinity Active.
- Winter Hail: A spell-Like Ability that pounds a location with hail causing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Winter Affinity Active.
- Eladrin Iconic Fey Step isn't suppose to have a multiselector- Trying to buy this enhancement opens a multi selector which shows 3 copies of the same thing. It's not suppose to have a multi selector, just select the left most option and it'll work fine.
- Eladrin Iconic Core Strings are incorrect on cores 1,3,5 - They give a summary of what they do but their titles are wrong and they don't list the Wild Luck Surge bonus values they give.
- Auto train to 15 path spells missing some adjustments in this build, (burning hands should be color spray, and prismatic ray is missing)