Lamannia Update 68 Preview 2 - Eladrin Chaosmancer Iconic Hero

Status
Not open for further replies.

Cordovan

Community Manager
Posting on behalf of Torc:

For some Eladrin wild magic is an inseparable part of themselves. These Eladrin marked by chaos often embrace the training of the Wild Mage and become known as Chaosmancers....

Iconic Eladrin Chaosmancer​

Iconic Traits​

  • 1st level in Wild Mage Sorcerer
  • +2 Dexterity
  • Fey Ancestry: You have Immunity to sleep spells and effects, gain a +2 saving throw bonus against enchantment spells or effects, and have a +2 racial bonus to Listen, Search, and Spot.
  • Wild Magic Fey: Your fey nature grants you Wild Magic. When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a +5% chance of gaining a Wild Surge every time you cast a spell. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces.
  • Seasonal Affinity: At level 1, gain access to 4 Seasonal feats. You may switch Seasonal affinity once every 10 minutes.
    • Spring Affinity: You gain +1 Charisma.
    • Summer Affinity: You gain +1 Strength.
    • Autumn Affinity: You gain +1 Wisdom.
    • Winter Affinity: You gain +1 Intelligence.

Iconic Past Life​

  • Iconic Past Life Active: Fey Step: Disappear and reappear several feet in front of you. You have maximum charges equal to your number of Eladrin Wild Mage past lives.
  • Passive: You gain +3 Universal Spell Power per stack of this past life, for a maximum of +9 Universal Spell Power.

Iconic Eladrin Chaosmancer Racial Enhancement Tree​

Cores​

  • Core 1 - Wild Magic I: You gain a +2 bonus to your Wild Surge Luck, increasing your chances of positive outcomes.
  • Core 2- +1 Intelligence, Wisdom, or Charisma
  • Core 3 - Wild Magic II: Your Wild Surge Luck bonus is increased to 3.
  • Core 4 - +1 Intelligence, Wisdom, or Charisma
  • Core 5 - Wild Magic III: Your Wild Surge Luck bonus is increased to 5.

Tier 1​

  • Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
    • (from Elf)
    • (requires Keen Senses - sideways Prereq)
  • Keen Senses: +1/2/3 Search, Spot, and Listen
    • (from Elf)
  • Chaos Control I: Antireq with Wild Mage version. Very Bad surges become bad surges instead.
  • Step Through The Fade: +1/2/3 charges of Fey Step.
    • (requires Fey Step - sideways Prereq)
  • Arcane Fluidity: -5/10/15% Arcane Spell Failure
    • (from Elf)

Tier 2​

  • Minor Spring Attunement: +3/5/10 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +3/5/10 Electric and Sonic Spell Power.
  • Minor Summer Attunement: +3/5/10 Fire and Light Spell Power. Your Summer Affinity grants you an additional +3/5/10 Fire and Light Spell Power.
  • Arcanum: +25/50/100 spell points and +1/2/3 Spell Penetration.
    • (from Elf)
  • Minor Autumn Attunement: +3/5/10 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +3/5/10 Acid and Poison Spell Power.
  • Minor Winter Attunement: +3/5/10 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +3/5/10 Cold and Negative Spell Power.

Tier 3​

  • Major Spring Attunement: The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma.
  • Major Summer Attunement: The Maximize Metamagic costs 1 SP less. Your Summer Affinity grants an additional +1 Strength.
  • Fey Sight: While you have more than 100 Spell Points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
    • (from Elf)
    • (requires Arcanum)
  • Major Autumn Attunement: The Empower Metamagic costs 1 SP less. Your Autumn Affinity grants an additional +1 Wisdom.
  • Major Winter Attunement: The Heighten Metamagic costs 1 SP less. Your Winter Affinity grants an additional +1 Intelligence.

Tier 4​

  • Spring Storm - A spell-Like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Spring Affinity Active.
  • Scorching Summer - A spell-Like Ability that sends out a blast of fire from the caster striking nearby enemies for 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Summer Affinity Active.
  • Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral Surge instead. Antireq with Wild Mage version.
  • Autumn Decay: A spell-Like Ability that sends out a wind of acidic decay from the caster striking nearby enemies for 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Autumn Affinity Active.
  • Winter Hail: A spell-Like Ability that pounds a location with hail causing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Winter Affinity Active.
Known Issues:

  1. Eladrin Iconic Fey Step isn't suppose to have a multiselector- Trying to buy this enhancement opens a multi selector which shows 3 copies of the same thing. It's not suppose to have a multi selector, just select the left most option and it'll work fine.

  2. Eladrin Iconic Core Strings are incorrect on cores 1,3,5 - They give a summary of what they do but their titles are wrong and they don't list the Wild Luck Surge bonus values they give.

  3. Auto train to 15 path spells missing some adjustments in this build, (burning hands should be color spray, and prismatic ray is missing)
 

Nerosothe

Member
Hi hey hello, I'm working on a giga post breaking down some of the new content, But I just wanna slide in here and second the idea that the Iconic should have a charisma base boost over its current dex iteration :). There are many races with a base dex boost and seeing as this Iconic is very geared to be a caster I personally think a Charisma base boost is best. I know the idea is that this can multiclass into other casters very well with mixed magics and some splits may go int or wisdom focus but this is a base 15 sorc so the base increase would be nice. In a more super left field suggestion maybe this could be a 6/6/6/10/10/10 ? but that's funky and can understand any hesitancy towards that idea, Cheers and overall love the new trees *no pun intended*
 

FVSHasBeenEvenMoreGutted

Well-known member
only changes i would make are
  • make this a charisma race instead of dex. dex does nothing for a caster
  • change the SLAs to doe 1d6+3
  • add to the major attunements +1 CL/MCL with spells of that season to compete with dragonborn.
 

BananaHat

Active member
Looks like the actual fey step ability got dropped from Tier 1.

Edit: Sounds like the abilities posted in this thread aren't 100% accurate.
 
Last edited:

VoodooMike

Active member
I'm baffled as to why the Eladrin iconic is Sorcerer/Chaosmage (I mean, also baffled as to why Chaos mage is a sorcerer archetype instead of a Wizard archetype, but that's a whole different thing) instead of a Druid iconc. Eladrin are based on seasons, not unlike caster druids, and if there's one thing that caster druids need its immunity stripping, which iconic Eladrin has.

Chaos mage doesn't need immunity stripping - it's chaos damage focused. Sorcerers don't need more immunity stripping unless they multiclass... the capstone ability for any elemental tree is built-in immunity stripping.
 

FVSHasBeenEvenMoreGutted

Well-known member
and if there's one thing that caster druids need its immunity stripping, which iconic Eladrin has.
flat750x075f-pad750x1000f8f8f8.png
 

woq

Well-known member
Dex on a chaotic sorcerer (that should be a wizard) on a race that revolves around seasons (like druids) that gets bypass (cool, but the class revolves around chaotic? Is it just a heart cash grab?). It's a bit of an odd mix... Kinda feels like several ideas that never really align but were put together anyway? Copy pasted from 5E but don't fit that well with wild mage iconic, but go ahead with it anyways?

All of that put aside, the tree looks fun and I'm looking forward to playing a supportive iconic wild sorc with some fun splashes. It does look like a good time and the race/iconics have looked very aesthetically pleasing based on the previews from Monday. Also liked the updated to wild surges which are tangentially very important to this iconic.
 

Refutor

Well-known member
Posting on behalf of Torc:
  • Spring Affinity: You gain +1 Charisma.
  • Summer Affinity: You gain +1 Strength.

Tier 2​

  • Minor Spring Attunement: +3/5/10 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +3/5/10 Electric and Sonic Spell Power.
  • Minor Summer Attunement: +3/5/10 Fire and Light Spell Power. Your Summer Affinity grants you an additional +3/5/10 Fire and Light Spell Power.

Tier 3​

  • Major Spring Attunement: The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma.
i was going to go fire savant with wild mage, but the electric is tempting. although i guess i can stay in spring affinity and get the +10 firepower from minor summer attunement so only missing 10 electirc power.
 

Goldy

The Top Side
only changes i would make are
  • make this a charisma race instead of dex. dex does nothing for a caster
  • change the SLAs to doe 1d6+3
  • add to the major attunements +1 CL/MCL with spells of that season to compete with dragonborn.

I agree that Charisma (and Intelligence) race is better for caster, within the D&D License Eladrin are a Dex Race, I doubt WotC would even consider that change.
 

VoodooMike

Active member
I agree that Charisma (and Intelligence) race is better for caster, within the D&D License Eladrin are a Dex Race, I doubt WotC would even consider that change.

Eladrin were never a base race in 3rd edition, which DDO is based on, 4th edition they were INT based, 5th edition no longer ties a specific stat to each race. I don't think WotC would insist they be Dex.
 
Status
Not open for further replies.
Top